Pauper Dimir Control 2025

by TheSwarmer on 28 April 2025

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)



Instants (9)

Artifacts (2)

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Deck Description

You either die playing Grixis or you live long enough to realize 3 colors is usually one too many in Pauper.

Trying to make Terror tempo decks into control decks failed.
Trying to play Augur of Bolas shells failed.
Maybe a middle ground will work?

You have a lot of flex slots to play with, a lot of metagame calls to make, and consequently a lot of opportunity for personality and preference to come through.

2x Gurmag Angler is a concession to the metagame; Fish Finish Games. And oh boy do games against combo and Mono Red, as well as Rakdos need some finishing. The fish excels against Skyfisher Synthesizer builds as well, due to how limited their ability to kill an Angler is even before you account for the 9 counterspells in the maindeck. These decks can outgrind us, and they can deal with a 5/5, but they often cannot do both, at least not quickly enough.

1x Murmuring Mystic is a personal preference. It is the only Planeswalker playable in Pauper and I simply adore the card and its ability to solo games against midrange and control strategies.

Dihada's Ploy is the last slightly peculiar edition as the card is being phased out by more experienced pilots of Dimir Control in favor of Focus the Mind or additional interaction. I find the insane flexibility of the card valuable enough to keep though. It is not good at anything in particular (too expensive for a loot effect, too situational to be a true consistent card advantage effect, too ineffectual as a lifegain effect, and a worse graveyard card than both Snacker and Analysis), but it does also fulfill like 4 roles in a deck that prides itself on gaining small advantages over lengthy games.

Agony Warp is also being phased out in favor of a 3rd copy of Cast Down. However, I have won far, far too many games on the back of the Dimir version of Lightning Helix. The value of Warp goes up with Anglers in the mix as it messes up combat math when the fish is leading the offensive and the card can just be Brainstormed away or discarded when not relevant against Myr Enforcers etc.

How to Play

The combination of the best interaction available in the format and some of the most overwhelming card advantage engines available in the Dimir colors kind of speaks for itself.

Lots of 1- & 2-ofs and lots of card draw and long games to find these silver bullets. This deck offers perhaps the most rewarding Pauper gameplay I have experienced since 2018. This is the sort of gameplay pre-horizons Modern used to offer, the sort of gameplay people flock (or used to flock depending on your current levels of cynicism) to Legacy.

Sideboard wise, you can consider an additional copy of Dispel for both long games where many battles, a lot of them over Murmuring Mystic, will be fought on the stack, and also against High Tide combo. A lot of other silver bullets are of course perfectly viable, Okiba-Gang Shinobi, Mind Extraction, Crypt Incursion, etc.

NOTE on the High Tide matchup: Mind Extraction (2B, sac a creature, opponent discards all cards of the creature's color) seems excessive against High Tide at first glance, but the way the matchup plays out more often than you'd like is that between 4 Dispel and 2-3 Gigadrowse they simply get you unless you get some clutch Spellstutters that follow an early Angler. You can cut, Arms, Mystic, Dispel, or an Annul for it.

Deck Tags

  • Pauper
  • Control
  • Dimir

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0381800

Deck Format


Pauper

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Pauper Dimir Control 2025

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