The Sacrifice Deck

by worldsbestbillybob on 12 February 2013

Main Deck (60 cards)

Sideboard (15 cards)


Artifacts (2)

Enchantments (5)


Land (4)

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Deck Description

This is one of my first decks. That being said, this is far from the original. I have rebuilt the "Sacrifice Deck" time and time again and I believe I will continue to generate better "Sacrifice Deck" ideas. For the time being, this is my final outcome. A mixture of Vampires, Eldrazi tokens, and pure death. This deck is built to feed off creatures dying, no matter whose, and to force each opponent to their knees as they helplessly sacrifice each creature they own against their will. Played right, this deck will leave the battlefield completely empty of opposing monsters and at first sight of a new creature your opponent will be forced to sacrifice it; empowering your own strengthening Vampires. This deck has a mild speed and requires much strategic adaption in order to play to it's full potential. Expect your turns to be given much thought and to take more time than usual; this is because one turn can have multiple actions and can renew itself for more options each turn.

How to Play

Grave Pact:
This is the single most important card to this deck's control field ability. Using this card, each one of your creature's deaths will force each opponent to sacrifice a creature. This is very important. The use of Eldrazi tokens in this deck is what gives this enchantment it's power. Each Eldrazi (you will have multiple) can be sacrificed for colorless mana and by using that ability as an instant (with Grave Pact on field), you can force each opponent to sacrifice their creatures at your will.

Blade of the Bloodchief:
The pure power that emanates from death and sacrifice emerge onto this very useful artifact. Being that all the creatures (except Vexing Devil) are vampires, each death in the game will cause the equipped creature +2/+2 per Blade equipped. This deck contains multiple ways to force deaths on the field just for this purpose. Grave Pact and the Eldrazi offer an immediate way to clear the field of opposing creatures AND give a substantial boost for whomever is wielding the Blade. You will be surprised how fast this Blade boosts creatures within this deck. Creatures will soar to 20+ attack/defense a mere turn or two after equipping. This has no affect tho if your opponents somehow keep blocking your attacks. This is why having "Fling" in the deck ensures a quick victory against bothersome opponents.

Recurring Nightmare:
Were you sad when your opponent decided to take 4 life and force you to sacrifice Vexing Devil when it entered? Or do you have Pawn of Ulamog on the field but don't want to hinder your ability to generate Eldrazi by letting it die? These problems and many others are seamlessly taken care of with Recurring Nightmare. By using it's effect you can keep sacrificing 1 Eldrazi (or whoever) to bring back anyone from your graveyard to the field. So make your opponent take 4 over and over until they let the little Devil stay or cheerfully block with your Pawn of Ulamog and bring it back soon as it's your turn by sacrificing the Eldrazi it produced upon death. This card can be used multiple times in one turn and can cause long fulfilling turns that seamlessly don't end; not to mention it also activates your death abilities multiple times.

Deck Tags

  • Sacrifice
  • Vampire
  • Control
  • Death
  • Devil
  • sacrificial
  • Graveyard
  • Blood
  • Traumatize
  • Nightmare
  • Eldrazi
  • Rakdos
  • Aggro
  • Offensive
  • Defender
  • Quick
  • reliable
  • strength
  • Speed
  • Power
  • victory
  • Tournament
  • Black
  • Red
  • Vampire
  • Counters
  • Artifact
  • Artifact
  • Equipment
  • swing
  • deal damage
  • force
  • Loop
  • looping
  • best
  • Aggro
  • Theme

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 24,115 times.

Mana Curve

Mana Symbol Occurrence

902830

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Sacrifice Deck

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Posted 12 February 2013 at 02:37

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idk what it is but i just LOVE blood artist! the deck seems nice there is just something about sacrifice decks i just dont care for. I guess everybody just has there own styles

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Posted 12 February 2013 at 05:05

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Sacrifice decks can be hard to make. Especially because most people never want to willingly give up their creatures they just paid for. However, this is why tokens are best when running a sacrifice deck. It provides an easy way to get your benefits.

