Vandheer

77 Decks, 108 Comments, 34 Reputation

No problem Ben. I did recently edit my reply adding the last bit about lands. I wanted to point that part of my comment out to you as being you replied so fast I'm not sure you saw my reply before or after I added that bit. ^^;

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Posted 24 July 2013 at 17:59 in reply to #382190 on **Dragon's Breath**

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Dragonstorm is a great card for any dragon deck but I'm not sure your deck will be able to cast it often enough for it to be useful because of its high cost of 9 Mana. Dragon decks that use Dragonstom often build their entire deck around the spell, pumping their decks with cards like Rite of Flame, Dark Ritual, Infernal Punge, anything that they can cast while getting quick mana to make use of the storm effect on Dragonstorm. This allows them to go from 3-5 mana to 9 mana while having plaid 2-3 spells allowing them to cast Dragonstorm and get 2-3 dragons out. To help along they will likely use Demonic Tutor/Demonic Mentor to find key cards in their deck and/or card advantage like Brow Beat paired with early game removal to hold the fort down long enough to cast either a game winning Dragon early into the game or Dragonstorm.

Now Voracious Dragon is a nifty 5 drop but requires goblins to do some real damage. You do have some goblin token generation but I don't think its enough for your deck to run Voracious Dragon. I would suggest swapping out Voracious Dragon for Scourge of Valkas. Both dragons are similar (same mana cost, power/toughness, flying effect, and dealing damage when they come into play) but Scourge of Valkas deals damage equal to the amount of dragons in play when he comes into play and when any other dragon comes into play. This effect is particularly helpful for your deck as it turns your low drop dragons into a burn spell along with the dragon itself. This Effect also combos well with your Dragonmaster Outcast. If possible I may even suggest more then 1 Scourge of Valkas for your deck because of how helpful the effect is even with only 2 dragons in play!

In taking out Voracious Dragon I'd question the effectiveness of Dragon Fodder and Goblin Rally as they become chump blockers that most likely won't kill off any of your opponents creatures. I'd suggest replacing Dragon Fodder and Goblin Rally with either burn/removal spells to help with your early game, tutor spells to help you find your dragons to answer threats, or just more dragons.

Lastly, I suggest removing Evolving Wilds for any other dual colored land that works with your deck. Perhaps Rakdos Guildgate or Savage Lands (or any other dual colored land that fits your liking/budget)? Even though both come into play tap the land Evolving Wilds finds also comes into play tapped. In addition Evolving Wilds makes it slightly less likely your deck will draw lands that you want to draw to play your high cost Dragons. Playing a Evolving Wilds is essentially playing 1 land tapped at the cost playing 2 lands.

Hope my input helped. ^^

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Posted 24 July 2013 at 17:47 as a comment on **Dragon's Breath**

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It seems to me you'd be good with commander decks. :P

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Posted 17 July 2013 at 22:24 as a comment on My first deck

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i know there are clear sleeves idk if channel fireball has em tho

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Posted 17 July 2013 at 22:24 in reply to #379206 on Requested Werewolf Deck

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Not quite. Let me give an example. You take the checklist and check off Huntmaster Of The Fells. You put the checklist card in the sleeve and Huntmaster Of The Fells outside of the deck. You draw the checklist version of Huntmaster Of The Fells and play him for 4 mana. Then you put the checklist Huntmaster aside with the sleeve and replace it with Huntmaster Of The Fells without the sleeve. x]

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Posted 17 July 2013 at 22:07 in reply to #379206 on Requested Werewolf Deck

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Oh? Nothing should cost a lot of mana? Reply to my post down there specifying exactly what you mean. x]

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Posted 17 July 2013 at 22:02 in reply to #379429 on NEED HELP, Return from Grave

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I think the deck could possibly use more defining. First define the goal of the deck, does it want to bring back large game winning creatures from the grave or does it want to have all the creatures just not stay dead? I do think there is some overlap between the two but with Animate Dead in there it starts to become more like the Graveborn premium deck. If you want to bring back large creatures from the grave to cheat them into play perhaps more cards with Animate Dead effects like Dread Return, Reanimate. Also regardless of which route you take id opt for Buried Alive over Entomb. What makes Entomb nice though is it doesn't specify creature so you can get spells with flashback into your grave and play them that way, otherwise Burried alive gets you 3 creatures in the grave for 3 mana.

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Posted 17 July 2013 at 22:01 as a comment on NEED HELP, Return from Grave

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I'll have a look at your deck and tell you what I think. ^^

You can still see the night side. :o You put the checklist card in the sleeve and then play the checklist card for the appropriate mana. Once the checklist card is in play you replace it with the appropriate flip card you have outside of your deck that is outside of a sleeve. That way flipping the card is easy and you don't have to take anything out of any sleeves. Your magnet idea sounds interesting but sounds very bulky. x]

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Posted 17 July 2013 at 21:52 in reply to #379206 on Requested Werewolf Deck

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Your overlooking the entire deck Dragon. x] He gets It That Betrays in the graveyard with Buried Alive and brings it back with Animate Dead.

