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Fast and overwhelming creature rush. Captivating Vampire, Bloodchief Ascension, Grave Pact, and creature recursion keep the tempo progressive despite being cheap and fast.
Edit: For the time being I decided to drop Feast of Blood to run a full set of Nether Traitor each vampire (excluding Bloodghast, I find Nether Traitor's built in haste and shadow to be better, and recursion to be more reliable). The creature destruction and life gain was nice, but I missed having a full set of Nether Traitors to charge up Bloodchief Ascension.
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at 17 mana you are going to have to mulligan a lot of hands; and during the game you will likely not draw the required amounts of mana; i do like the phrexian arena combo with the slight lifegain you have and great mana curve; think about sudden spoiling to work into this deck
I hear this a lot, but it is not true. A traditional deck with a traditional mana curve will require about 20-22 lands, maybe more. This deck is primarily composed of casting cost 1 and 2 creatures, which means I only need 2 lands by my second turn, and then my hand is likely to be emptied by turn 3 or 4 (with Dark Ritual, sometimes even turn 2). If I have any more lands, the chances of me drawing something playable is diminished, and I will spend the majority of my card advantage playing lands I do not need.
Sudden Spoiling does look pretty sweet. I side-boarded it in place of Doom Blade, which was really just filler in case I wanted to destroy something at instant speed. I'm surprised the card does not cost more, it's not quite a Stifle, but if timed properly it can be just as effective as one (primarily, when cast at the beginning of a player's upkeep).
the issue isn't the drawing lands as much as if you're playing with tournament mulligan rules; i do like having decks that only need 1 or 2 lands to play fully so that you aren't dependant as much on the draw but it more comes down to how often your opening hand is useless lol
I'm not quite sure what it's called.. but within my play group we use the casual mulligan rules where-by having all or no lands entitles you to 1 free mulligan. In some cases, depending upon the players, this is also extended to 1 land or all but 1 lands.
In any case, even with paris mulligan, I've rarely had a problem running my other decks with 16-18 lands (see my comment below)
What is more fun playing games with lands or without .
do you mean playing with decks that are more or less dependant on mana?
If it makes you feel better, the other deck I am building this season is a Landfall deck with two variants, W/G with 24 lands, and mono G with 26 lands. Hopefully that will help to juxtapose the lack of lands in this deck ;P
Trust me, I've played with all CMC 1 decks with 16 lands, and <= CMC 3 decks with 17 or 18 lands. Running 2-4 fewer lands has, in almost every case, been more beneficial than running a full 20. With 20 lands in those decks, I've more often drawn too many lands with nothing to cast, than I have drawn not enough lands when running 16-18.
In this case, I would have normally run 18 lands, but with Dark Ritual in the mix, as well as some awesome card draw between Phyrexian Arena and Sign in Blood, I decided to cut it back 1 more for another spell.
I will also suggest a little higher land count, but not entirely for the reasons stated before. 17 lands is doing something really goofy with the math of this deck, and I don't like it haha. Perhaps run with 18.
I would also suggest Kalastria Highborn for sure and maybe Bloodthrone Vampire as well. Oh, and if you can find a spot for it, Blade of the Bloodchief is such an overpowered card =]
This is even as it stands now a great deck, and if you're planning to invest in it, I'd say go for it.
If I go with 18 lands, it'll mess with the math even more.. because it'll bring me up to 61 cards :P Haha.
And I completely forgot about Kalastria Highborn! Last night before bed, while I was piecing this deck together in my head, I thought how awesome Kalastria Highborn + Bloodchief Ascension + Gravepact would be. My friend even has a set that he's not using, but doesn't want to trade them for some reason /-:
For the time being, reducing Nether Traitor, Bloodghast, and Vampire Lacerator to 3 to include 3 Kalastria Highborns (since I currently only have 3x of the former anyways). When I get my fourth Bloodghast and Nether Traitor I'll have to figure out how to fit the Highborn back in, but I'll cross that hurdle when it comes.
sry it took me so long to check your deck out but (reply to the check it out threadthing anyway) anyway. this is an interesting deck i can se how its really fast. i would reccomend nuisence engine in the sideboard as well as a delraich - more fuel for a gravepact and you get a 6/6 trample
Whoa! Delraich is /sick/ ! Between the Bloodghast and Nether Traitors, I could easily foresee running a two or three of him as an alternative to Demon of Death's Gate (since his casting cost is inviable, and it is often better not to sacrifice after the turn 2-3 window has expired, it is actually possible to hard cast Delraich on turn 5, considering how often I've drawn a Dark Ritual after my hand is spent. Plus he's significantly cheaper $$, and this is already a huge sink for my budget).
I'll have to think about finding a way to fit him in. Thanks for the suggestion!
No Nighthawk to be seen... I thought that guy WAS vampire decks! Well done :-)
I didn't have any room for him ;) Having 6 cards in the 3 mana spot is just right for this deck, any more would disrupt the tempo. Besides, he's in like.. /every/ black deck, Vampire or otherwise. I doubt he'll miss any love lost from me :P
lol this is a well made deck! and you're right that nighthawk is an asset to any black deck but not necessary in this case... well constructed! i wouldnt mind facing you with my newest deck, you should check it out, its my mono black sac deck:)