TurnZero

65 Decks, 88 Comments, 11 Reputation

This is as consistent as i could make it. Obviously it is not gonna win tournaments. Unless your Irish

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Posted 23 August 2011 at 22:32 as a comment on T2 Turn 2 Win

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COW! :) ty i will edit

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Posted 20 April 2011 at 04:00 in reply to #155087 on KNOWLEDGE POOL!!!!!

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watch if the deck tucks one eldrazi you lose. so if you go that route tuck an emrakul or something in your deck so when you do the gen wave you can get your library back so you don't lose cuz they have one.

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Posted 20 April 2011 at 03:10 in reply to #154020 on Infinite Damage Turn 4 Standard!!!

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I am glad you like it.

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Posted 20 April 2011 at 03:08 in reply to #153914 on Infinite Damage Turn 4 Standard!!!

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ARMAGEDDON! What now??? JK funny but the "Mulligan rule" hasn't been explained to you or you are just really luck cuz i don't see this going off every time.

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Posted 15 April 2011 at 22:11 as a comment on 56 Land Deck!!!(60 cards total)

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????? IS that a question or some kind of malevolent statement?

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Posted 15 April 2011 at 22:03 in reply to #153417 on Shenanigans

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Thamk you I'm glad to see it catching on it requires a stubborn mindset when you play it though you want to just empty your hand attack with the bigger guys and ramp and draw as much as possible if that combo doesn't go off.

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Posted 15 April 2011 at 05:32 in reply to #153226 on Infinite Damage Turn 4 Standard!!!

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It has done just that 2 consecutive weeks at standard however the mono black infect/pump decks are killing it as well as lotus cobra ramp with harrows and the $19 fetch lands to ramp up to ridiculousness there are 2 or 3 of these where I go. I also beat the tezz decks nasty though.

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Posted 15 April 2011 at 05:27 in reply to #153439 on Infinite Damage Turn 4 Standard!!!

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Glad I could help you. Let me know how it goes.

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Posted 15 April 2011 at 05:24 in reply to #153565 on Infinite Damage Turn 4 Standard!!!

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You need 4 treasure hunts for sure and also when you mulligan you lose 1 card for each time you mulligan. In casual most people don't do this UNLESS you mulligan to find ONE CARD!!! Interesting deck tho.

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Posted 14 April 2011 at 21:33 as a comment on 56 Land Deck!!!(60 cards total)

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Alright I will try to help you here alright? Now Harabaz druid taps and makes a mana of the chosen color for each ally you control this is the key part of knowing the combo. so if i have 4 creatures he/she/it makes 4 mana as long as they all have the creature type ally which they all do. So now crab umbra untaps the druid for 3 one of which must be blue. So you tap the druid to make 4 BLUE mana and untap for 3 of it so that leaves 1 sitting there and you tap again creating 4 more giving you 5 you untap for 3 which leaves you 2 over and over. you just say how much you want to make and of which color(s) but once you have however much mana you want from the druid you create REd mana and cast Fireball for whatever amount of damage you paid for at their face. Fireball does one damage for each mana you put into it after the first mana. If you play with more people it can kill all of them at once cuz fireball also says you may pay 1 extra of ANY color to add another target. bear in mind tho it divides the damage evenly. if you want any part explained better or if your confused ask and I will gladly help.

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Posted 14 April 2011 at 21:28 in reply to #153395 on Infinite Damage Turn 4 Standard!!!

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yes it's funny when this happens and you drop the draw guy. Sea gate loremaster then next turn if you draw a second umbra you have infinite draw as well as infinite mana so drop your deck and 4 fireballs on turn 5 potentially though this is rare that the draw guy and the druid both survive to turn 5 and I get double umbra. But funny nonetheless.

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Posted 14 April 2011 at 03:20 in reply to #153198 on Infinite Damage Turn 4 Standard!!!

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Once again TY I hope that you and others reading this will take the time to click on my screenname and find my mono-blue "Shenanigans" deck and tel me what you think

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Posted 13 April 2011 at 21:50 in reply to #152939 on Infinite Damage Turn 4 Standard!!!

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Ty I am glad that you now understand it. It would be awesome if you could check out some of my other decks.

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Posted 13 April 2011 at 13:12 in reply to #152858 on Infinite Damage Turn 4 Standard!!!

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NO! you produce a crap ton of blue with excess blue so as to untap again and produce red with one tap giving you your red so it produces 4 mana untaps for 3 correct. produce in groups of 4 mind you: u,u,u,r,u,u,u,r,u,u,u,r as many times as necessary.

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Posted 13 April 2011 at 05:08 in reply to #152727 on Infinite Damage Turn 4 Standard!!!

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very good! I am more than likely keeping the deck as is for now but sideboard suggestions are very welcome. Though your depths suggestion might make it past my stubborness.

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Posted 13 April 2011 at 01:57 in reply to #152651 on Infinite Damage Turn 4 Standard!!!

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I am glad you like it.

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Posted 12 April 2011 at 22:54 in reply to #152618 on Infinite Damage Turn 4 Standard!!!

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Oh black kill decks slow this down I never claimed it was unbeatable the thing is its hard to keep this deck down it has so many creatures in it that I just keep dropping them i'm unfazed by you killing A creature it's things like I donn't know white with day that finish this thing. that's why asceticsm in here is to stop the day from wiping my whole field which will make them ? whether or not to play it and it also stops my creatures from being targeted :p

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Posted 12 April 2011 at 21:34 in reply to #152594 on Infinite Damage Turn 4 Standard!!!

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Most definitely it is different I love this suggestion the best. but then i might actually have to splash some mountains in and i can't affor the good fetch lands so this could become problamatic though if i get a hold of some it's on!

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Posted 12 April 2011 at 21:22 in reply to #152542 on Infinite Damage Turn 4 Standard!!!

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yes I like the way you think those are definite sideboard options.

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Posted 12 April 2011 at 21:19 in reply to #152506 on Infinite Damage Turn 4 Standard!!!

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