Ajani's USA Control

by smasher on 03 September 2018

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (1)


Instants (4)

Planeswalkers (3)


Artifacts (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Control
  • USA
  • Spellslinger
  • Modern

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

22240190

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ajani's USA Control

I love a good RWU control deck. So much potential.

I see a couple things that are a little off balance in this build that I think could improve the way she handles.

Firstly, the curve is a little high. You need a heavy saturation of 1-drops and 2-drops as the base of builds like this, cause if you can't respond turn 1 and 2 you will be playing catchup the whole time and will never really be able to gain control. This can be handled decently well by shaving off some of the 3 drops, which I will cover below, in favor of some 1 drop tactical cards (like opt, sleight of hand, serum visions, etc), and switching around the 2-drop counters, which I will cover below.

The 2 drop counters: Rune snag seems like a good option, but in reality its pretty conditional and better options exist. Remand and negate would go a long way in this build, as they are cost effective and devastate opponent's development, giving you time to get stuff done. You are running plenty of removal already, so don't worry about negate being a dead draw.

The 3 drops: You are running a high saturation of 3-drop critters that are essentially your win conditions, which is a little too high. They are currently 1/6th of your deck, which means you are more than likely going to have one in the opening hand (which you realistically don't want), and the chances of them doubling up are pretty high, which you absolutely don't want. Your goal is to filed 1, protect it, deny opponent his plan, and walk it to victory. I wouldn't run more than 6, especially since none of them have enter the battlefield effects, so they are slow.

Lands: 24 lands is very high with no tactical or man lands, and youre only running 3 fetch lands, so you are gunna draw a lot of dead lands. If you have the cash, Celestial Colonnade is a wonderful card to have in decks like this, as its an alternate win condition that is immune to many types of removal and helps with the land count not being dead. Ghost quarter and field of ruin also help get rid of the dead draws. I would advise running more fetch lands as well, i usually run 8.

4 copies of Ajani is a bit high. Realistically you don't want him in the opening hand (4 drop that will be vulnerable and you can't protect im will in the opening), and you don't want to have them clog your hand with multiple copies, so I would advise running 3.



Then there are the usual cards that need consideration in builds like this, such as snapcaster mage, torrential gearhulk, jace the mind sculptor, etc.


Just my thoughts, not trying to put the deck down.

1
Posted 04 September 2018 at 16:17

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Hello, sorry for late reply, just saw this now! Thanks for the criticism, it is by no means putting the deck down, dw ^_^

So.. after playtesting it a bit I think you are right about the creatures and the lands.. I cut down one creatures and two lands and still draw too many. I will playtest a bit more and tell you the results.

For creatures. I put that many of them simply to be able to protect Ajani somehow if the enemy manages to outnumber me, and of course, as a win condition. But I guess more cheaper spells would help me too. I am afraid to follow your advice and fall to 6, I will playtest a bit with 8 and see.

The lands. You are right, you are very right, but I wanted to actually make that deck as my first modern deck that would be able to do something and I couldn't afford more than the lands I put. Maybe I will be able in the future though, and maybe planning it as there is no budget could show me the deck's true potential. I will make some changes and proxy them first.

So with all this in mind, what other changes would you reckon? I am -1 Ajani, -2 creatures, -3 lands now and I am considering Swerve. It won me a game, but its too situational, perhaps I will sideboard it. Should I replace those cards with 4 Opt and 4 counter spells? As for remand... I never understood why this card is good, it does not destroy the countered card nor exiles it. I get the drawing a card but if he is playing a threat you have not removed it.

I am also considering a Wrath card in the sideboard, maybe Settle the Wreckage. Just for those Carnage Tyrants out there. Tell me what you think and thanks again for the feedback!

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Posted 02 April 2019 at 01:24

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Remand is good because it does exactly what control vs agro wants, stalling for time. Control wins by grinding out a game with card advantage and taking tempo away from agro, agro wins by maxing out tempo so that it won't run out of cards in hand/on the field by the time they are top decking. Remand devastates this plan if you have it in the opening hand, and if you top deck it it's not the worst thing in the world, as you get to draw a card at instant speed even if opponent gets to replay the card. You even get the drawn card as an option to deal with the card opponent has to recast. It also helps greatly with your rune snags and mana leaks. Short version, remand turn 2 basically says "take an extra turn".

A wrath effect is a must in the side, I would even consider mainboarding sweltering suns (never a dead draw) and keeping 2 wrath's in the side.

I'm still advising against the rune snags and mana leaks. 4 negates would go a long way in here.

If you want to stick with 8 critters, I would advise swapping in 4 monastery swiftspear, as they knock up the speed, cut down the curve (giving you more mana to protect yourself with), and combo perfectly in decks that rain instants and sorceries.

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Posted 05 April 2019 at 03:55

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