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Posted 12 February 2013 at 05:31

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thats exactly my problem. i like creatures. Thats why i have like 2 of all creatures in my vampire deck because i cant narrow them down lol

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Posted 12 February 2013 at 05:33

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That's also why I have multiple decks. One deck might love having tons of creatures at once and others might just like whenever a creature dies.

For your vampire deck, I would really suggest finding a focus within the vampire theme to stick to. Then narrow your creatures (and other cards) based on what helps the focus. Doing this, you will find you have enough cards for three different, all better, vampire decks.

My vampire deck focus is gaining +1/+1 counters each time it deals damage to a player. So I use a lot of Stromkirk Noble, Markov Bladmaster, Rakish Hier, and so on. Instead of using Blade of Bloodchief like my Sacrifice deck I use Executioner's Hood instead and Volcanic strength to get counters and mountainwalk. Try finding something very specific for each deck.

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Posted 12 February 2013 at 05:41

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i really like this deck, by the way im a huge fan of tokens, or anything that has to do with tokens. the sac and bring back works wonders!!! good job my friend :)

1
Posted 12 February 2013 at 17:36

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Thank you :)
Maybe proxy the deck and tell me how it runs for you!

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Posted 12 February 2013 at 22:25

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It's a very nice deck. I think if you wanted you could put in an Anowan, the Ruin Sage or Call to the Grave both work nicely for making people sacrafice creatures.

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Posted 13 February 2013 at 00:48

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Just finished looking up both cards.. Not a big fan of Call to the Grave simply because this is a sacrifice/vamp deck. I do like Ruin Sage tho.. I does fit in nicely with the theme and direction but the reason I wouldn't put it in is because currently the highest drop card in this deck is 4. And with that one card by turn 4 my eldrazi give me all the sacrificing I need. That and I do like having the option of choosing when everyone sacs a creature as oppose to everyone expecting that they will each turn. Definately putting Ruin Sage in sideboard tho thanks!

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Posted 13 February 2013 at 00:58

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You could also put in a Butcher of Malakir, but its very expensive to play but with the eldrazi spawns that shouldn't be a problem.

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Posted 14 February 2013 at 08:04

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a question about gravepact. If you sacrifice a token does that really counts as a creature is put into a graveyard so opponents has to sacrifice?

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Posted 24 April 2013 at 11:28

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Yes, tokens do in fact go to the graveyard. However, once they get there they cease to exist.

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Posted 25 April 2013 at 01:21

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While I think this is a fine deck, you should remove any tags from it that don't actually apply. Like defender, devil, graveyard etc... Having tags on your deck that don't apply to your deck skews searches when filtered by tag.

I was looking for defender based decks for a reference for a deck idea I want to try out and this deck comes up. Not even close to what I am looking for.



All that being said, I suppose I should give some actual feedback here since I went out of my way to chew you out.

Ok. So I dip like this deck. Love w/b tokens. Always have. Really like them being used here as sacrifice fodder to cost the way for your big hitters via grave pact and the nasty combo with grave betrayal. Sweep their board with cheap tokens to take all their creatures, and hit big, then sacrifice their creatures to repeat when they put out more!

Looks very fun.only changes I might suggest would be swapping alliance of arms for secure the wastes. I feel like giving your opponent(s) creatures for free is... Not great here. They could pay nothing at all Ave get a few creatures, which I suppose could be dealt with as long as you have grave pact out and they had fewer creatures than you already. But I feel like secure the wastes might be a safer and equally as powerful card. I guess the only upside I can see for alliance of arms is that perhaps they pay mana and you get free creatures because they paid while you didn't die some reason...?

I think that overtmall secure the wastes is better due what you are trying to do with this deck.

Oh, and you should sideboard hour of reckoning. That way if you don't get your vampires you can still clear the board and have a good amount of attacking power as it doesn't kill tokens.

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Posted 14 September 2018 at 06:47

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