VintageFTW

60 Decks, 522 Comments, 218 Reputation

It's hard to find any criticism for a deck that has top-eighted tons of Modern Grand Prix and Modern Pro Tours. However, I prefer Dispatch over Galvanic Blast just for the Tarmofoyfs and Scavenging Oozes that get out of range.

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Posted 22 December 2013 at 01:04 as a comment on Little Big Robots

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I would recommend Congregation at Dawn over Altar of Bone, to make the deck Modern-legal.

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Posted 22 December 2013 at 00:58 as a comment on Melira Unlife

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Angel's Grace and Isochron Scepter could definitely find a home in here. Isochron Scepter pairs up with one of your literally SIXTEEN damage-preventing instants.

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Posted 19 December 2013 at 22:35 as a comment on Dear-Neath Experience

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Thanks! Tribal Aurochs is pretty unique, huh?

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Posted 19 December 2013 at 22:30 in reply to #421137 on Auroch Your World!

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Making hot list! Congratulations!
I play against this monstrosity daily . . . it's brutal.

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Posted 19 December 2013 at 03:31 as a comment on Vampires (Modern)

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The ridiculously overpriced lands from Zendikar which read, "T, pay 1 Life, Sacrifice [CARDNAME]: search your library for a {basic land type 1) or a (basic land type 2) and put it into play. Shuffle your library." That way, two lands can enter your battlefield on a single turn.
Son muy, muy caros . . . it can be over $40 for one of them.

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Posted 18 December 2013 at 21:19 in reply to #420800 on Modern Mill Deck

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Shelldock Isle, too. I've seen too few people play that awesome card.

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Posted 17 December 2013 at 22:40 in reply to #420800 on Modern Mill Deck

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It might break the bank, but fetch lands let you use Hedron Crab twice per turn and make it easier to draw spells instead of dead land. Glimpse the Unthinkable is better than Breaking and Mind Sculpt. Wight of Precinct Six is significantly weaker in modern, where there are far fewer creatures and it usually just dies to Tarmogoyf. Visions of Beyond is a key player to refuel your hand. Paranoid Delusions is really unreliable in a format where it's really easy to kill or counter creatures. The most reliable mill decks in Modern are control decks that play a smaller-impact, more reliable mill cards like Hedron Crab, Nephalia Drownyard, Visions of Beyond, and Archive Trap.

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Posted 17 December 2013 at 21:27 as a comment on Modern Mill Deck

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Well, maybe you could run Rogue's Passage for Mirko Vosk, just in case your opponent has the skies covered.

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Posted 11 December 2013 at 00:30 as a comment on Standard: UB Wombo Combo Mill

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Past in Flame is a late-game finisher, giving all your graveyard flashback, like Brainstorm, Preordain, Mizzium Mortars . . . Call to Mind can have some relevance, but it doesn't open up your whole graveyard like Past in Flame does.

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Posted 10 December 2013 at 15:59 in reply to #418895 on Infiniv-Mizzet EDH

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Boomerang can bounce lands, and hooks up to Isochron Scepter to keep your opponent on three lands for a game. However, Tandem Lookout is ingenious; I'll put it in immediately.

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Posted 10 December 2013 at 15:58 in reply to #418894 on Infiniv-Mizzet EDH

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Genius interactions between the atog and the ordeals!

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Posted 10 December 2013 at 04:08 as a comment on [Budget] Auratog

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You are dead wrong. Double strike means the creature deals both first strike and regular combat damage. So, during the first strike combat damage step, it deals damage to its target (the blocking creature or the defending player) equal to its power, then during regular combat damage step, it deal damage to its target equal to its power.

To simplify, during combat a creature with double strike will deal combat damage twice.

Trust me, I'm a Rules Advisor.

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Posted 09 December 2013 at 22:33 in reply to #418774 on 1-Turn Challenge: Red

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If you want to ramp, you can include Azorius, Selesnya, and SImic Signets which are all Modern-Legal.

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Posted 06 December 2013 at 11:25 in reply to #418162 on Precursor Lullz

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Pulled off of Daily MTG? Brilliant.
I think if you play Cackling Counterpart on Precursor Golem, you end up with 8 Golems. Flash it back, you've got 26. Play Sigil Blessing? Swing with 26 196/196 golems. Play Sheltering Word? You gain 5096 life. Still not enough? Play Chorus of Might to make them all 222 tramples. Swing for 5,772 damage? Yes, please.

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Posted 06 December 2013 at 04:12 as a comment on Precursor Lullz

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Rakdos Cackler is much more solid than Shred-Freak. It's a turn-1 play, something this deck does not have; it can come along with a Burning-Tree Emissary; it's a good aggressive play.

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Posted 05 December 2013 at 02:43 as a comment on Mono Red. I swear.

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30 lands may be a little low. Otherwise, great!

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Posted 02 December 2013 at 19:35 as a comment on Doran EDH

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Add Rancor and maybe some unblockable. One of Varolz's greatest weaknesses is that he can dock a massive amount of counters on different creatures, but without trample or lifelink or unblockable, they're not going to do much.

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Posted 02 December 2013 at 01:54 as a comment on Varolz E.D.H.

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Burn at the Stake!

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Posted 27 November 2013 at 12:27 as a comment on Goblins

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Look up Joel Lim's Reel Fish Deck. It's Legacy-legal (except for 4 cards) but won the Vintage tournament in Philadelphia.

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Posted 27 November 2013 at 12:26 as a comment on [Legacy] True Merfolk

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