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Posted 17 July 2013 at 21:51 in reply to #379429 on NEED HELP, Return from Grave

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Yeah, you can put in whatever deck you want to put in. If you want to share them with a few people you have to go the the deck and do to the deck settings (which is on the right side of the main deck list) and make sure its unlisted and then share the link(s) with your friends and then they can comment on the deck like we are but it isn't listed in the searches. If you want everyone to be able to see and comment your deck then make sure its set on public.

Design a sleeve for the card? Not sure if you can do that or how you'd go abouts doing it because revealing the back side of the card lets whoever has the deck know whats coming up next and whats where when they suffle so long as they can see the back of the card. I did a bit of digging for your though and found this video discussing double faced card rulings you may want to have a look at. http://www.youtube.com/watch?v=RGIuC6J29tM The judge talks about using checklist cards as placeholders in the deck which could be a possibility for you and your boyfriend. I took the liberty of finding them on channel fireball for you and looking at whats in this deck. You would need13 Innistrad placeholders and 6 Dark Ascension placeholders. So instead of putting the flip card in the sleeve you use the placeholder with the card names checked off so you both know which cards he has in his hand. Does that make sense? I'll provide the links to these bellow.

~ Innistrad: http://store.channelfireball.com/catalog/magic_singles-innistrad_block-innistrad/innistrad_checklist_card/70725
~ Dark Ascension: http://store.channelfireball.com/catalog/magic_singles-innistrad_block-dark_ascension/dark_ascension_checklist_card/85942

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Posted 17 July 2013 at 21:14 in reply to #379206 on Requested Werewolf Deck

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Yes he will need to take the card out of the sleeve and flip it every time it transforms. bit of a pain but its not to bad once you get used to it. Just be sure not to shuffle them back into the deck while they are transformed. :P

They don't make all color boxes unfortunately. But very nice choices for sleeves and box. Friend of mine actually has the same ones for his Green Elf deck.

If you post any deck and want my feedback let me know. Or if you want a deck built for that matter let me know. x] I am fond of deck building and enjoy a challenge despite my being a casual player.

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Posted 17 July 2013 at 20:42 in reply to #379206 on Requested Werewolf Deck

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Great. ^^ I hope it all works out well. Did you opt for sleeves as-well?

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Posted 17 July 2013 at 20:01 in reply to #379206 on Requested Werewolf Deck

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Nifty deck idea. First thing i thought of when looking at the deck list is cards with Dredge. Golgari Grave-Troll is amazing if you have creatures in your graveyard and Golgari Brownscale would combo with Lotleth Troll. Nether Traitor is pretty nifty with shadow, haste, its low mana cost, and its effect. Masked Admirers can return from your graveyard to your hand whenever you play a creature. And then Sheoldred, Whispering One is also great with graveyards though a bit pricy for this deck especially if your only running 20 lands. That said with Animate Dead in your deck you may want more large creatures that would end games to cast Animate dead on. As it is now I wouldn't target any of your creatures with Animate Dead if i was you.

You may also want to consider Blood Artist if you plan on having creatures dying often. Other then that look into Dredge, Persist, Undying, and perhaps Scavange. :o

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Posted 17 July 2013 at 17:24 as a comment on NEED HELP, Return from Grave

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Oh, while you don't need to read the How To Play bit, do read the deck description Sally. :o

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Posted 17 July 2013 at 17:02 as a comment on Requested Werewolf Deck

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If you'd like any changes to the deck for personal or budget reasons Sally let me know. ^^

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Posted 17 July 2013 at 16:34 as a comment on Requested Werewolf Deck

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Oh its my pleasure Sally. ^^ Heres the link to the deck. http://www.mtgvault.com/vandheer/decks/requested-werewolf-deck/ I'm not sure if your boyfriend uses this site or not... so for now you can only find the deck through the link I'm giving you in this reply. For now no one will be able to find the deck through searches and it can only be accessed through the link.

Along with the deck I included description for you of the prices along with suggestions and a section for how to play the deck. I did also include a sideboard with the deck but if your a casual player a side board doesn't matter too much. In competitive games you can only legally have 15 cards to swap out with cards in your deck in-between games. Over time it has gained the name of sideboard as it sits to the side doing nothing unless you choose to make use of it. In competitive magic it is helpful if you find yourself against a deck your deck is normally weak to.

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Posted 17 July 2013 at 16:33 in reply to #378573 on Full Moon Wolf Run

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Hello Sally and thank you for the comment on my deck. Your boyfriend has good taste in enjoying werewolves. As a creature type they are fun to play and lore wise they are equally as interesting. As for your replicating this deck or another werewolf deck for him, what does your budget look like? If you can reply me that I can see what I can do about making a version of this deck that is within your budget. Also, do you know if he will want a sideboard as well?

