SavageMinister

61 Decks, 34 Comments, 5 Reputation

well dang.

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Posted 05 July 2014 at 01:59 in reply to #478777 on Glittering Control

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It's not exiled, it's removed from the game. glittering wish pulls a spell from outside the game into your hand. Also ISO would have an instant with Reverberate.

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Posted 04 July 2014 at 06:14 in reply to #478777 on Glittering Control

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Wait, what happens if you use a spell like Reiterate on glittering wish? In theory, you could cast glittering wish, then cast a copy of it to return a glittering wish already played back into your hand. I bet you could rig something with isochron scepter.

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Posted 03 July 2014 at 13:11 as a comment on Glittering Control

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wait, nevermind.

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Posted 16 March 2014 at 17:32 in reply to #447415 on UR Splinter twin

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so... would a "untap all creatures + additional combat step" card work?

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Posted 16 March 2014 at 17:14 in reply to #447415 on UR Splinter twin

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I think it needs some sort of "deals damage for each creature you control" card.

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Posted 15 March 2014 at 02:48 as a comment on UR Splinter twin

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What about great furnace?

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Posted 08 March 2014 at 14:28 as a comment on Artifact Deck Wins

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There's a reason Time Vault's worth around $300

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Posted 02 March 2014 at 15:42 as a comment on question! please help.

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what about keyrunes and double lands like dimir aqueduct?

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Posted 28 February 2014 at 06:25 as a comment on The 4 Horsemen #2: Famine

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Cost rarely comes to mind when I think up a deck.

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Posted 28 September 2013 at 10:07 in reply to #399794 on Arcana of Kruphix

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why not laboratory maniac?

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Posted 07 September 2013 at 14:50 in reply to #394954 on Did I just win?

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Decent deck, but dang.
dat name.

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Posted 30 August 2013 at 13:05 as a comment on Galileo Figaro Magnifico.

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Why have a card with "splice onto arcane" without any other arcane cards?

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Posted 26 May 2013 at 03:51 as a comment on Anti and Pro Token Deck

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I suggest pawn of ulamog

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Posted 21 May 2013 at 21:16 as a comment on Kill deck (Multiplayer)

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ok, I've added some cycling land, what do you think now?

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Posted 21 April 2013 at 07:18 as a comment on easy win

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good idea. I'll do that

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Posted 18 April 2013 at 23:42 in reply to #342642 on easy win

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It's really just sort of based on drawing treasure hunt or two in the first round

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Posted 18 April 2013 at 22:54 as a comment on easy win

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yeah, but then It might take 5 or 6 turns. (first world problems)

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Posted 18 April 2013 at 22:31 in reply to #342625 on easy win

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if you're going to use kessig wolf run, instead of adding red lands, I suggest mana of any color. maybe chromatic lantern.

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Posted 05 April 2013 at 02:55 as a comment on Bant Wolf Run

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If you're going to end the game by the 6th turn, you need more upwards movement with your land. I suggest less "enters play tapped" land. Drowned catacomb ought to be enough.

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Posted 04 April 2013 at 07:26 as a comment on Milling for the fun of it!

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