Voron

111 Decks, 277 Comments, 23 Reputation

More token creators like Captain of the Watch? Or do you want to keep it T2?

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Posted 10 April 2011 at 09:59 as a comment on HELP

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Using Sarkhan to blow up Skithiryx for an instant 10poison kill... interesting :P but try making it faster :P

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Posted 08 April 2011 at 17:02 as a comment on Skithyrx the Broken

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You can use as much legendary's as you want (you could also make an all legendary EDH deck, and yes that works!) But! One legendary has to be your general. In a Sliver Deck that would be Sliver Overlord. :)

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Posted 07 April 2011 at 20:41 as a comment on EDH Slivers - Help!

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W/G knights could still be a lot better!

here is a good example:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=135160

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Posted 06 April 2011 at 16:19 as a comment on Knights Revised

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Oke, you got some good idea's there :) But with such a low land count, you might put in some less Control and a bit more aggro :)

You could also change your fetch lands with cards like Flooded Strand or Marsh Flats. They might cost you life, but they increase the speed of the deck.

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Posted 04 April 2011 at 19:35 as a comment on Real Soldier

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You don't really need Soldier Tokens in a good strong Soldier deck, but a card like Captain of the Watch is still needed. And if you really don't want tokens then you should really add Veteran Armorsmith and Veteran Swordsmith.

Here, check out my "non-token" soldier deck, you might get some idea's:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=148692

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Posted 04 April 2011 at 18:15 as a comment on Real Soldier

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Drop Training Grounds, it's useless...

And what do you want to do with this Myr-deck?

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Posted 03 April 2011 at 18:51 as a comment on MYR

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One is called Mistform Warchief, but I can't find the others :s

But still, try adding "Grave Pact", "Bonehoard", "Mortivore" and maybe some black spells that destroy opponents creatures some more ;)

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Posted 03 April 2011 at 10:58 in reply to #149174 on Blue Illusion Deck

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This was one of my first experiments with multi-colored lands. And yes, I found out that tap-lands slow a deck down...A LOT! And this deck has the potential to be very fast. I own this deck, and I can tell you that I don't use that many non-basic lands in it XD I'm just a little bit to lazy to update it here.

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Posted 03 April 2011 at 10:52 in reply to #149178 on Allies of Jund

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You might want to check out my G/R(B) Ally deck, you might get some inspiration:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=143327

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Posted 02 April 2011 at 22:44 as a comment on Red/Green Allies

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There are ways to improve Illusions a lot! Better check out some very old illusions, 'cause they have a couple of strong support creatures ( one that lowers the cost, one who's power increases with the number of illusions etc)

And if you use a little bit black (cards like bonehoard, gravepact) you want to kill your own illusions even!

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Posted 02 April 2011 at 22:41 as a comment on Blue Illusion Deck

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Maybe add some changelings? And try adding a mimic vat maybe.

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Posted 01 April 2011 at 08:25 as a comment on R/W Ally Deck

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Nice one! :D But you could drop down Rafiq to 3-2 because he's just a legendary, and maybe add Noble Hierach, for the mana fixing :)

btw, here's my super sweet Bant infect deck, you might get some more idea's:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=162524

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Posted 29 March 2011 at 19:09 as a comment on Bant Infect

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Ooh! Nice one :D Another proof that non-black infect decks can rule!!! <3 But maybe add those red lands that give a creature +2/+0 or doesn't let an enemy creature blocks when it gets into play? And you could add those together with a Knight of the Reliquary. Some sort of Infect Toolbox?

Btw, here is a link to my Bant-themed infect deck, you might get some inspiration:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=162524

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Posted 28 March 2011 at 17:29 as a comment on Naya's Poison Bottle

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The problem with angels is that they don't really have support cards, they are powerful additions to other decks, but not really as a tribe themself.

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Posted 27 March 2011 at 10:56 as a comment on Angels

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I would play more permanents that would abuse your general's ability. So more cards that would increase your opponents mana costs and/or decrease yours :)

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Posted 26 March 2011 at 12:55 as a comment on Grand Arbiter EDH

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OMG XD the look on your opponents face would be just priceless when he sees these combo's XD

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Posted 25 March 2011 at 14:54 as a comment on Destroy All Lands

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You can do 2 things to make Merfolk stronger: Make it more Aggro or make it more control.
Aggro: Add more Merfolk lords (creature cards that give other merfolk +1/+1, there really are a lot of those, and it makes Merfolk almost overpowered)
Control: Add more Merfolk Wizards, what's the deal with merfolk wizards you ask? Check this deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=137733

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Posted 25 March 2011 at 13:58 as a comment on Smells Like Fish

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Basilisk Collar is better Gorgon Flail. You even get 1 life that way :)

And maybe try "Cinder Pyromancer'' It's like a second Gelectrode :P

And here's mine Izzet deck, you might get some idea's:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=150951

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Posted 23 March 2011 at 11:55 as a comment on Izzet Even Fair? (Izzet Deck)

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"Curiosity" :)

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Posted 23 March 2011 at 10:32 as a comment on Izzet Craziness

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