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The general idea is control through discard in the early game, card advantages by a lot of drawing, and then cheap, fast creatures who feed on themselves and come back from the graveyard again and again. There is also quite a lot of late game control in the form of destruction. By sacrificing creatures, this deck can produce hitters as big as 20/20!This is a first draft, by the way, so suggestions and honest critiques are needed!!!!!
First you control the opponents hand with Thoughtseize, then everybody discards with Rotting Rats, only you draw again through one of your many draw engines. After 2-3 turns you come out with a huge card advantage and start playing creatures, again making the opponent discard/sacrifice his creatures. You equip your creatures with Blade of the Bloodchief, then start sacrificing creatures and exhuming them, sacrificing again and so on... Bloodghast comes in again and again as attacker or sacrifice, then Pawn of Ulamog doubles the amount of creatures you can sacrifice and it all escalates pretty wildly!
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