Sohlon

31 Decks, 94 Comments, 29 Reputation

I think synergy is more the general interaction of cards where as combo is a specific. I.e a deck can have synergy as all the cards work well together however this will be made up of individual combo's. If you think about it you never discus a combo without mentioning specific cards whilst synergy can be discussed at a deck or even set level.

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Posted 13 March 2015 at 20:02 in reply to #541213 on Type of Players Type of Decks

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You don't really have many way ms of getting cards into your graveyard. Satyr wayfinder is very good early on as are Sultai skullkeepers. Drop the banners they are very rarely a good card to have in hand.

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Posted 13 March 2015 at 14:59 in reply to #541198 on Budget Sultai

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What is the difference between a combo and synergy?

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Posted 13 March 2015 at 08:45 in reply to #541213 on Type of Players Type of Decks

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Its unlikely your chasm skulkers will generate many squids, they are too easy to kill and you have limited card draw. You cant activate the elementals ability either.

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Posted 12 March 2015 at 11:32 in reply to #540901 on Creatures of Sea and Sky

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Nice theme. I think your land count could go down to at least 20. What's your win condition here? Pearl lake ancient might be nice here maybe as a one off or two?

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Posted 11 March 2015 at 18:06 as a comment on Creatures of Sea and Sky

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Yeah no sideboard is a bit of a hamstring but I guess its to try and push it as more of a casual format although I know there are a fair few tribal tourneys at least where I'm from. There is no mention of tribal spells in the rules, literally just the 1/3rd rule and the no sideboard thing.

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Posted 08 March 2015 at 10:08 in reply to #540164 on [Budget] Frog Tribal Control

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I see what your saying but Wizards provide a clear definition as to what constitutes a tribal deck, stated on their website and everything!! 1/3rd of all the cards must be of the same creature type, and no sideboard allowed.

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Posted 08 March 2015 at 00:56 in reply to #540164 on [Budget] Frog Tribal Control

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For it to be a tribal deck doesn't it need to have 1/3rd of the deck as the same creature type? Otherwise nice deck!

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Posted 07 March 2015 at 19:43 as a comment on [Budget] Frog Tribal Control

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Staff of the mind magus isn't very good in this deck. If your losing life, then your deck has already failed. Anger of the gods might be a better card, that way you can let through a few smaller creatures and then anger them off the board meaning you retain more counter for their other spells.

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Posted 26 February 2015 at 14:28 as a comment on Heat of the Water

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Nice deck. Although it is banned in every format!

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Posted 21 February 2015 at 14:04 as a comment on Ugin colorless

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But its not a creature so the guard wouldn't untap.

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Posted 21 February 2015 at 14:00 in reply to #537381 on Infinite Mill combo/ Cheap

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Have you thought about a follow up article about deck construction for beginners the advice in this one is fine but most people I know picked up magic to play the game not with the predisposition for fnm, might be an idea to sell fnm a little more next time. I hope this comes across as constructive.

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Posted 20 February 2015 at 00:01 as a comment on Brainstorming: Get Competitive

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Chasm skulker would work well here.

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Posted 18 February 2015 at 14:48 as a comment on UB Draw to Death

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I was more questioning the decks ability to fulfill the 3red requirement to cast the conflagration.

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Posted 17 February 2015 at 21:33 in reply to #536372 on Heroic Prowess!!

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Your mana base needs looking at as well. I would at least include some dual colour lands even if they arnt the expensive ones. Fated conflagration isn't a good spell for this deck. The complex mana base and no dual lands means you will need to dig through almost a third of your deck before you find them and even then its hit or miss.

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Posted 17 February 2015 at 08:44 as a comment on Heroic Prowess!!

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Nice deck, however its very unlikely you are going to get 2 ordeals by that point. Also what's the point of the Akroan Crusader? The swift spear is so much better and the ordeals would trigger the prowess. Is this a deck of what you own? Its a bit of a random mix.

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Posted 16 February 2015 at 22:50 as a comment on Heroic Prowess!!

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Nice idea although I think you need more ways to get the soul flayer if that's your win condition. You have blue in your deck already so id also invest in some counterspells. Hexproof and indestructible are fantastic but there are a fair number of cards in standard which will have you sacrificing him.

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Posted 13 February 2015 at 22:09 in reply to #535809 on Soulflayer

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Ah I had forgotten the enchantment removal also hits enchantment creature. That defiantly has some mileage in it.

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Posted 13 February 2015 at 14:49 in reply to #535454 on Land Destruction

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Tbh though the utility is a false economy. If you run these cards and target anything other than land then you aren't slowing them down and your using a lot of mana compared to say destructive revelry.

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Posted 12 February 2015 at 22:46 in reply to #535454 on Land Destruction

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I don't think land destruction works in standard because you need to reliably hit them with destruction. All destruction does is hold them back a turn in terms of mana so its useless against aggro and with turn 3 being your earliest reliable destruction then control can stall you. What you need is an end game, a reason why you are stalling their mana curve. E.g if your stalling them for a drop like ugin then fine but land destruction for the sake of it wont work, just like control without an end game.

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Posted 12 February 2015 at 21:13 in reply to #535454 on Land Destruction

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