TheGreatMunchkin

30 Decks, 128 Comments, 66 Reputation

Yeah, the unfortunate part about trying to build competitive decks, especially in non-standard, is that they cost a bit. I play the decks online at this point.

0
Posted 12 September 2015 at 19:19 in reply to #561984 on Control and Conquer

Permalink

Kiora, Oracle and Rites of Flourishing all give me land acceleration. This deck is more geared towards controlling the board until I can get Outcast and Scute Mob going rather than ramping as quickly as possible to get them going. I'll be posting another iteration of this deck in the future that is more geared towards ramp to win instead of control and conquer.

0
Posted 10 September 2015 at 18:55 in reply to #561787 on Control and Conquer

Permalink

What would you drop them for? They are essential to maintaining consistent control to buy you time to get Outcast and Scute Mob going in this deck.

0
Posted 10 September 2015 at 18:12 in reply to #561787 on Control and Conquer

Permalink

Normally, absolutely. However, Outcast and Scute Mob (the win condition) don't become useful until I can get 6 and 5 lands on the field, respectively, so I don't want to thin out my mana base.

0
Posted 10 September 2015 at 17:43 in reply to #561787 on Control and Conquer

Permalink

I thought the owners of workstation stopped updating their database? Never heard of cockatrice but will have to give it a try. I'll need to play test some more to throw up results on here.

0
Posted 10 September 2015 at 17:41 in reply to #561622 on Control and Conquer

Permalink

Bramblesnap is an interesting card for exalted to be sure. I was thinking about Knotvine Paladin but I think the other creatures I have, particularly Geist of Saint Traft, can do a more than sufficient job. Silent Arbiter is great but I think Stoic Angel does a better job in this deck. Archangel would be amazing but the diversity of mana in this deck would make getting 3 white manas a bit difficult. Thanks for the suggestions, hope you like the deck :)

0
Posted 10 September 2015 at 17:36 in reply to #561736 on March of the Exalted

Permalink

I don't actually own the decks I post, physically. I played casually in college and now I am volunteering abroad so I play online through Magic Virtual Playtable (I highly recommend this software - lets you test play your decks as well as play others online). I've played 10 games or so online with this deck so far, and it does really well against most decks. Some decks it can have trouble with would be aggressive aggro and extraction. Decks it does really well against are mid to late game decks and other control decks, from what I've seen. Unfortunately though, I don't have any stats and I'd need to play against more decks to get a better feel for it, but it does well against most. It especially does well if you can get Isochron Scepter on the board early and put a Remand on it.

0
Posted 09 September 2015 at 16:51 in reply to #561622 on Control and Conquer

Permalink

Good point. I'll change it for something else.

0
Posted 08 September 2015 at 22:09 in reply to #561536 on Control and Conquer

Permalink

Explore is nice but it's not as dynamic. Kiora gives you that effect plus a means of neutralizing an opponent permanent or protecting your own as well as a means to send out large krakens if you can get to -5. Planeswalkers are also more powerful in decks that feature Doubling Season since they enter with double the counters. I'll probably post another iteration of this deck in the future which is based on land ramp instead of control.

0
Posted 08 September 2015 at 13:32 in reply to #561517 on Control and Conquer

Permalink

Dropped Nylea and Spawnsire of Ulamog for 2 Llanowar Elves. Play tested a few times and it gives the deck a bit more consistency, really helps get things going having a better chance to be able to drop a mana producer first turn. Changing the sideboard accordingly.

1
Posted 07 September 2015 at 22:03 as a comment on Elvish Annihilation

Permalink

I like Turn Aside, but it's not as dynamic as Izzet Charm. I was definitely struggling with what Instants to put in this deck, especially since I want them all to be 2 CMC or under to imprint onto Isochron Scepter (god, I love that card). It would be nice to have some additional draw as well to pull out the lands, as unlike most decks that use Dragonmaster Outcast and Scute Mob this deck has zero land grab, but I felt like the control was more important to protect the win-condition.

0
Posted 07 September 2015 at 21:50 in reply to #561283 on Control and Conquer

Permalink

Different approach to elves, going for tokens. Nice! This deck is also a pretty viable approach, and costs a bit less than my elf deck lol. :P

A few suggestions.

