Evil Blue EDH

by SystemSCSnake on 19 August 2013

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

The whole card draw deck was cool as itself, but with commander there is an unlimited realm of possibility. The combinations are endless, but in the end it comes out to be pretty cool. Yes, this is a mill commander.

Deck Tags

  • Blue
  • EDH
  • Draw

Deck at a Glance

Social Stats

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This deck has been viewed 1,354 times.

Mana Curve

Mana Symbol Occurrence

079000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Evil Blue EDH

ok some thoughts...
all the creatures except tefferis and ulamog have got to go. i dont know what your budgets like but snapcaster , glen elendra, consecrated sphinx, kira glass spinner, old man by the sea. things like that.
all the artifacts except witchbane orb and trading post. blue needs ramp its only got rocks and hightide. so caged sun gauntlet of might, exptraplanars lens mana vault crypt and sol ring are good. no howling mine effects in any deck but espeacilly blue. You have the best draw spells in the game no need to help your opponents. helm of possesion, vadalkan shackles, sensei's top lightniong greaves. smooth out draws protect jin and and control the field. also blue really wants to win by combo because it doesnt really have any big beaters. so a common strategy is infinit mana with grim monolith basalt monolith and rings of brighter hearth followed by blue sun zennith. control the field get your combo win.

but where your real power is is in the spells. most powerful spells in magic. cyclonic rift is a absolute back breaker. evacuation is a beast, aetherize is insane, capasize is a win con, counterspells. Get rid of all the counterspells there except...counterspell. replace with mana drain, hinder, spell crumple, mind break trap, the one that untaps lands, maybe even desertion, force of will. so on. time stop, a couple of five mana extra turn spells time stretch. echoing truth.

draw spells fact or fiction is amazing. blue sun good choice. brainstorm good choice. rhystic study(enchantment) frantic search, braingeyers, stroke of genius and just plain old jin :)

as for planeswalkers i like tamiyo alot but i would cut jace and go with karn and tezzert. they are so powerful.

that should be a good skeleton. im not trying to tear you down, but you looked lkike you might need a hand.

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Posted 21 August 2013 at 17:19

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My budget isn't so good...and most of these cards barely make it. Some of the cards you suggested were very good so I'll try to add them, but as it stands I want to try something definitely different. High Tide + Elite Arcanist is a huge mana boost.

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Posted 22 August 2013 at 03:42

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there are some good mana rocks for cheap like worn powerstone and felwar stone ur golems eye. ok, well for counterspells the reasoning there is that people will have a billion mana in edh so any spell that says unless they pay x is going to be paid.There is exceptions to every rule but those arent it. standard to edh is a weird rtansition.

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Posted 22 August 2013 at 17:31

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last suggestion unless you have a question is play to your generals strengths. i personally would have just bombs in this deck. because when everyones on topdeck mode facing something super scary just praying for an answer. also jinis going to get stolen so homeward paths aand sac outlets. the only one who gets to control jin should be you.

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Posted 22 August 2013 at 17:32

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I changed it a bit, opinion?

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Posted 24 August 2013 at 17:28

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deffinatley better im am in apporval. what turn are you casting your jin on thou. like consistently . your general is so important because in a hundred card single ton you will always have access to that card. no need to search for it its in every hand and at every part ofthe game.

whats the combo with the maniac.

also you need more ramp. you need like ten mana rocks. I like your thinking with witch bane orb but you would be better moving with topor orb which absolutley breaks alot of decks who souls source of removal or value or combo relies on etb's. ilike tefferi puzzle boxs in this deck sweet tech. the journal and things like that. iThis is a control deck you dont really care about life gain. itsnot that good in edh because 21 general damage and your dead no matter how much you gain.

river kelpie would be a nuts draw card. ensnaring bridge because your deck needs away to fight the aggro decks being able to drop your hand is crucial. how wil you controlt he field. nev's disk and oblivion stone are needed. how will you deal with enchantments a karn would be good. meekstone. stops alot of bs.

think this way. what am i trying to do. then add cards that support that and synergies with it. then think what will they try to do and adds cards to stop that. then finally think how am i going to recover after they try to stop me.

thats how you start building vicious decks. anything that doesnt tstop them recover your parts or facilitate your victory cut. mystifying maze would be good acdaemy ruins would be good mindslaver would be good. mind over matter would be good. temple bell would be good.


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Posted 26 August 2013 at 02:25

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I've already outdone my budget, but I think the best plan I got is either
A. Mill myself out to win with Laboratory Maniac
B. Make my opponent mill out through various sources
C. Make my opponent unable to play by use of Mana Ramp + Capsize + Jin
For the mill myself out reason I have considered Enter the Infinite. Is that a good idea?

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Posted 16 September 2013 at 23:54

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Let's see, what is the best way for me to answer your question? Hmm, I have had it done to me before and I can't say that I enjoyed it very much but is it a good idea (the adding of enter the infinite). I would also say if you have not experienced losing to the infinite + omniscience, I would recommend you do that just so you know how much it sucks (you might change your mind about the add).

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Posted 17 September 2013 at 03:18

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I have lost to it, I understand it's unenjoyable (And long, boring). But I suppose if you cast it successfully then from there on you basically win?

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Posted 17 September 2013 at 04:44

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Well saying you have (in play or in hand and are able to cast lab maniac and also have the ability to draw the last card and one more [ can't remember how the win comes off of the maniac so correct me if I am wrong]). So yes basically win like that is how I would go about it.

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Posted 17 September 2013 at 04:50

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What about Ivory tower? Something like twincast (copy something like traumatize?), I personally think something like plagiarize would be funny although it might slow down an opponents death due to decking, spelltwine would give another use out of something important like a traumatize, there is a forced fruition in the deck so wheel and deal. I don't know I am really trying to be helpful here, I think that's all I got.

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Posted 26 August 2013 at 03:03

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Thanks for the ideas I think I'm gonna get the current version of the deck first and then work from there

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Posted 26 August 2013 at 15:18

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