sethbodine

22 Decks, 56 Comments, 5 Reputation

You should try tossing in something like Elvish Promenade to increase the effectiveness of this deck, and maybe Elvish Champion.

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Posted 14 July 2011 at 05:53 as a comment on ELF BLADE

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Another thing, this deck really doesn't need all that much mana generation, so you can probably cut out the Elvish Guidance. This could free up room for one of the aforementioned cards, or maybe you could try what I did(http://www.mtgvault.com/ViewDeck.aspx?DeckID=199008) and use Elvish Champion and Lush growth to use your other elves to swarm over your opponent with even more devastating results.

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Posted 13 July 2011 at 01:56 in reply to #180226 on Elf

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You should add in Lys Alana Huntmaster to this deck, this could massively increase the token production from the Elvish Promenade. Also, you may want to consider adding in Recollect to fetch your Elvish Promenades back from the graveyard so you can use them over and over again.

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Posted 13 July 2011 at 01:51 as a comment on Elf

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Your first suggestions are quite helpful. and for those I am thankful. However, the last one is hopefully unnecessary. You see, with all of the draw spells and the pain lands, I can burn through non combo cards really quickly until I get the cards I need. Then, assuming I don't have one already, I can use the infinite turns to sit where I am until I get a Sphinx-bone wand. Then, theoretically, I should be able to deliver massive amounts of damage to my opponents without the need for powerful offensive creatures.

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Posted 12 July 2011 at 07:17 in reply to #179187 on Lets do the timewarp infinitely!

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Standard:
1)Liege of the Tangle
2)Whispersilk cloak
3)Silence
4)Koth of the Hammer
5)Phyrexian Rebirth

All Time:
1)Black Lotus
2)telepathy
3)counterspell
4)Jokulhaups
5)wilt-leaf liege

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Posted 02 July 2011 at 18:48 as a comment on Top 100 Cards

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Umm... Chandra's spitfire is already in the deck. If it wasn't though, that would be an excellent suggestion.

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Posted 28 June 2011 at 23:08 in reply to #175246 on Flaming destruction

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As surewhynot explained, what a fetch land does is thin out your deck a little. You still have the same probability of drawing land cards in the beginning, but as you use the fetchlands, you pull normal lands out of your deck and put them in play. This helps to prevent mana clogging later in the game, because there won't be as many lands still in the deck.

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Posted 26 June 2011 at 23:43 in reply to #174759 on Fear the Myr

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At this point, this deck is probably not being improved anymore. However, if it still is, you should toss in Master of the Wild Hunt and definitely Wolfbriar Elementals.

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Posted 26 June 2011 at 23:35 as a comment on Nicks Wolf Pack

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I'd use Harrow over cultivate, definitely some Terramorphic expanses or evolving wilds, Maybe Woodcrasher Baloth and/or Baru, Fist of Krosa.

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Posted 26 June 2011 at 23:27 as a comment on HELP THIS DECK

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Nice idea, thanks!

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Posted 26 June 2011 at 22:55 in reply to #173989 on Elvish power

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Nice, and very effective. However, with the Elvish champion in the deck, you should try using something that gives your opponents forests so that you can walk all over them. Here's my deck which implements that strategy: http://www.mtgvault.com/ViewDeck.aspx?DeckID=199008

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Posted 23 June 2011 at 00:14 as a comment on Elvish Lords

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Not too bad, but the deck won't work very well for milling purposes with only one copy of Jace's Erasure. For one thing, you may not get it out. and for another you will only be getting your opponents one for one when you do. Also, it being so cheap, you could search out stuff faster by using more than one Augury Owl. I could be wrong, but with so few of so many cards, I am just not sure this deck can work all that well unless its allowed to run unhindered for a good length of time.

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Posted 23 June 2011 at 00:03 as a comment on Blue with a tad of green

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Nice, it's kind of reminiscent of the prebuild deck from the Lorwyn series, and yet, fairly unique in its own way at the same time. Its quite an effective deck.

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Posted 22 June 2011 at 23:59 as a comment on My Old Lorwyn Merfolk deck

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One thing, I know that this deck is designed just for fun, but to make it slightly more viable at the same time you may want to consider adding in Alloy myr.

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Posted 22 June 2011 at 23:53 as a comment on BEST DECK EVA! AGAIN

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Rather thats one thing, yes I know how to count.

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Posted 22 June 2011 at 23:49 in reply to #173997 on Fail Attempt at an Eldrazi deck?

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I actually rather like it, but a couple of things that you may want to consider trying out with this: A Fling Might of the Masses combo, for with a ton of creatures already getting a coat of arms boost, this can inflict severe pain.

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Posted 22 June 2011 at 23:48 as a comment on Fail Attempt at an Eldrazi deck?

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One card that you may consider adding to the deck would be door of destinies, with all of this knight stuff going on, that could lead to some considerable boosts.

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Posted 22 June 2011 at 23:36 as a comment on Da Boys

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There, I took out an Ezuri, a Nissa and four forests to put in three essence wardens and three Sylvan libraries. If this doesn't work, I'll just switch it back and try something different.

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Posted 22 June 2011 at 23:29 as a comment on Elvish power

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That works to a certain extent, allowing the Spawnsire combo to work, but that would mean that I wouldn't get the increased token generation from the other cards, which is the main purpose of this particular deck. Perhaps I will use that idea to construct another deck at some point, thanks!

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Posted 22 June 2011 at 23:23 as a comment on Overwhelming Agony

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Well, I might be able to use Sylvan Library and Essence Warden to Draw tons of cards and gain back all the lost life, I will have to think about that one, good suggestion.

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Posted 22 June 2011 at 01:02 in reply to #173401 on Elvish power

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