Vandheer

77 Decks, 108 Comments, 34 Reputation

Hello again everyone, I am looking for further feedback to resolve land issues and ensuring I have enough mana generation/card advantage to keep this deck going. I have changed my trail of thought due to no other effective route of mana fixing and believe I will be adding 4 Breeding Pools to this deck. In addition I will be removing Inexorable Tide because though it is a nice utility for the deck to have it is overpriced and comes into play to late in the game to be effective. In addition I may also move Simic Charm to the sideboard as an optional utility to make whatever fixer chosen more accessible.

So the question is what to replace it (or them) with? I have found myself torn between some high rewarding mana ramp like Explosive Vegetation, Hunting Wilds, or card advantage like Soul's Majesty, Tezzeret's Gambit or even a mix of the two with Urban Evolution. On one hand I feel the mana ramp will help me beat my opponent to some drops while on the other hand I feel the deck doesn't need to race with mana rather play more creatures to pump Gyre sage while drawing mana to play...

So to you, the viewer(s), what would you replace Inexorable Tide or even Simic Charm with?

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Posted 12 February 2013 at 06:17 as a comment on Progress of Evolution

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Thanks for the comment Sprice. ^^ Wasn't expecting any more comments at this point but its much appreciated. I am looking into some sort of mana fixer for this deck and though I'd love a playlet of Breeding Pool its about $60 for a full playset and Flooded Grove only costs more. :( Yavimaya Coast is a more friendly option coming in at about $32 for a playlet but will damage my health in exchange for the mana which would hurt me more then trying to fix mana against aggressive decks. All that in mind I may have to run Seaside Citadel or Simic Guildgate because there aren't as many options in dual colored lands for opposing colors such as Blue/Green.

As for Elusive Krasis he is sideboarded because I prefer an aggressive beatdown deck over the Elusiveness of Elusive Krasis. However he is still an option to deal with faster passed decks. ^^

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Posted 11 February 2013 at 02:17 in reply to #322654 on Progress of Evolution

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Understandable, I'm not suggesting you get every gate land but to consider swapping some if you were to add Homing Sliver. ^^

Also word of advice, while mtg salvation does have a price evaluation they are not always 100% accurate as prices vary by what site you plan to order from. I personally use ChannelFireball as they have fair prices and discounts for large orders.

Hope the deck works out for you thought mate! I'll check back now and then this upcoming week if you have any questions or tweaks your thinking about making.

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Posted 09 February 2013 at 07:00 in reply to #322429 on Slivers (Serious)

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Looking much better now ahelmer. For you card drawing there are no Slivers that tap for card draw but paired with unblockable Synapse Sliver is pretty effective. Or you can take out 3 Frenzy Sliver and replace him with 3 Homing Sliver which isn't exactly card draw but lets you swap slivers for the slivers you need without having Sliver Overlord out. Course to do this you'd need to change your lands from Orzhov Guildgate and Golgari Guildgate to Boros Guildgate and Gruul Guildgate. Which reminds me, do be careful with all those lands that come into play tapped. While they are nifty and cheep you don't want them to slow you down to much.

As for the Gemhides, when you have 4 out at one time all creatures will not tap for 4 mana but will instead have 4 abilities on them that read the same way, each of the 4 abilities tapping for 1 mana of any color each. Since you can only tap to activate one ability at a time It sadly will only produce 1 mana of your chosen color.

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Posted 09 February 2013 at 02:35 as a comment on Slivers (Serious)

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In my reply above i mean 3 Ætherize and 4 Voidslime* >_<

My bad there, idk how that was messed up.

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Posted 08 February 2013 at 00:40 in reply to #322116 on Progress of Evolution

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Ok, now were starting to make some progress but you'll need to utilize a tough part of deck building called tailoring. Tailoring is the art of examining your deck and figuring out what is and isn't worth it. You'll also need to examine deck efficiency which is how consistently the deck plays and how easily it can play early and mid game key cards needed to win.

