touketsu-ningen

5 Decks, 14 Comments, 0 Reputation

I suggest replacing the white sun's passage with lone missionary to keep the 2 mana life gain but gain a creature or survival cache for the almost same amount of life gain but in two separate instances giving ajani's pridemate two counters and drawing cards at the same time. serra's attendant is also a good option since there is a lot of life gain.

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Posted 24 October 2010 at 12:32 as a comment on cat attack

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awesome deck, I've been looking at the quest too. I'm surprised no one thought of using deep-sea kraken since you can also suspend it early on if you draw it and don't have the quest. Also surprised that no one suggested ponder as a good card for messing with you library. Since worldwake's now out you should actually put the quest in and maybe add wrexial. + 1

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Posted 08 February 2010 at 01:27 as a comment on Release The Kraken!

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problem is that you take damage when hakkon enters the grave yard so you can't deal infinite damage.
But you could use a different knight creature.

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Posted 26 August 2009 at 21:03 as a comment on grave of sorrow

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doubling season and mycoloth are definites. I like sprout swarm, supply, and thelonite hermit. In multiplayer pollenbright wings is fun to put on an opponent's creature.

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Posted 16 August 2009 at 21:20 as a comment on Saproling Horde

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main problem i see this deck having is that you have no way to give ageless entity trample. Without trample it will just get blocked by the smallest creatures your opponent has. Alternately you could use a lure effect or just put a whisper silk cloak on it and make it unblockable.

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Posted 23 July 2009 at 00:32 as a comment on Hit hard -> Gain hard -> Hit harder -> Gain Harder

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fog would work well for stalling your opponent. You also could alternately use sylvan basilisk instead of the deity.

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Posted 23 July 2009 at 00:22 as a comment on Deity's Touch

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Since you have the crumbling necropolis why not put a sedraxis specter or two in?

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Posted 23 July 2009 at 00:17 as a comment on Blightning Discarder [Standard Alara-M01]

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No siege gang commanders, goblin warstrike, or goblin gernade?

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Posted 02 July 2009 at 15:39 as a comment on goblins galore

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Awesome deck. I'm surprised that you don't have fatal attraction in the deck. That card is almost made for stuffy doll. Also what's the point of the bogarden hellkites? They don't have any synergy with stuffy doll since they can just hit a player directly.

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Posted 02 July 2009 at 15:30 as a comment on Stuffy Doll Attempt

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why don't you try using Vigor instead of phytohydra. They have the same abilities and Vigor is a 6/6 for 6 mana and phytohydra is a 1/1 for 5. Also if the opponent doesn't damage the phytohydra and just uses burn or mill then you have almost no way to win. they will just take the one damage and ignore the phytohydra. you could also use something like pyrohemia. that way you could use your mana to kill all your opponents creatures and buff your phytohydra or vigor.

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Posted 27 June 2009 at 16:24 as a comment on Working? Phytohydra

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The main problem is if someone plays something that can't be countered like banefire, volcanic fallout, or vexing shusher. The first 2 possibly flat out killing you. And in a goblin deck, the shusher is almost assured. You should put some removal in there. Boomerang only works temporarily. Otherwise it looks good. A little low on the creatures so it may be hard to win. The games will probably be long while you counter until you can win.

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Posted 04 June 2009 at 21:14 as a comment on iCounter

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another way that you could avoid burn completely is mark of asylum. it stops all non-combat damage dealt to your creature. With creatures that can only be destroyed by other creatures and you having the ability to destroy all there creatures your creatures will be almost invincible. as for win condition you could use tarfiend to devour all your creatures and destroy the opponent's hand, since teysa will leave them wide open.

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Posted 30 April 2009 at 20:46 as a comment on teysa goes infinite

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The problem with hostility is that all the tokens created by hostility will all die very easily from volcanic fallout. A good way to do that and ensure the tokens will survive wold be vigor. Not only will the tokens not die but it will discourage your opponent from even blocking the tokens in fear of making them huge.

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Posted 30 April 2009 at 20:27 as a comment on Hostility Flaming Army II

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where did you buy the cards for the deck? I can't find a Liliana Vess for sale.

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Posted 30 April 2009 at 19:52 as a comment on Liliana's Cemetary

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