The Immortal Legion draf 1 EDH

by Tony1349 on 16 August 2016

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (16 cards)

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Deck at a Glance

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This deck has been viewed 1,023 times.

Mana Curve

Mana Symbol Occurrence

15216600

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for The Immortal Legion draf 1 EDH

Looks like a good strong deck idea. I feel like there are a lot of mid-late game cards (Ex: 14 cards that are 7+ cmc. That means almost 1 in every 5 cards you will not be able to play until after turn 7 assuming you never miss a land drop), so be careful there. Try and limit the number of cards like that. I find that generating small but effective advantage per card but over the whole course of the game with some big hitters to close the end game out works more effectively.

Things i don't like:
behold the beyond: A huge effect but completely useless except in the very late game when you have nothing left. or are looking for a combo to end the game. More smaller draw spells will filter through your deck quicker causing the same effect, but are also useless in the early game. Especially considering you're running blue.....

Medomai: it doesn't look like there are a lot of ways to create unblockable which means this is a 6 drop that will see removal immediately if they have it, and if they don't will get chump blocked for days or simply blocked and killed since its only a 4/4.

A few other things that don't seem to quite pull their weight, but those are the only glaring ones.

Things that seem to be missing:
No sad bot
not enough straight up draw especially since you are running the three biggest colors for that anyways.
Not enough direct removal. Its important to have an abundance of ways of going "thats not there", especially considering you will be dealing with creatures and permanents from two players and with no removal help from your team mates because of reach. Consider cards like oblation, hero's downfall, stasis snare, Anguished unmaking, ashen rider, oblivion ring, vindicate, doomblade, or go for the throat.
and it seems to be lacking ways of making more zombie tokens. No ways of doubling tokens, or making more tokens when you make tokens, or anything like that.


Further review later

0
Posted 23 August 2016 at 02:27

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Additional Card ideas: Sidisi, Undead Vizier; Skythiryx, the Blight Dragon; Grave Titan; Necromancer's Covenant;

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Posted 23 August 2016 at 06:15

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OH!!! and no zombie giant that makes more zombies whenever it swings.... don't remember the name......

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Posted 23 August 2016 at 02:30

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