Svendviking

143 Decks, 32 Comments, 4 Reputation

I disagree master of the feast is bigger yes, but gives benefits away and dies to removal.

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Posted 05 March 2015 at 14:42 in reply to #539718 on Black Devotion v1

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Maybe an Evolving wilds in the sideboard in case you findt yourself stuck on too many of the same type land on the first game.
In with Evolving wilds and your chances of getting the right type land is secured.

Considered a single Basic Snow Mountain? I bet your opponent wouldn't expect that.

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Posted 19 January 2014 at 01:05 as a comment on ULTIMATE BUDGET DECK

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No way... Adding 5 lands would make very unstable. I just playtested the deck it works only a few times, because you only cast 1 card and draw 1 card you sometimes draw land. Drawing a land just stops the combo and loses you the game. The same with grapeshot, it's a great finisher, but it doesn't allow you to draw more cards and also stops the combo. So i'd remove 4 lands and the 2 grapeshots. Also it can be countered by any blocker. So i'd add Cloak of 2 Feathers and
4 Brainstorm, to let the combo keep rolling and give the creature flying.

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Posted 27 October 2013 at 11:46 in reply to #404852 on Turn 2 Win?

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Fuck your mom! Suck my dick!

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Posted 21 October 2013 at 13:07 as a comment on Miley Cyrus Is A Stupid Cunt.

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Why are you not using Nykthos and Voyaging satyr?

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Posted 17 October 2013 at 18:29 as a comment on {G}{G} Good Game

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I like your sideboard, Well done.

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Posted 01 October 2013 at 22:29 as a comment on Fear the dead

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For a budget deck it seems realy great. The Anax and Cymede should maybe be 2 instead of 3. Because it's just a pain sitting with a legendary on board and in hand. Consider some Ordeal of Heliod or Purphoros. Maybe both. Toghether with a 1 drop Akroan crusader it makes a great start because you can swing him harder on turn 2 and gives some board control or maybe a good deal of life advantage.

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Posted 01 October 2013 at 22:24 as a comment on Heroic Akroans

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I'd much rather see the archangel than aetherling. And the azorius charms does allow for some. lifegain. A good way to maybe make the deck more intimidating is Path of Bravery. It would work well with the Archangel and also it does bring you on top once you are above 20 life total. The rest of the deck seems realy great but i'd remove the Advents for some Path of Bravery.

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Posted 01 October 2013 at 22:18 in reply to #400746 on Bant Control

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Yeah there isn't realy that much lifegain to realy get it going in that deck. Also the Advent of the Wurm is good but there are better synergy out there with it and with the rest of the deck.

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Posted 01 October 2013 at 22:01 in reply to #400746 on Bant Control

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Invisible stalker is for the Cipher spells it allows a shitload of burn with a guttersnipe.

And the deck is not supposed to be filled with the best spells. The Concept is more important. It's supposed to be fun to play with without becomming too competitive.

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Posted 23 September 2013 at 21:54 in reply to #393705 on Ciphered Pyromancy

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I'd love to get some feedback and improvements :D

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Posted 20 September 2013 at 08:35 as a comment on Heroic Legion

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Realy great Deck. I could see it realy giving a good fight.

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Posted 14 August 2013 at 12:50 as a comment on Silence and Arcanists

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It started out as an experiment of making the best of m14. But i kinda got into it a bit too much, and got a bit obsessed with how this deck could be a very diverse and aggressive standard deck. Any ideas as how i should balance the spells? (control/damage). Any ideas as to what cards might improve the deck. Cost is not of importance.

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Posted 11 August 2013 at 11:56 in reply to #380129 on Standard Spell Madness

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Great idea. I'd like to post my current active standard deck http://www.mtgvault.com/svendviking/decks/cipher/

And also the base for my next standard, starting with cards only from m14 and forwards. http://www.mtgvault.com/svendviking/decks/m14-only/

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Posted 18 July 2013 at 08:12 as a comment on GeneralM_ Read the description

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Invigorate would do a great deal for the speed of this deck, And i've found that phytoburst is a very effective component in an incect deck, because it allows a 1/1 creature to becom a 6, add in an invigorate and you have 10 poison counters in 3 cards.

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Posted 14 July 2013 at 14:24 as a comment on Unblockable Infect +X/+X v2

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Yeah would be great to know the exact steps in the combo. I mean creating a deck claiming to win in turn 0. and not proving it seems just a waste of time. I'm not saying the deck can't perform. i'm just saying it's rather annoying that there is no explenation.

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Posted 14 July 2013 at 14:11 in reply to #377687 on Turn Zero Win: (Illeagal:)

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Please leave response, i'd appreciate it a lot.

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Posted 14 July 2013 at 00:40 as a comment on I'm a Pacifist

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I'll have to give you credits for this deck. Can you make a sequel called 'You're a lizard harry!'?

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Posted 30 June 2013 at 21:51 as a comment on you are a wizard harry

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I made this deck out of some of my spare cards, to see if i could get a deck concept out of it. It should work quite well.

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Posted 30 April 2013 at 12:09 as a comment on Artifact Mana

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