To show you the best example of this we'll need to take a look at Shadow Sliver. He/She efficiently makes all your creatures unblockable and is an impressive effect but contradicts with Hunter Sliver who allows you to hand pick what your opponent blocks with. Provoke works great in a beatdown type deck where you want to make your creatures stronger then all your enemies creatures but just doesn't have a place in an evasive unblockable deck where you want to sneak in damage anywhere you can. As such I'd suggest cutting the red slivers (not Sliver Overlord) from your deck unless you wanted a more aggressive beaf up your creatures and overpower your enemy deck.

Additionally id move Root Sliver and Harmonic Sliver to your sideboard (sideboards contain 15 cards and can be used to edit your deck between fights) because they are answers to very specific decks and you shouldn't need them in your main deck unless you know your fighting a counter deck or a deck with enchantments and artifacts that will harm your plan to winning.

As for your lands, Jack does have a good point that dual colored lands are the most effective way to go but they her very pricy and are not the only option you have. Jack also makes good point about having a 60 card deck though I'm not sure yet 20 lands will be enough. Id suggest aiming for a 60 card deck with 24 lands for now. Once the deck is put together at 60 cards you and the rest of us can go back to look at the mana curve (how many low cost vs high cost spells you have) to figure out if we can cut lands out to give you more room for other spells.

Going forward can you please change your deck description or post a reply to your own deck stating what type of deck your aiming for, if theres any slivers you have a particular liking for you want to use regardless, if your on a budget to build this deck, and anything else you believe would be helpful for us to help you make this deck happen? :D

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Posted 07 February 2013 at 23:51 as a comment on Slivers (Serious)

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Oh boy a Sliver deck. :o My first advice would be to go with the "main" color (most common color) in the deck being Green. Green is essential in 5 color decks as it lets you find the lands you need to enable playing all the other colors. I would also highly, highly suggest Sliver Overlord as he starts strong as a 7/7 and lets you pull the exact slivers you want from your deck to come out and party!

Then id also suggest evaluating your early, mid, and endgame. With Slivers you have a unique control over what route to take to winning. Early game it would be smart to make sure you have ways to stabilize all 5 colors of mana to lead you to the mid game. Gemhide Sliver, Multicolor Lands, and maybe even spells to let you get more lands are all key here.

For mid game you'd want a clear definition as to how you want to win evasive damage (shadow, flying, unblockable) beatdown (+1/+1, first strike, trample) hoard (tokens, low mana) and so on or even a hybrid of more then 1 option. :o Whichever you decide you want will determine the other slivers needed to compose your deck and the colors you'll need majority of to achieve this. Keep in mind that you will also want enough of each effect to be able to play consistently each game.

Finally for endgame you'll want a few slivers that will dominate the board while playing along with your selected win plan to make the final push to the win. These will likely cost more mana and should be potent enough to end the game fast.

I hope all that helped! ^^ I'll check back to followup on your progress as I'm interested to see where this goes. If you have time and would be interested in something a bit different feel free to check out my new deck. I'm looking for comments and feedback to fine-tune it a bit. Heres the link. :D --> http://www.mtgvault.com/vandheer/decks/progress-of-evolution/

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Posted 07 February 2013 at 21:51 as a comment on Slivers (Serious)

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For future viewers, in the main deck I swapped out the following cards: 2 Unexpected Results for 2 Simic Charm and then 2 Gavony Township for 2 Alchemists Refuge. In the sideboard I took out a few cards not mentioned in any of the above comments for 3 Crocanura, 3 Ætherize, and 4 Ætherize.

Keep up the comments everyone. ;) Thank you everyone again for the comments so far and thank you in advance for any further comments. :3

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Posted 07 February 2013 at 20:19 as a comment on Progress of Evolution

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No Problem Mikae. Glad to have helped on your deck. Thank you for checking out my deck as-well, I have made the changes and will try for a few more rounds of edits before its finalized. And the normal card import is bugged at the moment but the bulk card import does work just fine.

