ThumperHill

18 Decks, 157 Comments, 36 Reputation

Hopefully, by the time they have four mana, I've already gotten use out of the dorks enough to make them irrelevant.

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Posted 03 January 2018 at 17:21 in reply to #610293 on Mono Green Mana Monster

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Thank you for all your feedback! I'll try to explain my thoughts on each piece of it, I'm sorry if I miss some!

I see your point of the dorks being prime removal targets, but I like the ability to have chumps out on the field for blocking or, if the game is running slowly, start to ping in for damage. A lot of time, I'll save my Omnath until I know he can be sufficiently protected. Need some board presence until I can get my combo pieces set up.

I'm not sure what you mean by Vernal Bloom being risky, as it doubles the mana each forest produces. (The Urza's Saga version shows that it adds additional, wording I wish they'd kept in the newer versions.) Overgrowth would be a more prime target for LD, as it enchants a single land, would be targeted by the same removal, and is only one less expensive to play.

Beast Within is definitely going SB, but I won't swap Time of Need for it. Those fetches come in super handy to find any of the four Omnath or the bomb creatures, since they're all legendary. Often, I'll grab a second Omnath, just so I know I have one in hand in case the first one gets neutered.

Stream of Life, in my thought process, was a late-game mana sink in case my buddy got destroyed (mana stays in the pool until the end of the turn) but on further thoughts, I don't think it's really necessary. As for Life Goes On, it doesn't pull it's weight enough to have a spot in the SB IMO. Single-use life gain bothers me.

Swapping in Creeping Corrosion and Nature's Claim is perfect, can't argue with that.

Lifecrafter's Bestiary seems like a better way to draw over Harmonize, and is a permanent instead of a one-off. Thanks for that idea, I'll try it out.

I forget the format sometimes, Relic would be a necessity. I'll make some changes to fit two in.

I'll add the changes to the Description in an Edit tag, thank you for your ideas!

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Posted 03 January 2018 at 17:15 in reply to #610308 on Mono Green Mana Monster

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That idea, while I do think it has it's place somewhere, relies on getting several fetches out early. Not something I'm too keen on being a part of the strategy. I would rather be able to play a pair of boots or a cultivate. Maybe in a deck with some more reason to play fetches/something that bins lands more frequently?

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Posted 03 January 2018 at 16:53 in reply to #610307 on Mono Green Mana Monster

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Rites of Flourishing is a bit too risky for my tastes. Sure, it allows you to draw, but it also gives your opponent more opportunities to ruin the combo you're setting up.
Explore is a nice option, may test it out with a few of those, but it does rely on being mana flooded or having recently cast a Cultivate/Kodama's Reach to be most useful. Besides, with a fairly well protected Omnath and a Heroic Intervention in hand, the deck can work with only a few mana available and put into the pool each turn.

Mana dorks make this deck work, honestly. Ramping in with spells still leaves you with a pretty empty board. The Elves work as both chump blockers and mana ramp for as long as they stay alive. Heroic Intervention keeps anything from removing them from game, as well as acts as added protection for your Omnath.

Thanks for the advice, much appreciated!

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Posted 03 January 2018 at 03:23 in reply to #610293 on Mono Green Mana Monster

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I have to say, cheers, DedWards. Explaining things in the comments section isn't something I see frequently, and it's a great thing to have someone patient enough to explain their decisions. +1

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Posted 02 January 2018 at 15:04 in reply to #589477 on Infinite Token Combo (Pauper)

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Playing Slivers in these colors, you should have Muscle Sliver in there. Still cheap and another four Lords in the deck is NEVER a bad thing, stays in tribal, and keeps your deck in budget. I'd also say that you should have ways to protect your Slivers from board wipe and burn. Dawn Charm, Holy Day, or Fog for combat damage. Boros Charm, Ephemeral Shields, or Heroic Intervention for indestructible/hexproof, although they're not necessarily budget cards.

Nice work!

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Posted 28 December 2017 at 21:59 as a comment on [Budget] Slivers ($10)

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Been wanting to make a Doran EDH deck that revolves around his ability, with a bunch of big booty creatures/walls. Will take some ideas from this deck. Cheers!

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Posted 27 December 2017 at 19:51 as a comment on Doran Walls

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Maybe I'm biased towards the card, but for protection I always use Lightning Greaves if I'm trying to protect a combo creature. Makes them Hexproof, which protects them from exile, burn, debuffs, (Dismember, I'm looking at you!) or things that cause creatures to fight one another. So as long as you don't swing with him, chances are he should be ok.

Also, to get you down to 60 cards (for a deck that runs consistently and smoothly) I'd remove:
2x Plains - Your curve is pretty low, you should be fine with 20
4x Silver Knight - Pro red, sure, but removing them makes this deck modern legal and they're not that fantastic
SB 4x Revoke Existence - Handy to have, but may not be super useful against some match-ups.
2x Always Watching - Great buff, but I think between that and Honor of the Pure, 8 may be too many, causing you to draw them more frequently than is helpful.
4x White Knight - Pro black here, so your Fiendslayer covers both the white and silver knight's abilities.
2x Accorder Paladin - Not a reliable creature on the board until he becomes indestructible, although this one depends on your playstyle.
1x Day of Judgement - Unless you're relying heavily on this destroying all of your opponent's creatures, four may be too many. Maybe move it to the SB in case you play up against some creature heavy/token decks.

