runner220

56 Decks, 174 Comments, 9 Reputation

Nice deck man. Discard decks are very threatening. I must say though if your going for all those rituals just to get out curse of cabal theres a much easier way. Just switch out Phyrexian crusader for Vampire Hexmages. Then you pay curse of cabal's suspended cost and let the opponent franticly sacrifice their permanents to keep it suspended. Then when you get a hexmage out onto the field sacrifice it and remove all the counters from cabal. Thats the combo i use in my sacrifice deck. You should check it out.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=229846
and this link is to my updated sacrifice deck titled "damnation" http://www.mtgvault.com/ViewDeck.aspx?DeckID=230500

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Posted 17 September 2011 at 04:44 as a comment on Geth's Army

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Thanks for the help. I do already have greater auramancy in here so i guess im good there. As for removal i kinda stuck with enchantments that work similarly to remove. With pacifism, arrest, prison term, and lignify which are all enchantments so i can search them out with certain cards and i can easily retrieve them from my graveyard if need be. Though i should probably add a few more, if anything oblivion ring... haha ill work on the deck and ill probably just post a new version with a red splash for Urill.
thanks again

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Posted 17 September 2011 at 03:28 in reply to #201037 on Auramancer EDH

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I added divinity top and skullclamp for quicker drawing. And cycling through deck.

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Posted 16 September 2011 at 23:47 in reply to #200980 on Auramancer EDH

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I added divinity top and skullclamp for quicker drawing. And cycling through deck.

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Posted 16 September 2011 at 23:44 in reply to #200980 on Auramancer EDH

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NIce deck man. I just made my first ever EDH deck and wanted some feedback on it!! Could you help? I haven't played an actually EDH game yet so Im not sure how it will run... http://www.mtgvault.com/ViewDeck.aspx?DeckID=234109

i love the grave pact. that along with all the tokens you should be clearing the board left and right. Also i noticed a lot of people are boasting divinity tops. Are they a staple in EDH? And as for skull clamp, isn't that banned or is it legal in commander?

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Posted 16 September 2011 at 23:05 as a comment on Dave, Guru of Spores EDH

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Yeah. I would have made with deck u/b if those cards were still standard legal. And yeah i really like that Discard kill deck.

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Posted 16 September 2011 at 21:45 in reply to #200983 on Jace's Mill

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It has a surprising good mana curve for going through a list of creatures with hexproof and a list of enchantment auras :) bonus.

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Posted 16 September 2011 at 21:19 as a comment on Auramancer EDH

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LABORATORY MANIAC!! Once innistrad is released it needs to be in this deck. You will have to get ride of gaea's blessing, but hey you can win instantly instead of basically shuffling through youre deck until you get the cards you need.

Anyways. I like this deck the way it is, milling deck are quickly becoming my favorite playing style.haha.

check out my infect/mill deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=232783
and my damnation deck(favorite) http://www.mtgvault.com/ViewDeck.aspx?DeckID=230500
thanks

thanks!

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Posted 16 September 2011 at 05:42 as a comment on Infinite Untapping Deck

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hes great isnt he haha. I love the card almost as much as niv-mizzet.

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Posted 16 September 2011 at 05:22 in reply to #200818 on Jace's Mill

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Thanks. A lot of my decks always seem to run 65 cards until i come back to the deck a week later, when i am more unbiased to certain cards and cut the redundant and needless ones. lol

Tides is a tad costly, but its there for rapid acceleration of the deck after turn 5. Once i get jace, ma with eight counters its over, (ideally).

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Posted 16 September 2011 at 05:07 in reply to #200752 on Infectious Milling

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Thanks. A lot of my decks always seem to run 65 cards until i come back to the deck a week later, when i am more unbiased to certain cards and cut the redundant and needless ones. lol

Tides is a tad costly, but its there for rapid acceleration of the deck after turn 5. Once i get jace, ma with eight counters its over, (ideally).

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Posted 16 September 2011 at 05:04 in reply to #200752 on Infectious Milling

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*know... i do that all the time and ticks me off. haha.

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Posted 16 September 2011 at 04:32 in reply to #200821 on Infectious Milling

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Haha, he really is a beast. And the point of the deck was to exploit the 3 jace cards that are still standard legal. So i did now about his ability and its combos. I focused on him in my first jace mill deck you should check it out. http://www.mtgvault.com/ViewDeck.aspx?DeckID=232742

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Posted 16 September 2011 at 04:31 in reply to #200821 on Infectious Milling

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This is a sweet deck man. That Lim-Dul's Vault card is ridiculous. You can get any card you want and then reorganize the next four cards in you deck. I can see why they never reprinted it.
Could help my cut down my infect/mill deck?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=232783
thanks

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Posted 13 September 2011 at 23:13 as a comment on M1ND FUNER4L

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Using fetch lands makes the deck thinner by removing mana. The reason a lot of people put them into decks is just for that reason. It lowers you chances of drawing mana later in the game when you need say a wurmcoil engine. Thats why there are fetch lands, though they will be removed anyways once innistrad is released.
And thanks for the architect tidbit, i found that out a couple of days ago, thanks though.

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Posted 13 September 2011 at 17:22 in reply to #200215 on Illusion of Control

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I just thought molten psyche would be sick in this deck too. Maybe in place of a few shrines.

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Posted 13 September 2011 at 17:17 in reply to #200209 on Flaming Mill

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Haha thanks. I think i just commented on your defender deck to check out this deck. haha ironic.

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Posted 13 September 2011 at 16:58 in reply to #200199 on Damnation (sacrifice v2)

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I like it. Though i would maybe use rampant growth over harrow. Or sideboard rampant growth. If you the opponent counters harrow, you still have to discard a land. So against blue decks i would run rampant growth. Other than that i like like it.
Check out my Damnation deck it would leave this creature-less :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=230500

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Posted 13 September 2011 at 16:57 as a comment on Walls climbin in ya windows

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I really like this deck. Im usually not into red decks either. I guess what caught my eye was the milling qualities. The only thing i would change is ferrovore, i see his importance, sacrificing no longer useful artifacts and attacking for more damage. But i feel like you would hardly be using that ability during the course of the game.

I would maybe switch out 2 ferrrovores for 2 unwinding clocks. Or maybe even 1 ferrovore and 1 mountain, since this deck has such a great mana curve, for 2 unwinding clocks.

The unwinding clocks will let you activate shriekhorn and surge node on you opponents turn.

Check it out. http://www.mtgvault.com/ViewDeck.aspx?DeckID=232783
and take a look at the original mill deck too.

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Posted 13 September 2011 at 16:41 as a comment on Flaming Mill

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nvrmind.. hurricane

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Posted 13 September 2011 at 06:31 in reply to #200153 on Phyrexian Unlife

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