TheBroTRAIN

24 Decks, 217 Comments, 42 Reputation

its all the snaps and mutas really

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Posted 07 September 2014 at 08:19 in reply to #501113 on Mill Concept 2

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you take snaps out and this deck becomes 100 or less lol

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Posted 07 September 2014 at 08:18 in reply to #501113 on Mill Concept 2

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yea I suggested adding a second tarpit because the lack of win cons. also suggested uppin to 4 snaps and 2 cliques

could anyone give some thought to my standard deck? thanks and take care!

http://www.mtgvault.com/thebrotrain/decks/jund-walkers/

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Posted 05 September 2014 at 19:13 in reply to #500756 on Life can be cruel

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yea im thinking sarkhan will be replacing the desecration demons

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Posted 05 September 2014 at 19:08 in reply to #500584 on Jund Walkers

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think possibly you want maindeck counterspells if your going for a combo deck to work. or some way to protect the combo. because soon as the combo is broken, then the deck falls apart. that being said i would aslo possbily include another 2 power unblockable creature to help getting counters on bloodchief. the wight can serve as a good back up plan i think if the combo does end up being disrupted. 4x tramuatize is very bad. you want 1 maybe 2 at most. this deck has so much focus on mil based cards that i think it will die soon as your opponent plays a threat and it sticks. there isnt much reason to have all these extra mill cards when you have an infinite mill combo already present in the deck. all those other cards should be slots used for protecting your combo and holding off your opponent while you assemble your combo to win.

mind giving a like and look at my deck? thanks and take care!

http://www.mtgvault.com/thebrotrain/decks/jund-walkers/

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Posted 05 September 2014 at 05:00 as a comment on Mill Concept 2

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if you want right now then i would say -4 of those and add in 1 mountian 1 swamp and 2 mutavault

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Posted 05 September 2014 at 03:44 in reply to #500607 on Minotaur Tribal

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bloodstained mire is only thing, and thats for after rotation

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Posted 05 September 2014 at 03:44 in reply to #500607 on Minotaur Tribal

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what about adding in thassa to help vs dragon? i think 4 "anthems" is a bit to much. especially when your not flooding the board.i might think about switching the obelisk and the hall out for 2 archangel of thune.

if you have a miniute could you check out my standard deck? thanks and take care!

http://www.mtgvault.com/thebrotrain/decks/jund-walkers/

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Posted 05 September 2014 at 01:11 as a comment on Lifegain Pain

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i think 4 cryptics and 3 cruel ultimatum is A LOT..i personally would bring cryptic down to 2 and ultimatum down to 1.up 1 snapcaster and up 2 vendilion clique. also maybe change 1 tarn to a second creeping tar pit.

if you have a few mins i would appreciate feedback on my standard deck! thanks and take care

http://www.mtgvault.com/thebrotrain/decks/jund-walkers/

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Posted 05 September 2014 at 01:07 as a comment on Life can be cruel

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i think if your trying to do something along these lines this is what i would do, (standard version)

http://www.mtgvault.com/thebrotrain/decks/minotaur-tribal-2/

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Posted 05 September 2014 at 01:01 as a comment on Crushed by Hooves

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forgot link XD

http://www.mtgvault.com/thebrotrain/decks/jund-walkers/

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Posted 05 September 2014 at 00:32 in reply to #500509 on America Miracles (Modern)

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The only things im seeing are possibly changing out the swan songs for maybe another path and another bonfire? and maybe switch out 1 seachrome coast and a tech edge for maybe a island and another celestial colonade? I haven't played miracles personally so I could be wrong.

if you wouldn't mind stopping on by and checking out my standard deck that would be great and much appreciated!

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Posted 04 September 2014 at 21:42 as a comment on America Miracles (Modern)

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KJ is pretty much spot on. you need the 2 confluences to help with the double black in the early game. then once you hit the urborg you can just tap it for a swamp later to avoid life loss. thus the reason for 2 urborg. the disciple are more for the r/w burn and hyper agrro match ups.

appreciate the time taken white!

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Posted 04 September 2014 at 21:12 in reply to #498548 on Jund Walkers

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well, i dont really see any purpose for the generator servant. since your only creature you can use it effectively on is mogis. and you will most likely never have the devotion to turn it on with the haste. and the zurgo already has haste
and not sure why soldier is in here either.
both of those cards are for fast aggressive decks. its very awkward to see soldier and elspeth in the same deck lol. i feel like its trying to do 2 different things at once
if you go the walker route then i would build it like my jund walker list. early cheep removal in order to keep you alive until you can get to your walkers.

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Posted 03 September 2014 at 06:50 as a comment on Mardu Walkers

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i can just see it now, "hey Justin!" reply,"hi x3" lol

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Posted 28 August 2014 at 18:33 in reply to #498548 on Jund Walkers

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LOL popular name it seems

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Posted 28 August 2014 at 18:28 in reply to #498548 on Jund Walkers

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That's kinda funny. my name is Justin :p

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Posted 28 August 2014 at 18:23 in reply to #498548 on Jund Walkers

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are you justen -z-?

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Posted 28 August 2014 at 18:14 in reply to #498548 on Jund Walkers

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ah ok will do then.

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Posted 28 August 2014 at 18:10 in reply to #498548 on Jund Walkers

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Lostwords2 is his Skype name?

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Posted 28 August 2014 at 18:06 in reply to #498548 on Jund Walkers

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