Jund Walkers

by TheBroTRAIN on 28 August 2014

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (3)

Instants (7)


Planeswalkers (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

this is my current jund walkers list. ran the deck last Friday at FNM. mana was smooth and the deck ran great. 1 loss due to mana screw but that's magic..

second week ran the deck again. 1 loss again due to mull to 5 game one and game 3 brick on junk 8 or so drawsin a row. considering switching to temples and cutting down on shocks. my meta is slowing down to midrange control and slow aggro. making hitting untapped land each turn not as necessary.

thoughts and comments welcome and if you live the deck please give it an upvote! thanks!

Deck Tags

  • Standard
  • Jund
  • Planeswalker
  • FNM

Deck at a Glance

Social Stats

15
Likes

This deck has been viewed 2,487 times.

Mana Curve

Mana Symbol Occurrence

00221030

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jund Walkers

Long time. Any reason for not having at least 1 polukranos?

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Posted 28 August 2014 at 15:46

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woah whats up bro. yea its been forever! I haven't tested a polukranos to be honest. but I don't think he is needed. there isn't usually much out on the board for his monsterous to be that effective. with the abundance of removal creatures aren't usually swarming me. and after board were just swapping out the sorcery speed removal for the instants to be more effective against rush decks. along with caryatid and courser to block for days. if your not taking advantage of polukranos's ability then I don't see him being that great as a 5/5 for 4 when you have D Demon.

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Posted 28 August 2014 at 15:54

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Can't argue with that. The list looks good. I need to update my standard deck. It hasn't been tested at fnm yet, but it holds up against my friends group. Any thoughts on what you might play when rotation hits?
http://www.mtgvault.com/kjsj3/decks/walker-control-2/

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Posted 28 August 2014 at 16:11

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I'm going to be playing this after rotation hits. what I lose is the mana base and some of the removal. that's it. the core of the deck stays the same. the mystics, sylvan. coursers, and all the walkers stay. the mana base will change to fit what ever comes into rotation along with the new removal to replace the old removal leaving. only reason I wouldn't play this is if the mana base is horrible or no good removal coming in.

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Posted 28 August 2014 at 16:17

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Out of curiosity, do you have a Skype?

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Posted 28 August 2014 at 17:24

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i sure do have one

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Posted 28 August 2014 at 17:40

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I haven't updated the list, but some vault users started a magic group on Skype.
http://www.mtgvault.com/kjsj3/decks/would-you-like-to-play-a-game/

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Posted 28 August 2014 at 17:46

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yea you could add me to it. what program do you guys play on?

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Posted 28 August 2014 at 17:56

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Cockatrice and irl.

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Posted 28 August 2014 at 17:58

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ahh. should suggest OCTGN to them. much better and maintained client that is also free

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Posted 28 August 2014 at 17:59

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I will. Add the top name on the list.

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Posted 28 August 2014 at 18:02

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Lostwords2 is his Skype name?

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Posted 28 August 2014 at 18:06

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Actually it's mine.

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Posted 28 August 2014 at 18:09

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ah ok will do then.

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Posted 28 August 2014 at 18:10

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are you justen -z-?

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Posted 28 August 2014 at 18:14

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Currently, yes.

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Posted 28 August 2014 at 18:17

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That's kinda funny. my name is Justin :p

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Posted 28 August 2014 at 18:23

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So there will be 3 in the group XD

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Posted 28 August 2014 at 18:27

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LOL popular name it seems

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Posted 28 August 2014 at 18:28

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I guess so. This will be interesting.

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Posted 28 August 2014 at 18:31

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i can just see it now, "hey Justin!" reply,"hi x3" lol

1
Posted 28 August 2014 at 18:33

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hello there! I hope to not be a bug but I can't help but say this:

Why a mana confluence rather then a sol ring or some thing? even basic land is better in my eyes. I suppose that I can't justify losing life for mana... again sorry to bug u, however I saw a comment you mad that asked for feedback so I wanted to pitch in my thoughts. the deck is great. except for the mana confluence

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Posted 04 September 2014 at 02:09

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Confluence enters in untapped and can tap for any color. Urborg allows it to tap for black without losing life. If the life loss from land is to much sb in disciple to counteract it.

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Posted 04 September 2014 at 05:22

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ahh..., that sort of makes sense there is a bit more clarity now.terribly sorry, 1 3/4ths y/o noob...

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Posted 04 September 2014 at 11:12

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KJ is pretty much spot on. you need the 2 confluences to help with the double black in the early game. then once you hit the urborg you can just tap it for a swamp later to avoid life loss. thus the reason for 2 urborg. the disciple are more for the r/w burn and hyper agrro match ups.

appreciate the time taken white!

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Posted 04 September 2014 at 21:12

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same to u sir. :)

u seem knowledgeable would u mind critiquing a deck for me?

http://www.mtgvault.com/whitelord/decks/crushed-by-hooves/

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Posted 04 September 2014 at 22:07

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Looks nice. if you keep this for rotation I would Highly recommend the new Sarkhin. He is going to be soooooo good. :)

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Posted 05 September 2014 at 00:54

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yea im thinking sarkhan will be replacing the desecration demons

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Posted 05 September 2014 at 19:08

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Not sure how i feel about this deck. maybe its just that i play differently most changes i would make would make it modern legal like adding doubling season i dont do a lot of standard decks and its all casual play for me. maybe im missing your strategy for it idk.

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Posted 05 September 2014 at 05:31

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Dude, Sarkhan, he is a boss. Besides that, I really like this deck. My pet project right now is Junk walkers but I make minimum wage so it will be a while in the making irl.

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Posted 24 September 2014 at 04:25

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