I've been playing magic off an on for about 7-9 years(ish... give or take) casually with a circle of friends. I can be a bit of a perfectionist though so I do tend to study the cards more then i should. ^^;

At any rate best of luck with your Golgari shenanigans! :D Make them cry for mercy. lol

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Posted 07 February 2013 at 06:02 in reply to #321989 on Golgari Wave

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Thank you for coming over to comment on the deck Sunny. It makes me happy that you appreciate Experiment Kraj in the deck as the potential he holds alone makes me smile that crazy Simic smile. I can agree with you on the topic of Gavony Township (aka Groovy Township) and how it isn't reliable enough without the white mana and I am looking into a way to fix that. In what play testing I could do through this site, not having the right mana hasn't screwed over a terrible amount of my draws just yet but I will look into some more affordable dual colored mana.

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Posted 07 February 2013 at 04:36 in reply to #322021 on Progress of Evolution

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Thank you for coming over to comment on my beck mikael. Is tightly planned a good thing or a bad thing to you? The overall idea of the deck is a bit one track Ramp, Buff/Card Advantage, Smash more then whoever I'm playing can handle. However it does so in a way that if whoever I'm fighting can't get their own footing in their own plan that I will overpower them though sheer numbers.

Believe it or not the mana ramp helps this deck function with the high 4 mana curve + activated abilities mostly because Gyre Sage. Turn 3-4 ill have about 3-4 lands out and either a Birds of Paradise or a Gyre Sage with 2 +1/+1 counters on her allowing her to taps for 2 green mana. As the game goes on if she isn't answered only build up more mana ramp.

My reason for having Elusive Krasis in the sideboard is i prefer beatdown over an evasive offense. With him sideboarded if i find I'm against a faster pace deck then I'd like to be up against I'd swap him in and make the deck play faster around him.

Typically my answer would be Birds of Paradise boosted with +1/+1 counters or even paired with Wolfir Silverheart to make it a 4/5. Worse case scenario I'd likely try to keep my enemy on the defense instead of allowing them the offense forcing them to block with their fliers. Having more answers to fliers is a good point... perhaps Crocanura... It's def worth looking into to say the least.

Good call in taking out Unexpected Results for creature protection. The Unexpected Results though flavorful doesn't have offer enough kick in the deck that it needs from its non creature spells.

Going forward I will alter the sideboard and the main board, so thank you very much for your feedback.

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Posted 07 February 2013 at 04:25 in reply to #321997 on Progress of Evolution

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Budget varies person to person. ^^

Thank you for your input about Gavony Township, it is there mainly as way to guarantee at least 1 +1/+1 counter on everything I have out though your right it isn't quite as effective without any real white mana. I'm looking into either throwing in dual colored mana that is green/white in place of some forests or some blue/white in place of some islands. Or I may even replace the township with a more color friendly land to bolster my +1/+1 counters.

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Posted 07 February 2013 at 04:12 in reply to #321898 on Progress of Evolution

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Now that I think about it you can avoid having 3 Corpsejack and 3 Deadbridge by taking out one of each and putting in another 2 Jarad's Orders so that you can have 4 of them to use to search for stuff to add to your deck and your grave. ;3

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Posted 06 February 2013 at 23:22 as a comment on Golgari Wave

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Its an interesting Deck idea, however it seems more like combo that then leads into control to me since you need Illusionist's Bracers, Gilded Lotus, and Captain of the Mists for infinite mana or Illusionist's Bracers and Captain of the Mists for infinite tapping. If your aiming for Standard some side boarded counters spells may help as board wipes and spells to kill your creatures will hurt.

Hope my input helps! If you have time and would be interested in something different feel free to check out my new deck. I'm looking for comments and feedback to fine-tune it a bit. Heres the link. :D --> http://www.mtgvault.com/vandheer/decks/progress-of-evolution/

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Posted 06 February 2013 at 22:08 as a comment on Simic Control Hell

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So only M13 and cards from Return to Ravnica that fit into the Golgari Guild? Also would you mind cards from Gatecrash in your deck? Never the less its good to hear you know exactly what your looking for. Lucky for you M13 has an epic win card when paired with Scavenge and Corpsejack Menace...Primordial Hydra. :3 Its a hydra that comes into play with X (X is determined by the amount of mana you played it for) +1/+1 counters and doubles its +1/+1 counters each turn it stays in play. While in play with Corpsejack Menace it would multiply its +1/+1 counters each turn! Along with this you can constantly use Scavenge to keep pumping the counters on your Primordial Hydras.

