runner220

56 Decks, 174 Comments, 9 Reputation

Yeah I thought about it, but i have no mana ramping and i can win without primalcrux on the board. So i kinda shied away from more than 2 i might bump it to 3. Also the deadly recluse is a place holder for Kalonian Tusker

Thanks for the suggestion :D

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Posted 01 July 2013 at 02:20 in reply to #372505 on Envisaurus

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I also think you could lower your land by two with no problems.

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Posted 17 February 2012 at 19:18 in reply to #235356 on Heartless Lich Combo Deck (Standard)

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I think mental misstep should be 4x and maybe main board 2. That card can effectively eliminate a lot of major dangers this deck could face. Its counters gravediggers cage, nihil spellbomb, extraction, the three most portent disruption this deck could face. A good dissipate can also stop your comboing cold, but thats not til turn 3 and only exiles 1 of your cards. So i personally think mental misstep is the best all around counter for this deck. Not to mention it can mess with weenie decks.

Also i think you should run some extractions yourself. You can remove copies of problem cards after you counter them and kill them with myr. As for dismember i think you could do with out it. Its a great card but with all your counters, myr, and tragic slip. Doomblade or GftT is much better suited of this deck. As for distress I'm not really liken it. Sure it can remove dangers form the opponents hand at will, but it is just very difficult to cast(when running more colors than just black). Unless you add some darkslick shores or more black mana i would try and lower the number of them or just find something else completely.

Finally i think you should run a wider variety of main board instants. You effectively can cast any instant/sorcery card in you deck twice with your combos. So why bother with 4 ofs? But I mean, you do get more consistent draws when have 4 of a copy so its up to i guess. lol.

Nice deck i like it a lot.

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Posted 17 February 2012 at 19:17 as a comment on Heartless Lich Combo Deck (Standard)

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-1/-1 counters don't cancel out +1/+1 counters. They creature merely has a -1/-1 counter and a +1/+1 counter. So when a creature with undying is put into the graveyard with both of these counters still doesn't come back. (someone correct me if I'm wrong).

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Posted 08 February 2012 at 21:52 in reply to #232658 on Undying Beatdown

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... thanks? I wasn't referring to the lack of comments on the deck, but was confused why 11 people pressed the like button on the deck, but no one actually said anything.

Additionally, just because you can't afford them doesn't make them unfair cards. They are good and cards and are priced justly(cmc and actual price). Unlike some other cards, like vigor, baneslayer, or one of the swords. But i guess you are entitled to an opinion... Even if all you did was rant instead of give constructive criticism or thoughts on improvements to the deck.

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Posted 30 January 2012 at 19:06 in reply to #231008 on Elves of Eldrazi

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Also why not pirate deck over ninja... You do a lot of looting and stealing. i didnt think ninja's stole, just assassinated... Or is it based on the unblock able theme?

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Posted 30 January 2012 at 05:15 as a comment on NINJA EDH!

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I don't play much edh, but this deck looks sick. You really do have insane hand and creature control with this deck. I never knew about Decree of Pain, but in an edh deck i can image it is a devastating card, to the event of possibly milling yourself...

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Posted 30 January 2012 at 05:07 as a comment on NINJA EDH!

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Why not run ponder instead of Augury Owl. The deck would be standard legal then. I not sure I like distress in here. It's the only discard card you have. You would be better of with a delver or something. Im a huge fan of lantern spirit, its the ultimate blocker. I was thinking about making a spirit deck with him and the new awesome spirit creatures. I just wish he cost 1 less mana...

So personally i would -4 distress -4 augury Owl then +4ponder +4 delver. This will lower your mana curve. Not to mention this deck feels more aggro/control than just control, so delver fits in better than either owl or distress.

Im not sure on the mask, but its a decent card regardless.

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Posted 25 January 2012 at 01:42 as a comment on Owls n dead(?)guy

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Etched monstrosity + Hex parasite combo is not very efficient. 1mana(parasite)+5 (Etched monstrosity) +6mana/5mana and 2life (activating ability) = 10/10 creature for 12 mana... You would be better off with Ghoultree. Just saying.

