ShackledAngel

21 Decks, 255 Comments, 77 Reputation

There just isnt any -good- artifact/enchantment removal for red that fits with this deck, lol. Otherwise I agree. And Thank you =)

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Posted 09 February 2016 at 22:52 in reply to #572712 on Devil's in the Details

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Yeah, my biggest usual combo would only get grapeshot to like a 5 or so, and thats with the best case scenario.

And with ascension, since I have to have stuff in my grave before it even activates... I dont know. Its worth looking into and maybe play testing a bit.

Thanks for the comments!

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Posted 05 February 2016 at 04:31 in reply to #574501 on Devil's in the Details

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Same here Drake XD

Thanks for the explanation Pus. I didnt know that.

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Posted 05 February 2016 at 04:22 in reply to #574455 on Master of Dickery

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They can use an instant to take it out while I'm trying to use it, could they not? My understanding of the stack would be me targeting it intending to sac it, them targeting it with an instant enchant kill, the stack resolving, their kill taking it and and me being left with nothing to sac. Right?

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Posted 04 February 2016 at 15:43 in reply to #574455 on Master of Dickery

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No, the people I play against are smarter than that. They'd pop the enchantment right after I attempted to sac it. Putting their spell on the stack and leaving me with nothing to do. lol. But I do run other burn besides Gut Shot, for removal and in case I cant draw a Shot.

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Posted 04 February 2016 at 15:00 in reply to #574455 on Master of Dickery

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I agree, spot removal is its biggest downfall. Something like Swiftfoot boots or Lightning greaves or Whispersilk cloak would be great, we'd just have to target him with the unblockable spell first with the last two.

Gut Shot I do like, it works pretty well for our local area. Theres plenty of lifegain decks around here, so I never want to give them that extra turn if I dont have to. And the deck runs on very little mana on field because of Summoning, so sometimes I dont have an extra red that turn if I'm waiting to drop a backup critter. And while Seal seems good, enchantment kill could screw me last minute...

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Posted 04 February 2016 at 14:31 in reply to #574455 on Master of Dickery

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I could... I think I prefer Heartless summoning though, since it can make all my critters cheaper without dying. And I cant run both, since Heartless would kill Servant

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Posted 04 February 2016 at 03:56 in reply to #574437 on Master of Dickery

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Thanks. We ran it at the local FNM. We didnt have all the bloodspeakers and duel lands, so it wasnt as fast as we'd have liked, but it did pretty well. My fiance played it and got the god hand once. Turn 1 island, Turn 2 swamp and Heartless Summoning, Turn 3 Mountain and Master, Turn 4 Artful dodge and shock.

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Posted 04 February 2016 at 02:02 in reply to #574435 on Master of Dickery

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But Furor can be attached once, so its at best a 3/3 boost. Mark pops on and off, on and off, and has the ability to grant not only haste and a guaranteed 1/1 per turn from heroic triggers, but lets you draw an extra card every turn with Kor.

Also, why would you try not to have more than one critter at a time? Thats very dangerous in a heroic deck. You've got some counters, but no guarantee you'll have one in hand. One or (even two if the first is countered) Doom Blade and you would be helpless. I found with my heroics its best to have at least 2 critters out. As long as one is Phalanx Leader, every Aura boosts them both, and if one gets killed you have an already boosted backup =D

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Posted 02 February 2016 at 18:08 in reply to #574232 on super-fast aura deck

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I'll look and see. Caller is the one I had when I built the deck.

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Posted 02 February 2016 at 17:57 in reply to #574215 on Purramedics

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Looks really fun!

Phalanx Leader is fantastic is Heroic decks. Also Mark of Fury might be better than Furor since you can play it over and over, and Ethereal Armor should definitely be a 4 of.

I've seen a R/W Heroic that ran Hopeful Eidolon drop Hopeful 1st turn and 2 Ethereal Armors on it turn 2, then swung with a 7/7 with lifelink on turn 2. =D

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Posted 02 February 2016 at 04:22 as a comment on super-fast aura deck

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Its a bit heavy CMC for my idea of monored, but I like the flavor. lol.

I think Shock would fit your theme better than Pillar of Flame. Plus Lightning Bolt is cheaper than Blast, CMC wise.

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Posted 02 February 2016 at 04:14 as a comment on A Storm Cometh

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Not much in Magic is untouchable. lol. Theres usually a way around everything. But it is a very fun deck to play. My fiance and friends hate it.

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Posted 02 February 2016 at 04:08 in reply to #574209 on "Nope"

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I run a 40/20 range in most of my decks. Havent had any problems usually with mana for this... I have 2 4 drops that I only use later game when I have decent creatures out, and Felidar is just there for giggles if things go late and my life is high. But what would you suggest I think of changing?

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Posted 02 February 2016 at 04:04 in reply to #574215 on Purramedics

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Thanks! I have alot of fun building them, lol.

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Posted 02 February 2016 at 04:01 in reply to #573582 on Worldspine Wave

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Sweet! I'll have to look into that.

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Posted 02 February 2016 at 01:37 in reply to #574198 on Modern Izzet 2.0

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R&D on Scepter? You can do that and case either side? Thats GENIUS.

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Posted 02 February 2016 at 00:39 in reply to #574198 on Modern Izzet 2.0

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That should work a little better.

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Posted 01 February 2016 at 17:40 in reply to #574148 on Tainted Champion

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It seems iffy... unless I'm missing something, you dont have any way to get Tainted out outside of drawing it. And With Champion as your only lifegain, you run the risk of getting run over before you can do anything or get the right cards in grave/hand.

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Posted 01 February 2016 at 11:53 as a comment on Tainted Champion

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lol Save Life would be great, but I think Unhinged and Unglued are banned outside of casual play arent they?

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Posted 01 February 2016 at 11:46 in reply to #574096 on Tainted Love

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