somnonaut

10 Decks, 12 Comments, 2 Reputation

Ooh, interesting idea. I'll proxy a couple in on my next casual game and see how that works out!

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Posted 17 March 2014 at 14:23 in reply to #447818 on Immortal Mire

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And him. Definitely him.

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Posted 14 February 2014 at 22:18 in reply to #438361 on Mill to Kill

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If mana is a concern with all these 5 drops, Lilliana of the Dark Realm is the answer.

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Posted 14 February 2014 at 18:10 in reply to #438361 on Mill to Kill

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Which are already in there. If Aberration and Phenax are already on the field, Traumatize and then tap Aberration and then you win.

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Posted 14 February 2014 at 18:05 in reply to #438361 on Mill to Kill

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So is there a particular reason that Traumatize isn't in here?

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Posted 14 February 2014 at 17:49 as a comment on Mill to Kill

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Yeahhh, he's the shit and I would have 4 of them if it weren't for the price. Savage Summoning him is just brutal.

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Posted 07 January 2014 at 16:23 in reply to #424990 on Immortal Mire

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Good call on the Golgari Charm, that thing is incredibly useful. I've never played more than two colors in a deck, so you'll have to let me know how this goes if you ever try it out!

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Posted 12 December 2013 at 18:57 as a comment on Simic Golgari Synergy

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That's why I run 4 Vastwoods :)

Just commented on your deck! Looks good

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Posted 12 December 2013 at 16:56 in reply to #419605 on Immortal Mire

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I've aaaalways wanted to experiment with combining Golgari and Simic mechanics, just because evolve + Corpsejack would make things serious really fast. If you do decide to throw some black mana in here, I would also add Varolz the Scar-Striped (and take out Deadbridge Goliath, since Varolz renders his scavenge cost unnecessary.) You neeeeed Bioshift in there, no questions asked. It has won the majority of my games for me. I'd swap them for the Ooze Fluxes; with that card you're basically paying twice (6 mana in total) to move power and toughness on to a new creature, which then has summoning sickness, and you can't increase or move those counters anymore. Bioshift is a one drop that you can use to shove all those counters onto another creature after your opponent has already declared blockers. If you move 10 counters onto an unblocked 1/1 weenie and you have a Corpsejack in play, that's game right there.

Also, not sure if you care about being in Standard, but since you're only two cards away I'd suggest swapping Strangleroot Geist with Slitherhead (a 1 drop blocker that you WANT dead since scavenging him is free), and Predator Ooze with Scavenging Ooze (a little pricey right now, but it's cheaper to play and can get HUGE. remember, you can exile creatures from your opponent's graveyard with his ability.)

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Posted 12 December 2013 at 16:52 as a comment on Simic Synergy

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Eternal love for Golgari +1/+1 counter decks! I recently updated mine to standard and I think you'd appreciate some of the implications: http://www.mtgvault.com/somnonaut/decks/immortal-mire/

I found that using the built-in scavenge mechanic on every card other than Slitherhead is way less mana-efficient at generating +1/+1 counters than just putting Hydras on the field. And no +1/+1 counter deck is complete without Bioshift!

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Posted 06 December 2013 at 19:48 as a comment on Rotting Scavengers

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WOO THIS DECK RULES YEAH

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Posted 27 November 2013 at 17:34 as a comment on A Mill-ya to One Chance

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