I would add 1 more Melira and then maybe 2 green sun zeniths. I like the idea though. Im going to be making a hex parasite deck for the new undying mechanic... Can wait lol.

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Posted 24 January 2012 at 04:25 as a comment on Hexing counters

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That's definitely better than tribal flames. I would take out chandra ablaze you should have won by the time you have 6 mana to play her. Making her useless... I would look for way to get some card drawing in here. Infiltrator lens + gaveleer ends up being better than bloodcrazed, plus you get to draw 2 cards along with still doing damage thanks to trample.

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Posted 23 January 2012 at 21:01 in reply to #229677 on Inferno

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Check out these goblin decks they are kinda of the quick and effective decks that your looking for.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=233580

i like this one, but its standard, idk if your looking for that....
http://www.mtgvault.com/ViewDeck.aspx?DeckID=258797

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Posted 23 January 2012 at 20:48 in reply to #229677 on Inferno

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Once again tribal flames is not a good card...

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Posted 23 January 2012 at 20:35 as a comment on Inferno

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Yeah but Tribal flames runs off the number of basic land types you have. So the most the spell could do in your deck is 1. Its not based on the number of lands you have like Spitting Earth would, but the number of DIFFERENT basic lands you control.

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Posted 23 January 2012 at 20:27 in reply to #229658 on Goblin Assault

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That card is sick, and i was going to add it, but i was originally trying to make the deck win without creatures. But that died when i realized the card draw for mesa was to good to pass up. I might a 2 in here but, for now ill be passing. Good luck with yours.

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Posted 23 January 2012 at 19:12 as a comment on Enchantment Tribal

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no curiosity + niv infinite combo? Thats the best and easiest one to pull off.

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Posted 23 January 2012 at 19:10 as a comment on Copycat EDH

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Why no lightning bolt? It outclasses magma spray on almost every level. You can hit them directly if they don't have creatures or you can kill a creature with 3 toughness. If you have magma spray for exiling... i don't see why, this is a burn deck, i can't really think of any 2 toughness creatures than need exiled in the first few turn of a game... just saying. Fling

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Posted 23 January 2012 at 00:34 as a comment on Kiln Fiend: Annihilation

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i would think about adding teetering peaks... just a thought. And i agree on fling, it can be a game winner attack for X and then fling for X+3 direct damage.

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Posted 22 January 2012 at 18:10 as a comment on Kiln Fiend: Annihilation

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I really like this, the faerie macabres are a great addition to the deck allowing you to remove the opponents cards at will. But the only thing is Living End takes 3 turn to get going one you have enough mana. Meaning by earliest you have it out by turn 4 and activating turn 7. I feel like that is plenty of time for your opponent to take you out. Thats them averaging less than 3 damage to you a turn. And then you will have very few creatures out and be damaging yourself with street wraith. I think you should either switch to call to the grave or add some vampire hex mages. If you choose the later it will allow you to have some blockers as well. Though you will have to rearrange your mana base.

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Posted 14 January 2012 at 17:52 as a comment on Living End

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Yeah its upsetting that the shrines are legendary, in my opinion they're not really good enough to be considered legendary. I mean if they cost less or did more, then yeah i could see them being legendary but they do cost a lot and their effect only becomes good once you play enough of them(which is hard to do because of the legend rule).

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Posted 14 January 2012 at 17:40 in reply to #227856 on UGB Slow fun

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I like the Lost Auramancers combo. But i think you can have only of each shrine out at a time(legendary enchantment), So once you have played one you will have to sacrifice both shines if you play another. Since you can only really search for one shine, why not just have one of each shrine? You could even have the other 2 shrine since lost auramancers don't care about color, not to mention all the vivids and gems. But having 11 shrines is not good idea without a mirror gallery.

I would take out all but one of each shrine and then add cards like the other 2 shrine, spirit loop, angelic destiny, prison term, etc.

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Posted 14 January 2012 at 05:20 as a comment on UGB Slow fun

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