Speede

4 Decks, 21 Comments, 0 Reputation

Thanks for the tips. I like that combo. I assume he runs 4 of each (Quillspike and Devoted Druid)

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Posted 01 September 2008 at 17:08 as a comment on Is This Your Special Bush

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Nice Deck, I'm fairly new to the game, so seeing combos is really helpful.
Invert the skies is one of my favourite cards for a Green/Blue "Mess them up" deck.
I run 4 in my Green/Blue Deck. Other than that, it looks good.

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Posted 01 September 2008 at 03:03 as a comment on The Drakes

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I like the idea, but I would try to condense the 13 different spells into about 6 different spells and use 3-4 of each. Frazzle, Thunderheads, Peel from Reality should all go, and you should add more Runeboggle and Convolute.

Please check out my Red/Blue Deck

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Posted 29 August 2008 at 13:23 as a comment on Izzit Controllers

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I'll drop 4 Sluice for 2 Foresee and 2 Mystic Speculation (If I can get them) and drop 2 Noggle Ransacker and add 2 Ponder (If I can get them)

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Posted 26 August 2008 at 04:21 as a comment on Flaming Waters

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I don't have Mystic Speculation, but I will try to get some. maybe run 2 of each.
I also don't have Rune Snag, boomerang and Vedalken Mastermind, so at this point, dream fracture will ahve to do. Thanks for the card suggestions. I didn't know most of there cards existed, so now I can look for them.

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Posted 26 August 2008 at 00:52 as a comment on Flaming Waters

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and Blowfly Infestation. I have already dropped a Kulrath Knight. I run somewhere between 60 and 65 cards. I don't like to feel limited to 60 cards, when 3-4 more cards doesn't hurt the draw percentage too much and allows for the extra cards needed to draw better combos.

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Posted 25 August 2008 at 19:40 as a comment on Wither Counters

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I run this deck as you see it above

My main changes I'm aiming for is to trade the 3 vivids and a swamp FOR 4 Graven Cairns. Also, I am going to switch out the 4 scars and the 2 Harvest Gwyllions for 3 Flamekin Harbingers, 2 NecroSkitters and 1 Midnight Banshee.

I like the Rustrazor Butchers because they give me a bit more control (First strike means that they'll land their wither before the oppent attacks so that it weakens them first. Also, they help with Crumbling Ashes...

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Posted 25 August 2008 at 19:38 as a comment on Wither Counters

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Nice work, Using Worship to delay long enough to get your Figure of Destiny(s) out.
Between that and Dolmen Gate, this deck looks like it's a great lockdown deck.

Please check out my Red/Blue deck and comment/criticize. thanks

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Posted 25 August 2008 at 17:37 as a comment on .

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Nice Idea. I'm still fairly new to the game, so I like seeing the interesting deck ideas.

The only suggestion I could make would be to reduce the number of different equips you have down to a few and run 4 of each, to give you a better chance of drawing specific equips if and when you need them.

Please check out my Red/Blue deck. thanks

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Posted 25 August 2008 at 17:32 as a comment on Equipment

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Fate Transfer might be useful. It will give you some play on getting counters transfered off of or on to a creature. Since it's an instant, you can transfer the counters to boost a defender, or remove them from a defender that's about to die, to make another creature even larger. I love playing my Graft Deck, nice work with this one.

Please check out my Red/Blue Deck. Thanks.

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Posted 25 August 2008 at 17:28 as a comment on Mirror Graft

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Thanks for the help. So if I swap 4 Smoldering Butchers for 2 Necroskitters another Liege and another Redcap, that should make this deck a little more reliable?

I am not sure how fast a game lasts. Is there a rough number of turns I should try to win by? Is there anything else I should aim for if I want to take this or any other deck into tournament play?

Also, I haven't played this deck, ever. I'm going to play test on the 3rd.

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Posted 01 August 2008 at 21:23 as a comment on

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Pick a common goal.
Then remove the cards that dont achieve the goal
(Ex. Burn Damage is the goal, remove anything that doesn't do damage)
then, put 4 of all the cards that do acheive the goal.
Then, add about 20-24 Land.
Then add in other cards that help acheive the goal (searchers, Creatures that boost stats, etc)
Try to aim for a deck that has a certain "Feel" to it. then, go from there.

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Posted 01 August 2008 at 18:30 as a comment on Shadowmoor Flash Fire

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You can probably drop to about 24 Lands. that will leave you with 65 cards (including dropping the Festercreeps and adding 3 Queens, and shouldn't hurt your overall drawing power since you can search for specific Creatures as needed)

Also, since Cabal Coffers and Lake of the Dead are banned in Standard, I'd look into adding some Dual Lands (Graven Cairns and Sunken Ruins for example) to give you a boost

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Posted 31 July 2008 at 19:00 as a comment on wither

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Nice deck a little too high on the card count.

I'dd drop 2 Cinderbones for 2 more Sickle Rippers
I would also drop the Festercreeps, as he'll hurt your Creatures too, and the +1/+1 token won't help too much. It's better suited for decks that utilize a lot of +1/+1 counters (since the -1/-1 counters only set back you +1/+1 collectors by a turn at most).

Also, find room for 3-4 Beeseech the Queens. They'll help you get the cards you need, when you need them

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Posted 31 July 2008 at 18:55 as a comment on wither

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I agree with the above comments. Odds a slim that you'll pull the cards required for any combos.

Try to get 2 or 3 combos, then add multiple copies of each card (meaning 4 of each were permitted) then use the remaining spots in the deck as filler cards to help you pull off those combos

Beseech the Queen (from Shadowmoor) is an awesome searcher, that gives you lots of options when you need them.

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Posted 31 July 2008 at 18:45 as a comment on hello world

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Nice combo potential, I'm new to the game, but familiar with card games. Can you do the combo without Pandemonium and just keep replicating the tokens/same monster infinitely, then attack with them all?

Also not sure on whether Kiki-Jiki copying a Murderous Redcap would cause the creature token to inflict damage. If so, copy MR 10 times to win.

Please check out my wither deck, and provide suggestions.

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Posted 31 July 2008 at 18:38 as a comment on Infinte wither deck

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Good start, watch out for Everlasting Torment, as you Oppenent's Creatures get Wither too. Add Spells like Fate Transfer to all you to move those counters you get to one of your opponent's monsters.

Add a few Midnight Banshee's to put counter's on your opponent's Creatures, and use Liege's to lock them down.

check out my wither deck if you like.

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Posted 31 July 2008 at 18:30 as a comment on wither

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I would recommend dropping about 20 cards to get it down to around 60-65

I see you have a lot of cards with only 1 in the deck. In a deck of 60 (or 82) the odds are slim that you will draw any given card.

I would remove a few of your higher cost spells, and keep your lower cost, simply because you will be able to utilize them a little more.

Please check out my Wither Deck, to get an idea about what I mean.

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Posted 31 July 2008 at 18:26 as a comment on Weather the Wither you Wont

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k, I'll look into it.
Thanks for the help.

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Posted 25 July 2008 at 04:23 as a comment on

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Awesome thanks. I will be getting me hands on Lieges today and will probably drop the cohorts in their place.

Also, if I can get the cards I want from Eventide, I'll be switching a few others.
Knollspine Dragon for a Hateflayer
Mudbrawler Cohort for Smoldering Butcher
and I'll probably add 2 Necroskitters and 2 more Beseech the Queens

thanks for the help smc1215

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Posted 24 July 2008 at 17:41 as a comment on

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