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Posted 17 July 2013 at 00:10 in reply to #378573 on Full Moon Wolf Run

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I don't have much experience in playing Mill but did enjoy your deck very much. That said heres my two cents to help out in making this deck only better.

For starters I suggest swapping out your 4 Mind Sculpt for 4 Mind Sculpt for 4 Breaking // Entering. For the same amount of mana, Breaking will mill 1 more card from the opponents deck. If you decide to splash some Red (which is easy with dual colored lands) you can also make use of Entering giving you another creature to fend of your opponent with, be it one of your own or one of your opponents fatties you Milled. This change will also help you keep your deck in standard for when M13 rotates out as Mind Sculpt is not in M14.

A few people above suggested more control and more Milling so perhaps Psychic Strike? Counter target spell is a good deal as its blues source of removal, and is more solid removal then Unsummon which returns to the owners hand. The kicker of Psychic Strike over other counter spells is simply that it mills for 2. ^^ In the slot of Unsummon you can also opt for a little bit of flexibility with Far // Away. Far basically being Unsummon for 1 extra land and Away being extra removal topped off with a reasonable Fuse cost.

While most likely not a competitive option but more so for casual play (depending on the playgroup you play with and the speed of your deck) perhaps Lord of the Void could be a viable option. As a 7/7 flyer he's already a large threat. Once you hit with him you exile mill for 7 and get bring one of the milled creature cards into play under your control. ^^

I do like Duskmantle Guildmage as a sideboard option for your deck. I see its first ability as a tad pricy considering you need to mil before hand. It does work well with Dimir Cypher mill cards however since Cypher requires you damaging the opponent to then activate the Mill effect of the cyphered spell and then deal damage with Duskmantle. As for Duskmantle's second ability, 4 to mil 2 cards isn't bad while top decking i suppose, especially how you can stack it if you have 8+ mana which does seem possible with your deck. All that said if your going to consider Duskmantle Guildmage then you may as well as also look into Millstone. While not a creature it mills the same amount of cards and Duskmantle secondary effect for a lesser more flexible mana cost. While the mill isn't stackable it is a more realistic cost to play throughout the game rather then only when you have 4+ mana open. It also allows you to be flexible with your instants now that I think about it... end your turn with Millstone in play untaped and Psychic Strike in hand and let your opponent take their turn with the option to counter a spell and get off some Mill, or just Mill them for 2 mana at the end of their turn.

Being I'm a combo player Ill leave you off with some funny little potential combos. Being your running Realmwright
you can make your lands additionally whatever color deck your opponent has and run Nightveil Specter enabling you to cast their spells Nightveil Specter pills for you. While the mill is slow it could work decently with Cypher mill effects. Then theres Strionic Resonator (a real gem for combo players :3) that can combo with Mirko Vosk and perhaps Crypt Ghast if you have enough swaps. What makes Strionic Resonator interesting with Mill however is that it can also double effects activated from Cypher. In addition, it also combos with Lord of the Void, Nightveil Specter, Duskmantle Guildmage, and I believe Elite Arcanist. ;o

Hope my comments helped. ^^

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Posted 12 July 2013 at 18:47 as a comment on greatest dimir mill

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Thank you for the comment splode however id prefer this to be a beatdown deck over an evasive one thus excluding Cloudfin Raptor (and Elusive Krasis) from main deck and have included this in the deck desctiption. As for Adaptive one, you need to look at him from the prospective of the ability Evolve and the structure of the deck itself.

With Evolve in mind you need 2 things; 1 the creatures with Evolve and 2 the creatures stronger then the evolve creatures to trigger evolve and determine how big the Evolve creatures can become. This deck impaticular has 10 Evolve creatures and 12 creatures to trigger evolve (excluding the birds of paradise because they aren't strong enough to trigger evolve without Master Biomancer and also excluding Adaptive Snapjaw being he has evolve too). Being this is a beatdown deck I'd want my creatures to be non evasive and quite large and being my mana curve goes up pretty high and requires a lot of dual colors the mana fixing/advantage from Birds of Paradise is more needed then running Adaptive One or Cloudfin Raptor. I could run either of them in place of Gyre Sage but she is useful for mana advantage and for the synergy with Experiment Kraj + Guilder Bairn.

Hope that answered your question. ^^

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Posted 17 February 2013 at 06:28 in reply to #324146 on Progress of Evolution

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Nice layout for your Werewolves and interesting use of Ghor-Clan Rampager in here though I'm not sure its the most effective use. Additionally Blasphemous Act's role in the deck seems odd as it is a full board wipe and will likely leave you in a top decking situation. If your looking to deal with tokens or just large amounts of creatures perhaps consider Bonfire of the Damned or Mizzium Mortars.

Hope my comments helped you in creating this deck! If you have time and would be interested in checking out something a bit different feel free have a look at my new deck. I'm looking for comments and feedback to fine-tune it a bit. Heres the link. :D --> http://www.mtgvault.com/vandheer/decks/progress-of-evolution/

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Posted 14 February 2013 at 00:12 as a comment on Werewolves [Standard]

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