Vandheer

77 Decks, 108 Comments, 34 Reputation

I'm not totally sure what's going on with the colors of this deck, commander decks can usually only have their colors in them so the black in here seems out of place.

That said, Gilder Bairn. He's basically an untap version of Vorel that can double counters. You should also look for more cards that can proliferate, Thrumming Bird comes to mind. Also look at the keywords Graft, Modular, and add artifact creatures to the deck list.

Speaking of Graft, Cytoplast Root-Kin is a great addition and is technically uncommon with its printing in modern masters.

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Posted 09 May 2019 at 23:57 as a comment on Proliferate Uncommon Commander

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Perhaps Wolfcaller's Howl? ^^ Potential for wolves each enemies turn. Also Since Tolsimir looks for entering the battlefield as opposed to casting flicker effects like Restoration Angel could do wonders in this deck. Flickering Skalla Wolf or Spirit of the Hunt seems like a good deal to me.

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Posted 08 May 2019 at 23:52 as a comment on Tolsimir

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Interesting concept. Stillmoon Cavalier seems like an odd fit for this deck though. It does the job of being multicolored and adds a mana sink but with this deck it looks like you want value in synergy. Prized Amalgam would have better synergy with Gravecrawler and the discard idea you have going. At that point id question the value of white in your deck. You could switch to blue and add Enigma Eidolon in place of Aurora Eidolon to mil yourself (kinda like the above posts idea for faithless looting) while letting you keep your Eidolon idea.

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Posted 08 May 2019 at 23:25 as a comment on Modern Zomboys

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Any comments and feedback are welcome and would be most appreciated! This is my first commander deck after all. ^^;

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Posted 08 May 2019 at 17:59 as a comment on Kumena Untap Shenanigans (EDH)

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Very nifty. ^^ Just did a sample hand and it plays better then i expected.

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Posted 04 October 2017 at 06:24 as a comment on Jeskai Reanimator

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Nifty looking deck idea. At first I don't quite follow your choice in creature with Fatestitcher but on closer inspection i realized the combo with Jeskai Ascendancy allowing you to cast a spell draw a card, untap Fatestitcher, then tap him but untap a land and repeat. All lets you run less rituals but requires you to have those two key cards on board to function. How consistent has it worked out in your play testing?

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Posted 03 October 2017 at 16:13 as a comment on Jeskai Storm 2017

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I am not worried about you not appreciating my input Inveera. ^^ I am happy to see you have thoroughly tested your deck and have developed an opinion about most of the cards I mentioned already.

Cheers.

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Posted 04 May 2014 at 18:23 in reply to #461285 on Scry Me a River

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Lovely looking casual Scry deck. ^^ I would suggest swapping out your 3 Prescient Chimera for 3 Stormchaser Chimera. Stormchaser will let you scry more freely in addition to being able to potentially bomb your opponent in addition to being better on your mana curve. You don't have many 1 or 2 drop creatures so I would also suggest swapping out your 4 Stormcaller of Keranos for either some Omenspeaker and/or Sigiled Skink. Id also suggest replacing Spark jolt with Titan's Strength as its a very strong combat trick with Flamespeaker Adept ultimately giving your adept +5/+1 and first strike letting you take out a lot more creatures then Spark Jolt for the same mana cost. You could do similar with replacing Voyage's End with Lost in Labyrinth which would give an enemy creature -3/-0 and you Flamespeaker Adept +2/+0 and first strike for a similar effect. ^^

If you wanted to take this deck to the next level I'd suggest Prognostic Sphinx as he can scry multiple times, protect himself, and a large bulk of toughness to help defend you. He could fit into the slot of Prescient Chimera/Stormchaser Chimera. :3 Like others have said Thasa, God of the Seas would be a great fit for this deck though I also enjoy Keranos, God of Storms using Scry to better manipulate his effect. Of corse their are scry lands but it is understandable if your feeling budget issues to avoid them and the gods mentioned above.

Hope all that helps though it is a bit much. Feel free to give my deck a look as-well. Link is included bellow.
http://www.mtgvault.com/vandheer/decks/keranos-scry-feedback-needed/

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Posted 04 May 2014 at 04:51 as a comment on Scry Me a River

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How does Unexpected Results combo with Scry? o_O Id love for "Scry Results" to be a thing much more then Unexpected Results but you have to shuffle your deck as Unexpected results triggers and then you look at the top card of your deck and cast it. For Unexpected Results to be anything other then unexpected and to net you a four mana colossus whenever you want one (not when your deck gives you one) you would need to control your shuffle and move colossus to the top of your deck during that shuffle.

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Posted 07 October 2013 at 20:53 in reply to #401580 on Colossus of Mana Ramp

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Hilarious combo you have running in this deck. x] I love it!

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Posted 26 September 2013 at 20:57 as a comment on Chimera Combo Antics - FINAL -

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x] I was typing up a storm of a reply but I see you deleted your comment Ninja.

Sorry for going so off topic everyone. For more deck feedback this is a great looking deck but I'd question Stymied Hopes. Yes it lets you scry and counter for 2 mana but it isn't a hard counter if the opponent has just 1 mana open.