Now with the rest of the deck I'd advise you tailor its efficiency and look at the usefulness of each card along with the costs of Scavenge. For example, Slitherhead is highly efficient as a fast 1 mana drop as a 1/1 with a scavenge cost of 0 while Drudge Beetle is a fast 2 mana drop that is a 2/2 but its downfall its how its scavenge is costed at 6 mana for only 2 +1/+1 counters. Its slight reasons like these that will impact my following suggestions of cards to remove that I will list bellow. I will put the name of the card(s) I'd remove first (with the quantity if needed) followed by an arrow (->) and what id replace the removed card with with an explanation if needed.

Creatures:
Drudge Beetle x4 -> Deadly Recluse x4 (reach and deathtouch for 2 mana) or Experiment One x4 (works well with +1/+1 counters and Evolve)
Daggerdrome Imp x2 + Wild Beastmaster + Korozda Guildmage -> Primordial Hydra x4
Vampire Nighthawk x2 -> Dreg Mangler x2
Acidic Slime -> Deadbridge Goliath
Sluiceway Scorpion ->Deadbridge Goliath
Vampire Nighthawk x1 -> Corpsejack Menace
Desecration Demon -> Corpsejack Menace
Vampire Nighthawk x1 -> Necropolis Regent (an epic and fun card though high mana and requirement for black mana)

Other:
Ultimate Price x4 -> Grisly Salvage x4 (lets you search for what you need in your hand while filling grave with scavenge)
Rites of Reaping + Golgari Charm -> Jarad's Orders x2 (Get a Hydra or Corpsejack in hand and Jarad in grave to bring back)

With my proposed edits the deck would have access to plenty of low mana stallers that would bide time to lead into one of the Hydras and then start to pump it with scavenge. While less deathtouch, scavenge and no lifelink it gains consistency in play with higher amounts of key cards and use of Grisly Salvange + Jarad's orders to find what your looking for. The deck itself becomes very aggressive as you'll want to play and attack fast (hence the 4 Dreg Manglers). The deck could benefit from Rancor as a constant source of trample or perhaps some way to get Hexproof depending what decks you may be fighting. The deck could also benefit from Deathrite Shaman but being there aren't many self mil cards and how he may be expensive I excluded him from my suggestions.

Please keep in mind though my suggestions may make your deck more consistent and efficient this is YOUR deck and YOU can put it together however you please. ^^

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Posted 06 February 2013 at 10:23 in reply to #321730 on Golgari Wave

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Not a bad broad start to making a Simic deck. Few questions though for myself and others to be able to better comment on your deck. First, are you trying to make the deck with only Gatecrash cards? And second, are there any must have cards that you want to utilize in this deck?

That said, Simic are tricky to build a deck with because you have to pay attention to the power and toughness of all of your creatures and want to make sure your able to keep playing stronger creatures to be able to continue evolving your creatures. With that in mind creatures like your Crocanura fill nifty spots in the deck as they can be played after Adaptive Snapjaw and trigger evolve on Snapjaw, or you can go about it the other way around. Since you seem to be working with just gatecrash cards i suggest adding more Elusive Krasis as his 4 toughness and trigger many evolves while his 0 power allow evolves easily triggered on him, in addition he's unblockable. Since your mana curve is lower I'd advise against adding Gyre Sage and instead take out the Metropolis Sprite and Greenside watcher for more Experiment One. In addition you'll want more Zameck Guildmage to make use of moving all these +1/+1 counters about and keep a good card advantage. With so many evolve creatures you may even want to run Ooze Flux as you can make countless ooze by sacking your counters then having an ooze that triggers evolve on all your creatures allowing for an endless Ooze army!

