5-Condition Win

by sTr8-jAcKeT on 04 August 2010

Main Deck (60 cards)

Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Black & Green deck with a total of 5 possible win conditions & well-balanced w/ a nice sideboard to help combat against 2'nd turn varieties of attributes; flying, shadow, planeswalkers, artifacts, life-gain/drain, etc.

Fertilid combo'd w/ Doubling Season allows for all land to be pulled. Then use Beseech the Queen cards
to pull Door to Nothingness & Mycosynth Lattice combo or Darksteel Reactor & Doubling Seasons. Walls & other creeps help combat, block & delay. Ornithopter w/ Darksteel Forge makes an indestructible flying wall. And Elixir of Immortality to keep your deck goin' fresh so they run out of cards if all else fails.

I'd like some suggestions for replacing Pelakka Wurm as my big damage creep. Not quite sure if I'm happy
w/ him, but the life gain is nice. Although w/ Pariah & everything being indestructible mixed w/ Elixir of immortality, then it doesn't really matter I guess. Nether Traitor acts like a re-curring Bloodghast as well. Shy on land because of Everflowing Chalice.

Please let me know what ya' think!

Deck Tags

  • Combo

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,416 times.

Mana Curve

Mana Symbol Occurrence

0030014

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 5-Condition Win

I like the multi win conditions, but damn that is a STEEP mana curve... Normally i play multiplayer with about 3 other people so i can see you kickin our asses because those games usually go 15-20 turns per player.

0
Posted 04 August 2010 at 14:41

Permalink

Yeah, I see what you're sayin'. It'd be turn 6 to really crack it off. Turn 5 to pull Doubling if you have it in hand & keep gettin' lands, Turn 6 to play Furtilid & more lands out, then hope you get Beseech & pull your other guys.

That's why I threw in Stromgald Crusader & Wall of Shadows to stop/delay threats long enough & hopefully Pariah's Shield & Darksteel Forge in time to set yourself up for solid defense.

I think I'll order these cards & test this one out a bunch & see how it does.

Any suggestions for helpin' the mana situation out? The Everflowing Chalice @ 4x will hopefully make this very solid.

0
Posted 04 August 2010 at 17:14

Permalink

I agree with drumhead, the conditions are promising but unless it's group play I don't see you surviving long enough.

0
Posted 04 August 2010 at 16:20

Permalink

Yeah, I see what ya' guy are saying, but I bet it could hold it's own. I'm hoping to build this one physically & try it out; I'll let ya' guys know the real-world results once I do. Thanks again!

0
Posted 16 August 2010 at 05:21

Permalink