runner220

56 Decks, 174 Comments, 9 Reputation

Thanks. I made only after read your comment about there being good red levelers. I had to go and look and I had completely forgotten about kargan dragonlord. Him along made me want make the red/blue deck. Plus splinter twin and venerated teacher is a ridiculous combo with levelers.

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Posted 01 January 2012 at 20:31 in reply to #225563 on Venerated Twin

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Its an interesting deck. I like the epochrasite and the cauldron haze. But ghostway is rather useless if you plan to use it to save your creatures. Because if they leave play you can't tap magus and if you play ghostway then a magus nothing will happen because you need to tap magus(which can't happen when he enters tapped + summoning sickness).

Also shelter and apostle's blessing can't be used to save your creatures form destruction. It can prevent damage when the opponent is attacking, but all your creatures are indestructible anyways. Protection from white doesn't mean it won't die if it gets DOJed. Protection form color protects them from damage and being target by that color, destruction spells that don't target can destroy a creature with protection. So in other words even if you give your creatures protection from white, they will still die. And if you have it in for blocking, it redundant because of darksteel plating and other abilities your creatures have.

Besides those few cards i like the build. Maybe add a kormus bells. That way when you activate magnus's ability you can destroy all lands too. Since you have darksteel citadel and darksteel ingot you won't have to worry about the loss of mana as much. Or you can add some consecrated lands and/or darksteel garrison.

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Posted 27 December 2011 at 06:35 as a comment on Disk Records Everything, but You won't Remain

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Though. I am having second thoughts. Training grounds does help out some of the creatures more than others. But I still have to pay at least one mana for each counter. With teacher I get two free counters on each creature regardless of cost. Then a turn 5 venser for repeated effect. I think I might take back out the grounds and two leaks.

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Posted 24 December 2011 at 09:47 as a comment on Leveler

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Yeah the original idea was going to be 4 teachers and 2 venser. Then I would exile teacher each turn for a continual effect. But I dropped them for training grounds and then venser became useless so I added in mana leaks. The proliferation and training grounds I think works the same a teacher plus I get some card advantage.

I also thought of a blue/red and doing a splinter twin + venerated teach build. But I wasn't a big fan of red levelers.

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Posted 24 December 2011 at 09:40 in reply to #224083 on Leveler

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I like the anti-flier theme going on. I would suggest a genesis wave. WIth all the saved up mana you could place your entire library onto the field and sweep. Though i wouldn't advise paying more than ten or something incase of a doj. Genesis is awesome because you can play lands, creatures, artifacts, enchantments, plainswalkers with this card. Green loves it.

I would also take out some of the mana draw spells, like collective voyage, search for tomorrow and natures lure. Then add some landfall creatures (avenger of zendikar for sure) and also Wolfbriar Elemental would own in this deck. Maybe even a Mycoloth would work in here. If you want something to replace the land search spells i would recommend khalni expedition and maybe even rites of flourishing(though a double edge sword).

Also put in a divining top, there kinda expensive but worth card draw power in edh.

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Posted 17 December 2011 at 21:22 as a comment on Omnath, Locus of ManaEDH

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Nice defender deck. I love walls too. Though their very flawed :( never the less i still like them. The only problem I see with this deck is a doj ruining everything. But hey a lot of deck get owned by dojs. Nice deck never the less. Maybe add a felidar sovereign for another game win condition, since you've got perimeter captains. I really like the chariots.

check out my wall deck! it only got one win condition but i still love it.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=270586

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Posted 12 December 2011 at 18:54 as a comment on Shield Wall

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Nice. So the mindshrieker trumps stalker i see. And yeah i really like the midnight hauntings also. Sounds good. I might replace stalker also.

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Posted 10 October 2011 at 23:37 in reply to #205954 on U/What?

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Why are you running lightning bolt? It would be standard legal if you switch it to incinerate, shock, or even brimstone volley.... just sayin

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Posted 09 October 2011 at 17:43 as a comment on Inn of the Wolf's Moon

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sacred wolf + enchantments = awesome.

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Posted 08 October 2011 at 06:16 as a comment on Wolfs Blood pack

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Thanks man. And yeah i deck dismember.

Will do!

