s0rinmark0v

236 Decks, 2,281 Comments, 457 Reputation

OOH! I just thought about Darksteel Relic for this deck, if you have 2 and a Mox Opal, then your set
0 mana indestructable artifact!

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Posted 25 August 2013 at 01:46 as a comment on NO LANDS!?!?!?

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Only IF you have Tempered Steel out on the field though
P.S. Sorry about your deck now being labled G/W, not mono-white. I have similar problems on my decks. It also happens with Fuse cards now too

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Posted 25 August 2013 at 01:42 in reply to #391417 on Mono-white Infect

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Dark Favor could be a useful one, or Unholy Strength. Check them out!

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Posted 24 August 2013 at 01:56 in reply to #391243 on Budget: Dimir Aggro

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A great card to put into any infect deck that you don't seem to have is Mutagenic Growth. I know it's green BUT the pay 2 life is almost essentual in infect. Almost every infect deck is incomplete without them

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Posted 24 August 2013 at 01:55 as a comment on Mono-white Infect

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Mana ramp is great but not nessesary in infect too much
If I remember, Corpse Cur is 4 mana while Necropede is 2, Necropede. Your mana curve can mean the difference between an average deck and a good deck with infect

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Posted 24 August 2013 at 01:53 in reply to #391244 on Mono-white Infect

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All decks seem to have that problem. In some form or another
The only thing that can happen is either counter it, make your creatures indestructable, give them protection from a colour and/or suck it up, and move on

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Posted 23 August 2013 at 13:01 in reply to #391245 on NO LANDS!?!?!?

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May I just say that the reason that people play green infect is because of the speed.
That aside this is a pretty good infect deck. I'd swap Plague Myr for Lost Leonin

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Posted 23 August 2013 at 12:58 as a comment on Mono-white Infect

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Scrap the cluestones. They are not very good at ALL, your better off with a Keyrune.
They are more useful in aggro anyway

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Posted 23 August 2013 at 12:54 as a comment on Budget: Dimir Aggro

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However, they may have changed the legality in that time.....

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Posted 23 August 2013 at 04:58 in reply to #390994 on NO LANDS!?!?!?

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I DON'T believe that because something is reprinted in Modern Masters, makes it legal. It's like saying that Rakdos Cackler is illegal in standard but when they brought out the promotional one, it's legal again all of a sudden. To me Modern Masters is just a really expensive promotion of old cards

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Posted 23 August 2013 at 04:57 in reply to #390994 on NO LANDS!?!?!?

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The problem with a creature/land like Inkmoth Nexus, and no insane amount of buff, and having normal life draining creature/lands is that you need to effectively attack with 10 Inkmoths. Point being though, I've been told by several people, you're either playing infect, or, you're not
Other than that, good job! This one should be funny

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Posted 23 August 2013 at 04:44 as a comment on Only Lands!?!?!?

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Didn't think about him
So, what do I swap for him

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Posted 23 August 2013 at 02:25 in reply to #391167 on Dimir Control

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I hear you there, various people I've played have a decent deck that's hard to beat, proxy half of it and stop using it the next week! I mean come on, people, play the entire deck or go home! But, point there aside, I'm proxying some of my own decks to see if they properly work before I buy some of the cards because a lot of them have $5+ cards, and I don't have that kind of money

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Posted 22 August 2013 at 23:47 in reply to #390986 on NO LANDS!?!?!?

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My local games shop though doesn't run extended tournaments, and at the momen there's barely a modern one on. So there is a point in dbinazeksi's comment

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Posted 22 August 2013 at 23:37 in reply to #390897 on Dude, I swear I saw something!

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All you really need for this is a set of 60 sleves and a printer. If you go to the link marked: Proxy this deck
you can try out the deck and you don't have to go out and buy all of the cards. Although, if you want to start playing it in tournaments, start saving now. Proxying a deck is a good way to try a deck without the waste of hundreds of dollars if you don't like it.

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Posted 22 August 2013 at 12:42 in reply to #390986 on NO LANDS!?!?!?

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Since you have red lands, and Mind Sculpt, take out the Mind Scultps and add Breaking//Entering in their place
Breaking adds 1 card into the mill, but you have to have a swamp (not a problem for you I'm guessing) and Entering returns a creature from ANY graveyard and gives it to you WITH HASTE!

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Posted 22 August 2013 at 02:32 as a comment on Something Evil This Way Comes.

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Another card that I would recommend is Mutagenic Growth, but it is a modern card now...
:(

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Posted 22 August 2013 at 02:11 in reply to #390296 on Dude, I swear I saw something!

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For now I guess. But play a few games with it in there before making a final decision

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Posted 22 August 2013 at 01:03 in reply to #390296 on Dude, I swear I saw something!

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I'd have BOTH Giant Growth and Phytoburst. I run both in a tournament infect. I have Titanic on the sideboard. If your opponent is helpless, then Phytoburst is a much better option. Infact 9/10 times I would choose phytoburst and put Titanic in the sideboard

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Posted 22 August 2013 at 00:57 in reply to #390296 on Dude, I swear I saw something!

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But it works....
And its at least 8 cards in the graveyard

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Posted 21 August 2013 at 23:34 in reply to #390668 on Standard: UB Wombo Combo Mill

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