BloodOrb

by Setherial on 14 April 2010

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

First time I saw Bloodchief Ascension I thought I just have to use that with Mesmeric Orb. Well I finally build a deck around this combo.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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This deck has been viewed 858 times.

Mana Curve

Mana Symbol Occurrence

0292200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for BloodOrb

I would suggest putting in something that gives your creatures vigilance just to reduce the amount of cards you have to throw away.

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Posted 14 April 2010 at 08:40

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I only drop Mesmeric Orb the turn I have 3 counters on Bloodchief Ascension and I have opponents with tapped land. This results in an immediate kill or close to one. This deck is not about milling and if I'm the one that gets milled by Mesmeric Orb it means I'm loosing anyway.
The deck is meant to hit hard and fast with equipped unblockable creatures and finish off with Bloodchief and possibly mesmeric. This deck wants a short game.

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Posted 14 April 2010 at 08:51

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ControlGame has deleted this comment.

Posted 14 April 2010 at 11:08

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looks solid and mana curve is good; I'd probably get rid of Bitterblossom, since u don't really need it, and it reduces ur life total, which may take some serious hits from fast creature decks already

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Posted 14 April 2010 at 11:50

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I've conciderd that but as I'm not running that many creatures the bitterblossom serves a dual purpose. It provides me with blockers (obviously) but also creates free attackers in case I'm playing a guy with a lot of spot removal. Flying might not be unblockable but it's the next best thing, and that with free to equip equipment like Grafted Wargear and Cloak and Dagger makes bitterblossom a really good addition to the pressure this deck puts on my opponent.

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Posted 15 April 2010 at 01:54

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Posted 15 April 2010 at 05:33

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instead of arcane denial i would play countersquall for the accention this speeds up the counter getting

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Posted 15 April 2010 at 05:34

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That's a nice idea, thanks!! The main reason I played arcane denial over counterspell is because it's easier to cast in a 2 color deck. Countersquall (or the better old school version Undermine, which I would prefer) is harder to play but I do like the synergy with bloodschief. I'll test it.

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Posted 15 April 2010 at 08:17

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newbe has deleted this comment.

Posted 15 April 2010 at 05:38

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