U/W Miracles

by SuperMegaPanda on 06 May 2020

Main Deck (60 cards)

Sideboard (14 cards)

Instants (3)


Enchantments (3)

Land (8)

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Deck Description

This is a version of the U/W miracle deck used in legacy. The point of this particular deck is to see and alter the future to manipulate the game.

How to Play

Use the Sensei's Divining Top and Ponder with Brainstorm to predict and alter the future, then use that knowledge to rig your deck to use your miracle cards to their fullest extent to grant you the upper hand so you can cast and attack with Kefnet, the main wincon.

Deck Tags

  • Miracle
  • Control
  • Lockout
  • Fun
  • Legacy
  • Predict
  • Alter
  • Future
  • Legacy
  • Fun
  • Miracle
  • Counter
  • U/W
  • Future
  • Alter

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 689 times.

Mana Curve

Mana Symbol Occurrence

1641000

Deck Format


Legacy

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for U/W Miracles

Unfortunately the top is banned in legacy, unless they are planning to unban it and I'm just unaware. Is this a casual build?

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Posted 06 May 2020 at 20:02

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Yeah, it's by no means designed for competitive play.

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Posted 06 May 2020 at 20:07

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Gotcha. I see a few possible tweaks that can be made even for a casual build. Right now you've got a heavy win condition set. One of the main advantages of builds that use the top/brainstorm/etc is that you move through the deck much more quickly, so you don't need nearly as many win conditions. I'm also not a big fan of kefnet, as it's slow and can't protect itself, but that's me. If you want to keep kefnet, I would suggest running 2 entreat and 2 kefnet (again, you don't need as many win cons), and then a fifth win con like a man land (celestial colonnade, faerie conclave, etc).

Mystic speculation doesn't make the grade, as it doesn't give you card advantage and isn't an instant. Just run ponder instead. I would cut terminus down to 3 and mastery down to 2, both for tactics/thinning reasons and because they don't work well with counterbalance. I've never been a fan of condescend, but that's me. I know it gives you the fun scry. I prefer running negate or disrupt.

And I know fetch lands are expensive, but they work WONDERS with the top/counterbalance as you can bury cards you don't need and get an extra shuffle to look at the top with. In a casual built I might even recommend running the slow fetchers (evolving wilds) if you can't afford the pain fetches.

Also worth noting, back to basics is going for 5 bucks nowadays and in a 2-color build would do some damage.

Just some quick thoughts

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Posted 06 May 2020 at 21:32

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I made a few changes. I added Counterspell instead of Negate or Disrupt for the ability to counter anything, and I put in a couple Snapcasters because I had a couple open slots in the deck, and your opponent probably wouldn't expect a snapped back counter card.

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Posted 06 May 2020 at 22:25

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Your deck is tagged fun but the person playing you won't have any fun

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Posted 07 May 2020 at 16:13

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See, that's the thing. You, the player of this deck, will be having fun (tapping into your torturous side) as you watch your opponent squirm in their seat, knowing there's nothing they can do.

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Posted 07 May 2020 at 19:50

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