Hand of Grixis

by wrath1203 on 08 November 2013

Main Deck (60 cards)

Sideboard (15 cards)

Instants (4)


Artifacts (2)

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How to Play

Use the burns and kill spells to remove creatures and deal direct damage. Guttersnipes will boost damage. Desecration demon and aetherling to deal massive combat damage. Ashiok and Zarek to screw with the opponents deck and field. Side board in depending on the situation.

Deck Tags

  • Grixis
  • Standard
  • Tournament
  • Control

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 442 times.

Mana Curve

Mana Symbol Occurrence

02320210

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Hand of Grixis

I would appreciate comments and feedback to help improve the deck. thank you

0
Posted 09 November 2013 at 21:33

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First, Planeswalkers. I'll be frank in saying that I can't see Ashiok being active all that often. He'd (It?) be better off as a sideboard singleton for really slow matches. Ral Zarek on the other hand is a very good option with his innate burn or manipulation. Could help get rid of some nasty blockers.

Following on from that: If this is a Grixis Hand deck, you need more resource denial. If you have access to Liliana Vess, use her in place of Ashiok. Also, try finding room for Thoughtseize and Duress. Lose all Shocks, Turn//Burn and Far//Away for four of each. Your main control condition is not letting your opponent have any playable options, or failing that countering them as they are played. Burn's mainly used going for the face to quicken your win. Remember, as long as your opponent does not have access to their best spells, their entire strategy will eventually fail them. On that note, you might want to consider more Slaughter Games (that card is INSANE!) just to get rid of threats in the deck too.

Try to choose between Syncopate OR Dissolve, going at least 3/1 split, 2/2 just doesn't cut it (personal experience talking, may be different for you.) The same applies to Magma Jet/Lightning Strike. I'd favour the Jets for the scry. Two damage is often enough to deal with those small threat that do end up on the board. Again, try to choose between Dreadbore or Hero's Downfall.

Sorry if it looks like a complete rebuild of the deck, but if you want Grixis, then you want absolute resource denial. Sure, Grixis is just a name for UBR decks, but you did call it Hand of Grixis, so focus a little more in that department. OVerall though, I like the way you were heading. I've been trying out a similar build, but it just doesn't perform as well in most matches as traditional resource denial builds. That being said, it could all come down to your local meta-game. If burn is more important, then focus on that being your main concept, with control as tempo for the longer game.

It's a pretty awesome deck at any rate. Might even give it a whiz myself.

Keep up the good work, and good luck with it.

0
Posted 09 August 2014 at 03:52

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