bant planeswalkers

by worldsoul on 13 December 2015

Main Deck (60 cards)

Sideboard (2 cards)

Planeswalkers (2)

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Deck Description

just a fun idea based around using planeswalkers and surviving until you can pop them out.

How to Play

use block cards like angelic wall and fog bank to stall until you get out some good planeswalkers. +1/+1 counters and token generation are cheif concerns, as you are very weak without a good cover. use celestial flare to stop creatures, and cancel to stop non-creatures.

Deck Tags

  • Planeswalker
  • Bant
  • Defender

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,120 times.

Mana Curve

Mana Symbol Occurrence

19160018

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for bant planeswalkers

stormtide has deleted this comment.

Posted 15 December 2015 at 21:58

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Add tezzerat (I think that's his name). Also add some proliferate cards- Inexorable Tide etc.

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Posted 15 December 2015 at 21:59

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why add tezeret? inexorable tide I can understand, but why tezeret?

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Posted 15 December 2015 at 23:48

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Teferi, not Tezzeret

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Posted 16 December 2015 at 04:49

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Ah, much more sense that way.

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Posted 16 December 2015 at 11:32

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* I would replace Angelic Wall with Overgrown Battlement. That extra mana will help you more than blocking flyers.

* The Chain Veil and Inexorable Tide are "win more" cards in this deck - they do nothing early on and too less when you have 1-2 planeswalkers out. By the time their effect is huge you will most likely win anyway. I would reduce their numbers to 1 each if you want to keep them for fun and instead add things you desperately need like removal:

* A planeswalker deck's best friend is Nevinyrral's Disk! Unfortunately it isn't Modern legal. But you could play the walking disk, Magus of the Disk instead.

* I am not sure if this is by design but so many of your planeswalkers have abilities that only work if you have creatures. There are also many planeswalkers that create creature tokens, though, which is why I think this may be by design, however, this creates additional problems because it means one half of your planeswalkers don't have anything useful to do unless you also have the other half in play. Which is why I would replace some of the Ajanis and questionable ones like Elsepeth, Knight Errant or Nissa, Worldwaker with planeswalkers that help you survive and/or give you utility that the deck otherwise lacks:
- Freyalise, Llanowar's Fury: First planeswalker to add, it produces tokens that produce mana and it can also kill enchantments/artifacts.
- Kiora, the Crashing Wave: Can protect you from one permanent per turn or accelerate you.
- Tamiyo, the Moon Sage: Keeps the most problematic card tapped and can draw massive cards.
These are useful in any situation. I didn't suggest the very expensive Jaces and Gideons because I figured they woul be there if you owned them.

* I don't think you'll have mana open to cast Cancel. You'll use up your mana every turn and maybe have 1 or 2 mana open, but rarely 3. So, this should either be Mana Leak or something entirely different like:
- Soul Snare
- Call the Gatewatch
- Wrath of God
- Harrow

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Posted 20 April 2016 at 08:37

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all decks I make are thought experiments, so feel free to suggest any form of expensive card. (I don't own a very large collection, so I just like to make decks up using all magic cards in existence.)

Edit: nice idea on Call the Gatewatch, I'll update the deck now.

PS: The planeswalker mix was intentional, sincd I run few creatures, I need token generation.

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Posted 20 April 2016 at 11:22

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I get the token generation, I just question the creature pump part. For example, what is Ajani Steadfast going to do if he is the first planeswalker that hots play? Pump one of your walls that can't attack? These days you don't have much time, even in casual play. Even the kiddies and schlubs have decent decks now because all they need to do is to lump a bunch of creatures together that have the same creature type and abilities that pump each other. 10 year olds can do that.
So, if you waste turn 4 with a planeswalker that doesn't do anything productive, you may have already lost the game, even when paired against a scrub. A poorly built [creature type]deck made of new cards is still way better than a well constructed creature deck from the good old days where creature types didn't matter much, block mechanics weren't dominating and where we had to trade arms and legs for every point of toughness and power on creatures.

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Posted 20 April 2016 at 11:41

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okay then, that is why ajani steadfast only appears as a one-of. His second ability is extremely powerful, and most of my pump creatures can produce their own tokens that can attack.

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Posted 20 April 2016 at 11:48

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The second ability also only works if there are already creatures in play! I don't know what kind of decks you play against but that's way too slow for about any meta. It's the early game that counts. By the time you have 3 or so planbeswalkers out unchecked, you should win no matter which ones. But you need to get there in the first place.
But okay - that's your call. We will see when you play this.

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Posted 20 April 2016 at 12:17

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okay, Ajani Steadfast removed for a good, cheap creature.

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Posted 20 April 2016 at 19:47

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play other tamiyo

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Posted 14 December 2016 at 01:28

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