I know its a lot to take in, Simic can be tricky like that but I do hope my input helped! If you have time and would be interested in looking into another Simic deck feel free to check out mine. I'm looking for comments and feedback to fine-tune it a bit and I'd enjoy your feedback. Heres the link. :D --> http://www.mtgvault.com/vandheer/decks/progress-of-evolution/

And by the way, in your description you say this is your first Blue/White deck. Simic is Blue/Green mate, might want to change that. ^^

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Posted 05 February 2013 at 23:40 as a comment on Defenders of Simic

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LOL! Simply epic deck, pushing the rules of EDH with Relentless Rats. It makes me happy to see a deck list like this. Perhaps throw in an Ogre Slumlord for more epic rat plague shenanigans.

While it wasn't much I do hope my input helped! If you have time and would be interested in checking out something different check out my new deck, I'm looking for comments and feedback to fine-tune it a bit. Heres the link. :D --> http://www.mtgvault.com/vandheer/decks/progress-of-evolution/

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Posted 05 February 2013 at 23:14 as a comment on Relentless Rats EDH

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Looking like an epic EDH deck! I'm not sure about Phyrexian Hulk or Hexplate Golem, both are to vanilla and underwhelming as if you were to find them with Mayael in the top 5 cards of your deck you'd pick any other 5+ power card over either of them. I do however highly suggest looking over the added cards from Gatecrash like Sylvan Primordial, Guruul Ragebeast, Borborygmos Enraged, and Skarrg Goliath they offer a nifty mechanics while the sheer size and power this deck wants. In addition there are epic spells such as Clan Defiance and Signal the Clans. Heres a link to them for ya so you can look through yourself. --> http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/gatecrash/cig#

Also, Deadly Recluse seems underwhelming as his purpose is to trade him with an enemies creature. Perhaps a more potent spider to eat more of your enemies flyers like Silklash Spider or just skip right to Sylvan Primordial. ;3

Hope my input helped! If you have time and would be interested I'm something different check out my new deck, I'm looking for comments and feedback to fine-tune it a bit. Heres the link. :D --> http://www.mtgvault.com/vandheer/decks/progress-of-evolution/

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Posted 05 February 2013 at 23:10 as a comment on Naya EDH

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The new Boros mechanic rocked the prerelease hard, and will continue to rock the house in low curve aggressive decks. That said I don't think you have enough high impact Green to support splashing green alongside your Boros. I think you should instead spend the slots to focus on key Battalion cards (Firemane Avenger, Frontline Medic, Legion Loyalist, Boros Elite) to guarantee their hitting the field in majority of games and working in tangent with one another. I also believe you should work to cut out Five Fire Alarm and Madcap Skills. There are more potent removal then both. Id suggest Lightning Helix and Ajani Vengeant but it seems your aiming for a standard format Deck more so then modern.

Hope my input helped! If you have time and would be interested I'm something different check out my new deck, I'm looking for comments and feedback to fine-tune it a bit. Heres the link. :D --> http://www.mtgvault.com/vandheer/decks/progress-of-evolution/

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Posted 05 February 2013 at 22:50 as a comment on War Naya

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While I believe the Golgari are a high impact guild your current setup is very broad and you should work on fine tuning it. Ideally there are 2 paths to go with Golgari, either you can get the full use out of The Lich Lord and all his friends by having a deck biased around milling yourself. Decks like these have a particularly slow start but using cards like mulch and Jarad's orders you can fill your grave fast to pump up your field to then Punish enemies fast. On the other hand theres the route getting full use of Corpsejack Menace and his doubling +1/+1 counters. Utilizing him alongside Scavenge, Predator Ooze, and Champion of Lambholt you can quickly gain advantage and devour your enemies life total.

Hope my input helps along your way of making a brilliant Golgari deck! If you have time and would be interested I'm something different check out my new deck, I'm looking for comments and feedback to fine-tune it a bit. Heres the link. :D --> http://www.mtgvault.com/vandheer/decks/progress-of-evolution/

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Posted 05 February 2013 at 22:33 as a comment on Golgari Wave

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