Drop Wellwisher for 2 Joraga Warcaller and 2 Elvish Archdruid

Drop Door of Destinies and Harmonize for 2 Coat of Arms

Drop a Archer for a Nylea, God of the Hunt (she is more powerful in your deck than in mine)

Drop Seal and and Ambush for some planeswalkers.. Garruk, Caller of Beasts and Nissa Revane are insane in elf decks.

Also, make your llanowar elves 4 of one set :P

Anyway, I'll leave a +1 like here.

1
Posted 07 September 2015 at 21:40 as a comment on #1 elegant elf

Permalink

Will do, Shui. Glad you like the deck!

1
Posted 07 September 2015 at 21:32 in reply to #561451 on Elvish Annihilation

Permalink

You could be right. I could probably drop Nylea and Spawnsire for a couple of extra one drop mana producers like Llanowar Elves to add a bit more consistency. I'll have to play test it and see if that's more consistent. But this deck is usually pretty consistent and if you get out the right cards you will have absolutely zero problems with mana production.. unless they get removed. Could look into some other kind of card for additional protection of my creatures if you have suggestions.

1
Posted 07 September 2015 at 21:32 in reply to #561356 on Elvish Annihilation

Permalink

Thanks for the suggestion I'll look at that card.

0
Posted 06 September 2015 at 19:07 in reply to #561283 on Control and Conquer

Permalink

Definitely. Those cards also would work well in terms of synergy with this deck but splashing red would do more harm than good.

0
Posted 06 September 2015 at 03:03 in reply to #561254 on Gather the Forces

Permalink

Ha definitely understand that. It's still a good deck, just could use a bit more flavor to it to give it that extra bump. Anyway, looks like you're a pretty awesome deck builder so if you ever have the chance I'd definitely appreciate your input on any of the decks I post you'd care to look at :P

0
Posted 05 September 2015 at 21:07 in reply to #561217 on Awww, how cute...W-wait a minute...

Permalink

Nice deck man, this burns fast. My suggestions are..

Drop Exquisite Firecraft for another Temple Garden
Drop Shard Volley for another Lightning Helix

I would suggest Guttersnipe and Young Pyromancer as they're great staples for burn in my opinion, they're likely a tad slow and your 1 drop creatures are great in this deck.

How did it go at FNM? Leaving a +1 Like.

Check out my newest deck on here when you get the chance.. I definitely appreciate your input :)

http://www.mtgvault.com/thegreatmunchkin/decks/control-and-conquer/

0
Posted 05 September 2015 at 19:03 as a comment on Naya Burn

Permalink

This is a pretty nice deck, but I feel like it could be a bit more dynamic. Here's my suggestions.

Drop Harrow for Sakura Tribe Elder.. costs 1 less and is essentially giving you the same output as with Harrow you have to sacrifice a land to grab two. He can also serve as a blocker if you find you don't need more lands.

Drop a couple Overwhelming Stampedes (4 is too many in my opinion) for a couple Rampaging Baloths. Liege of the Tangle can also be a fun card with a Land Ramp deck.

Also, I'd drop the Khalni Heart Expeditions (too much land ramp is redundant, shouldn't need more than the 4 Cultivates and 4 Tribe Elders) for 2 Doubling Season and 2 Asceticism. Anyway, leaving a +1 Like.

My Dragonmaster Outcast/Scute Mob deck takes a different approach.. it's a RUG deck that controls the board until you can get those cards going, but I'd appreciate your input. Have a good one!

http://www.mtgvault.com/thegreatmunchkin/decks/control-and-conquer/

0
Posted 05 September 2015 at 18:41 as a comment on Awww, how cute...W-wait a minute...

Permalink

Nice deck, got to love making walls huge attackers. A couple of suggestions..

I'd drop Steel Wall for Wall of Omens.. a bit more expensive, but this deck is so cheap that it would probably still fit into your budget theme.

I'd also drop a Soul of the Harvest for another Tower Defense. Otherwise this is a pretty cool deck. +1 Like.

If you have some time check out my newest deck on here.. it's a RUG control/overrun deck.. Always appreciate your input.

http://www.mtgvault.com/thegreatmunchkin/decks/control-and-conquer/

0
Posted 05 September 2015 at 18:32 as a comment on Budget Decks: Deadly Walls

Permalink

81-100 of 125 items

First 1 2 3 4 5 6 7 Last