Hopefully any of this is helpful. I'm not a master deck-builder, just passing along what I'd do with this list.

Cheers!

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Posted 22 December 2017 at 18:45 as a comment on Jordan's Knights Templar

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So what is your initial strategy when playing this deck? Do you mulligan until you have a pia's revolution and go from there? Just curious how this plays.

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Posted 22 December 2017 at 14:50 as a comment on Sacrifact

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I really like this deck. Question, though: Would Ornithopter be a decent card here? With Cranial Plating, you can make it a big flier, but if that doesn't happen, it's a sacrifice outlet for Ravager or Forgemaster.

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Posted 19 December 2017 at 14:30 as a comment on Non-Colored Essence

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Such a great combo. Saw one a while back on the Vault that I built. WG with Phytohydra, Lightning Greaves, and some other goodies. Such a fun deck to play, and my play group groans when I slam those Black Lotus MTG sleeves on the table.

EDIT: Found it! http://www.mtgvault.com/thenightangel/decks/stuffy-doll-infinite-combo/

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Posted 12 December 2017 at 20:00 as a comment on Repent for Your Sins

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For an extra mana, at the same speed, why not make everything indestructible instead of a single target? If your games go to turn 8-9 on occasion, your opponent may have multiple ways to destroy targets.

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Posted 11 December 2017 at 15:22 in reply to #609492 on elves in the fog

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Personally, I'd add a way to protect your combo pieces. Heroic Intervention is on-color and plays into the theme of Fog-type effects. If you wanted, you could even play the Lightning Greaves piece, even though it's not TOTALLY necessary.

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Posted 08 December 2017 at 21:58 as a comment on elves in the fog

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Add the white artifact land to make sure you have a steady source of artifacts for your Puresteel Paladin? Your Stoneforge Mystic already makes this not Modern legal, so why not?

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Posted 08 December 2017 at 21:51 as a comment on One with the Forge

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Very similar to my pauper infect deck:
http://www.mtgvault.com/thumperhill/decks/infect-pauper/

Too bad Might isn't a common, eh? ;-)

I get the feeling you're trying to stay mono-green, but I included Flensermite in my deck to get a flier in there. An early drop flier with infect can be devastating to a board that isn't ready for it. Just a thought though, like the deck!

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Posted 08 December 2017 at 15:34 as a comment on $10 Turn 2 Win Infect

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I would say Autochthon Wurm is too hefty to cast, even with convoke. Also, since you've got a lot of big-booty creatures that cost a lot, maybe some more creatures on the low end of things? Even if they're mana dorks that help ramp you into your big creatures. I believe Noble Hierarch would be a decent fit in here, even though it doesn't produce black, but that definitely depends on your budget.

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Posted 06 December 2017 at 20:21 as a comment on Doran, the Modern Siege Tower

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It's not necessarily a combo piece, just a way to get damage through. There is a way to fetch out the artifacts you need for the win (Fabricate) but maybe another way would be more consistent? Honestly, if you can lock down your opponent's field, each of their turns aren't very productive, buying you much more time than you would normally have.
@tobybox How consistent does the deck play as it is? It seems super fun, but is Fabricate enough to pull the artifacts you need to activate your win condition, or does the way the deck plays buy you enough time to eventually tutor them out.

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Posted 05 December 2017 at 15:57 in reply to #609300 on How to lose your friends

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Constantly tap their mana source so they can't play cards, not allowing them to untap, then forcing card draw, you'll slowly whittle them down with the Owl and the Iron Maiden. Propaganda preventing them from attacking without an extra cost is pretty nice as well. Nice deck!
@angryretard Always better to explain something then let someone remain unclear as to how something works. People taking the time to explain combos and patterns in the game lead to my better understanding of it as a whole.

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Posted 04 December 2017 at 17:09 in reply to #609300 on How to lose your friends

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After doing a quick search for Modern-legal Goblins, this is what I came up with:
Boartusk Liege - Kind of a Lord, but not exactly
Goblin Chieftain - Lord + Haste
Goblin King - Lord + Mountainwalk

Also, I'd think about Raging Goblin. Great 1-drop for Goblin decks which, in my opinion, function best when they try to go full tribal and do it as fast as possible.

Just some thoughts.

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Posted 30 November 2017 at 19:09 in reply to #609133 on Goblin Horde

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What, exactly, are you looking for help with? Imo, if you have the Vaulthelp tag on your deck, you should give a little information on the deck, your end goal, how it has played, if you've gotten to playtest it at all, etc. Tossing a deck out there and going, "Help" is a tough thing to assist with, since we're not sure what you're trying to do. Every deck builder would build a deck differently, so if you're asking, "How would you build it?" you're going to get a ton of different answers.

Be glad to offer any advice if you can give me direction on where you'd like this deck to go.

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Posted 29 November 2017 at 20:33 as a comment on Goblin Horde

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