Sohlon

31 Decks, 94 Comments, 29 Reputation

Looks fun although half of your manabase comes in tapped and you have a lot of mana symbols of a variety of colours at relatively low cost. Might be an idea to have some land search cards in there to help.

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Posted 03 January 2015 at 14:11 as a comment on Sorry, Not Sorry

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You could add in purphoros, God of the forge for an additional win condition and maybe some generator servants to being the giant in more quickly as you have red anyway.

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Posted 03 January 2015 at 11:02 as a comment on Mardu Infinity

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Its a lovely card kin tree invocation however its not really potent enough to build a deck around. The only time its really good is in the early game as it gives you a heavy hitter early on however it wont last long as removal is so prevalent at the moment. Control wont let it hit the table and agro has a whole deck rushing you vs your 4 cards. Other than the parapet and ancestor none of your other cards support it especially Rakshasas secret which risks milling it into your graveyard where you have no means to get I back. I would look at adding something to give trample to the kin tree invocation as at the moment you can easily be stalled. Hex proof, protection or regen would also be good for defence.

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Posted 30 December 2014 at 21:29 as a comment on [Budget] G/B Defender

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Would Fleecemane lion be a better card than the voice of resurgence?

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Posted 07 May 2014 at 08:55 as a comment on [JOU] Naya Hexproof

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Lol supreme, divine. Oops.

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Posted 06 May 2014 at 18:01 in reply to #461945 on Fates Orzhov Control

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Ajani's presence? Helps prevent a board wipe from divine verdict etc.

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Posted 06 May 2014 at 16:36 as a comment on Fates Orzhov Control

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Could be an idea to add in a level of control as your basically giving them all the cards they need. The white, one spell a turn enchantment creature from journey would be quite good although its another colour.

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Posted 06 May 2014 at 08:55 as a comment on STOP MAKING ME DRAW CARDS!

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Sage of hours, elite arcanist+triton tactics. Turn 5/5 mana you have infinite turns, oh and this stuffs standard.

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Posted 02 May 2014 at 18:32 as a comment on The New Infinite Turns Combo

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Add elite arcanist, with triton tactics and sage of hours you can hit infinite turns with 5 mana.

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Posted 30 April 2014 at 13:54 as a comment on simic turns

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His ability might work nicely with dismiss to dream. Or some of the newer inspired cards which function off untaping.

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Posted 21 April 2014 at 16:44 in reply to #455409 on Ral's Apprentices

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It casts a instant and resets its self just for 1 mana of any colour. Throw in cards like the pyromancer, gutter snipe, nivix Cyclops or flux charger and you can swing for some serious damage.

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Posted 20 April 2014 at 19:21 in reply to #455409 on Ral's Apprentices

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Elite arcanist + triton tactics = untap crazyness. Guttersnipe would be a worthwhile investment too. Ral's +1 ability doesn't have all that much synergy with the rest of the deck however other than to open up mana.

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Posted 13 April 2014 at 23:47 as a comment on Ral's Apprentices

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I like the theme but with no card draw and limited burn your really going to struggle to get the damage through. You have 8 cards which reduce attack power where i think you would be better served with removal. Are you adverse to using any other standard cards or are you purely using izzet cards?

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Posted 30 March 2014 at 21:52 as a comment on Budget Deck: Izzet Overload

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Thanks for the ideas although i want to keep this standard for the time being.

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Posted 25 March 2014 at 22:41 in reply to #448146 on Hex Shield

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Id drop the madcap skills and use 4 shock instead. You don't need to worry about blockers too much as you have doomblade to remove biggies and direct damage for little guys and then trample wades in and unless they have board wipe abilities then they are going to struggle especially the direct damage fanatic deals and if push comes to shove you can shock or lightning shock them to the face. Maybe even take out some lightning shocks for searing bloods. They are a pain.

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Posted 06 March 2014 at 16:10 as a comment on Budget Minotaurs

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As the spells fed to the elemental wont resolve I'm assuming they won't trigger any of the other creatures abilities. Seams like a bit of a waste if that's the case.

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Posted 26 February 2014 at 00:19 as a comment on Feed ME!

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As i said when i suggested it you would need target abilities to really make use of it in an aggressive manner but it does prevent them casting on their creatures and boosts the mist. Shuts down gods willing etc and forces the other deck to play more onto the table rather than sit with cards in hand especially if you have hexproof up.

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Posted 19 February 2014 at 11:25 in reply to #440077 on this is all just an illusion

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Any help with lands and the sideboard would be great!

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Posted 18 February 2014 at 14:59 as a comment on Population burn.

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Dismiss to Dream would fit nicely in here and give you a good way of removing creatures providing you have some creatures of your own with target abilities.

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Posted 18 February 2014 at 14:53 as a comment on this is all just an illusion

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