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Posted 05 October 2011 at 20:19 in reply to #204757 on Plagued

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Thanks. I had been wondering on the lawkeepers too. So i did replace them for an oring and 2 dismembers. I dont really like dismember, 4 life and 1 mana to kill a creature. I know its useful in some causes, but thats why i had it sideboarded. If i end up not liking it i will put back into the sideboard and add some mindshrieks or some dissipates/negates. Also The moorland haunt is an amazing card. Think of it as getting a squadron hawk whenever you have a creature in your graveyard. Sure it makes titan somewhat useless, but hey I use titian for recycling ghost quarters anyways. And yeah. If any cards seem unneeded thats when the SB comes in ;P

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Posted 03 October 2011 at 17:32 in reply to #204295 on Angelic Stalker

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Actually Mindshriker looks kinda awesome.

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Posted 02 October 2011 at 16:53 in reply to #204032 on U/What?

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Really? I cant seem him being amazingly good but whatever, ill look into him. And mentor of the meek i orginally had in my first U/w deck. But he runs a little slow(or at least i heard that) when not played in a white weenie deck. Thanks i will

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Posted 02 October 2011 at 16:44 in reply to #204032 on U/What?

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I dont know. I like the flow of the deck the way it is. If you find the daybreaks need you can always sub for them. They seem like the can be easily foiled, with weenie decks, even though your constricting their land, it can still be a gamble.
I really like the way this deck has evolved. And glad to see you switch out melt terrain for tectonic rift. Rift is much better IMO.

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Posted 30 September 2011 at 21:12 in reply to #203654 on Innistrad Land Destruction - Suggestions?

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Okay, thanks. Haha I feel like those are the same problems you had with my previous deck :P but nevertheless it been changed. I always want more negates for whatever reason, though mana leak is better but what ever haha.
Yeah the deck did turn out more like yours. I gave into the snapcasters because they are too good to pass up. Though mine functions around a couple unique cards, i did steel gideon from looking at your deck. haha. His ultimate is great for blade. Thanks!

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Posted 30 September 2011 at 15:55 in reply to #203638 on U/What?

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yeah if feared that too. but what deck doesn't have trouble with aggro deck? I dont know how i feel about annex, it would cost 4 life + 3 mana to play. Though it is a really good card. But thats where ratchet bomb comes into play. All my permanents cost 2 mana, so i can easily destroy almost any card the opponent card, so +4 ratchet bomb + 4 vapor snags and everything else it think the deck has enough protection.

If it turns out that it cant take the heat from white weenie, red goblins or whatever annex will be the first card to try out. thanks!

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Posted 30 September 2011 at 15:40 in reply to #203617 on Quick Infect 9

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Well im only dealing damage with poison counters, meaning even if i did do some damage with vapor snag, it wont help me at all so it was better to run unsummon (in case i need to save one of my creatures form destruction or whatnot).

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Posted 30 September 2011 at 15:30 in reply to #203616 on Quick Infect 9

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Mhh. I didn't even consider that. It would be a very interesting thing to try. It would make the land destruction useless though...

Well, actually i dont think that would work too well in this deck. Omen machine just basically lets you play whatever you draw, you can still play spells from your hand. So the oppenent still has a chance to switch my creatures back. Sure they never get more card into their hand, and i can prevent them form playing them with my LD, it would be better just to save my moonmist and attack all out on turn 5 or 6 with them. Trust me there will be almost nothing the opponent can do to stop the attack, other than a fog. Full moon's rise + instigators gang + Mayor of avabuck + Hanweir watchkeep + moonmist = you loose. haha.

If anything i would put them in for garruk, (im not to sure on him right now) But omen machine i could see being really good in a Green/blue deck with really large creatures and some early game blocks + treasure mage + mana ramping.

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Posted 30 September 2011 at 04:30 in reply to #203526 on Another Werewolf...

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Wow, nice man this has changed a lot since i last seen it. Maybe you should try couple Midnight haunts instead of phantasmal image. You can bring it back with snapcaster and will have plenty to block and equip with.
I started a new U/W design and was hoping you check this one out too... http://www.mtgvault.com/ViewDeck.aspx?DeckID=239021

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Posted 30 September 2011 at 01:36 as a comment on Invisa-Blade ( the new Caw-Blade??)

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I think you should try and fit intangible virtue in here.

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Posted 30 September 2011 at 00:24 as a comment on Tokens for Everyone!!!

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