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Posted 25 September 2013 at 18:18 in reply to #398975 on Colossus of Mana Ramp

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Why should they stop? Wizards intends to make Hydras Green's big creature. By big i mean, Red has Dragons, Blue has Sphinx, Black has Demons, and White has Angels. ^^

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Posted 25 September 2013 at 17:54 in reply to #398975 on Colossus of Mana Ramp

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x] Your misreading some abilities Ninja. The Colossus gets 10 +1/+1 counters when it goes Monstrous then when the hydra attacks it doubles the +1/+1 counters in play. So the colossus normally is a 10/10 then plus another +10/+10 through counters and then double the +10/+10 counters which comes to 30. Next attack if they somehow survive the Colossus will be a 50/50 because its 10/10 at the start with 20 +1/+1 counters on it that double up to 40 +1/+1 counters. I think your somehow thinking the Hydra doubles all of a creatures power/toughness which is how you get 40/40?

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Posted 25 September 2013 at 17:42 in reply to #398975 on Colossus of Mana Ramp

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I agree completely. I Annul is great for pre release because the small pool has a lot of enchantments and some artifacts mixed in there. However your deck is built for the standard format which includes the Return To Ravnica block along with the Theros block which adds a larger amount of threats that aren't necessarily Enchantments. Does that make sense?

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Posted 22 September 2013 at 08:32 in reply to #398406 on Colossus of Mana Ramp

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Hello again Daishi. In giving your deck another look over, perhaps move Annul to your side board? This depends vastly on the meta-game of the new standard, but even with the gods I do not think every deck will have enchantments and artifacts to be countered. Removal and creatures are your decks biggest enemy and you want to slow them down with your control magic. Perhaps replace Annul with another Dissolve and 2 Cancel. You could also consider adding Curse or the Swine to your sideboard as it can exile threats and replace them with 2/2 piggies that Karametra's Acolyte, Prophet of Kruphix, and Sylvan Caryatid can block. Rachet Bomb could be another sweet sideboard to deal with token decks (if they will still be floating around in standard).

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Posted 22 September 2013 at 07:20 as a comment on Colossus of Mana Ramp

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If you think your deck can afford 2 World Eaters and 2 Arbor Colossus then by all means, I was suggesting 2 of one or the other however. ;o As for Nylea she wouldn't only be their for surviving red board wipes (shed actually most likely turn into an enchantment after those due to your creatures being destroyed) as with Prophet of Kruphix in play she can allow you to dump mana into enabling you to block fatter creatures with your mana dorks, pumping them with +2/+2. However when comparing her to World Eaters and Arbor Colossus in this deck they do have more use and flexability then she does.

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Posted 20 September 2013 at 19:11 in reply to #398219 on Colossus of Mana Ramp

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I almost forgot Ætherling who can protect himself while bring you to a win.

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Posted 20 September 2013 at 19:02 in reply to #398219 on Colossus of Mana Ramp

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Not to mention with your running Garruk, Caller of Beasts you can use his -3 to drop any of the creatures I suggested above. ;]

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Posted 20 September 2013 at 18:54 in reply to #398219 on Colossus of Mana Ramp

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Sweet deck! ^^ I have loved Prophet of Kruphix since she was spoiled and have been working to build similar deck in hopes Kiora Auta will finally get printed in this block. :3

I will be rooting for the success of this deck but would like to suggest having alternate win condition then Colossus of Akros or more ways to protect your win condition. In your building up to Colossus of Akros your board presence is very minimal exposing yourself to aggressive decks and board wipes like Anger of the Gods, Mizzium Mortars, Supreme Verdict, and Merciless Eviction. Once you do get out Colossus of Akros you should also be weary of exile removal such as Chained To the Rocks, Detention Sphere, Fade into Antiquity, and Curse of the Swine to name a few. While it is true all decks have to worry about these types of removal it is particularly dangerous to a deck with 1 win condition.

I do see your running counter spells though witch is brilliant paired with Prophet of Kruphix, but perhaps you should look into running more counter spells? Being a huge Simic fan I'd suggest perhaps looking into Plasm Capture as an option to counter and really punish Sphinx's Rev decks or even midrange decks, while giving you a huge mana surge the following turn. Even if you counter a 2-3 mana creature your still getting 2-3 extra mana for your following turn. As for creatures, perhaps remove Voyaging Satyr for a pair of either Arbor Colossus (low cost fattie that can deal with fliers), Polukranos World Eater (with the amount of mana your deck can generate he's not only a low cost fattie but can get bigger while providing answer for weenie deck match ups), or Nylea, God of the Hunt (less for the trample then the +2/+2 allowing you to save creatures from being in Anger of the Gods and Mizzium Mortars range while still being a board threat).

Hope my suggestions help and best of luck!

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Posted 20 September 2013 at 18:52 as a comment on Colossus of Mana Ramp

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Oh! Also Kokusho, the Evening Star is an amazing card with huge game presence. As a 5/5 Flying your opponent will want to deal with him, however killing him will damage their life by 5 and give you 5 life. In addition he isn't too mana intensive costing 6 mana. ^^

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Posted 24 July 2013 at 18:13 in reply to #382190 on **Dragon's Breath**

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