Karn EDH Need Help!

by ZachSieg on 08 June 2013

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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How to Play

This deck is built to abuse the infinite mana combo using one of the "tap for 3 mana..." artifacts and the Voltaic Construct which lets you pay 2 colorless to untap target artifact. You can then use that mana to mill people out with codex shredder, take infinite turns with Magistrate's Scepter, ping people to death with Staff of Nin, get INFINITE GOAT TOKENS with Trading post, etc, etc.... You get the point, infinite mana and infinite untaps. You can also use Karn + Mycosynth Lattice to make opponents lands into 0/0 artifact creatures which destroys them. Mycosynth Lattice + Ornate Kanzashi allows you to play opponents cards. You get the point, combos upon combos with lockdown artifacts such as Ward of Bone and Portcullis among others. Karn Liberated is in there because Karn Liberated can be in whatever deck he fucking wants to be in because he's that good. He can eat opponents hands, remove any type of permant, can be at 10 loyalty the turn you cast him, and uhm....RESTART THE GAME? So basically, either do a whole bunch of combo shenanigans, animate your artifacts and beat face, destroy all of you opponents land, Blightsteel (I know kinda cheesey but whatever), Or just restart the game with Karn or some other shit. Yeah this deck is gonna be super fun to play and play differently each time, should be interesting! Thanks for checking it out! :)

Deck Tags

  • Karn
  • Colorless EDH
  • Commander
  • EDH
  • Infinite Mana

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 2,440 times.

Mana Curve

Mana Symbol Occurrence

00000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Karn EDH Need Help!

I´m not an expert on EDH decks, but I think you could benefit a great deal from "Vesuva" to go with the Urza lands, also - I´m not a 100% certain on this - but "Mana Crypt" is downright insane. I use 4 x in a 'Spanish Inquisition' deck and its nuts!

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Posted 16 June 2013 at 23:40

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Thanks for the advice! I was planning on picking up a Vesuva at some point, it is such a solid card! And I'll have to check out Mana Crypt!

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Posted 16 June 2013 at 23:47

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Ohhh lordy, I just looked at Mana Crypt and while it is an awesome card, I don't have $100 to drop on one card right now. :(

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Posted 16 June 2013 at 23:52

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I´m ashamed to admit it, but my versions of the aforementioned card, are... yes... proxies...
To buy a playset of Mana Crypts, or to buy a small automobile, that is the question

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Posted 17 June 2013 at 00:01

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'Academy Ruins' will help you if you´re forced to sacrifice your artifacts =)

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Posted 17 June 2013 at 00:17

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I would love to run one of them except it has a blue symbol in it so I couldn't use it. I only have the islands in there to produce colorless (thanks to my friends for letting me until I finish with the colorless lands).

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Posted 17 June 2013 at 00:21

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i dnt know how fast this deck runs or starts up but if its slow put in more field wipes that or artifacts that makes you creature tokens
if it runs smoothly then disregard what i said

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Posted 16 June 2013 at 23:50

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Do you know of any other colorless wipes besides All Is Dust? I don't know of any others.

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Posted 17 June 2013 at 00:25

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Ghostfire is colorless but on to one creature, check out my decks if you have time

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Posted 17 June 2013 at 00:30

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That would be nice but I'm limited to strictly colorless mana, that has red in it! And sure! Any decks in particular you'd like me to look at?

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Posted 17 June 2013 at 00:54

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any of the last five i made thanks

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Posted 17 June 2013 at 01:18

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While I love Belbe's Portal for tribal decks, this is not one of those. You're better off using Quicksilver Amulet.

Mycosinth Golem is also a little less useful here due to how few creatures you have, and how much mana you can already produce to power out the big creatures you have.

And if you decide that pure colorless is a little rough, try Bosh, Iron Golem as your commander. It'll give you access to red, which opens up a lot of possibilities.

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Posted 17 June 2013 at 01:22

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I know what you're saying with the Belbe's Portal. I had a Quicksilver Amulet but i had traded it awhile back. All of my big things are golems though so it is fairly helpful, its also an artifact i can animate into a 5/5. I also see what you're saying wth the Mycosynth Golem but it can help with casting other peoples creature in combination with Ornate Kanzashi and Mycosynth Lattice. It would also essentially allow me to keep playing Karn for free should he die. I'll try it out and see if I like it and if not I'll toss it! Making a pure colorless probably wasn't the easiest EDH deck I could make but I wanted something different and challenging. It should be fun and it seems like it will play differently each time! Thanks for your input! :)

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Posted 17 June 2013 at 01:32

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The way you explain Mycosynth Golem leads me to retract my statement; keep him in there, I didn't realize he would make casting Karn cheaper or free. That's an excellent point.

It does look like a fun deck, of course. It looks like an interesting concept to play with and against.

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Posted 17 June 2013 at 01:36

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Thanks! It's definitlely more of multiplayer deck with lots of interactions with all of the other players! I look forward to running it and I'll let you know how it does! :)

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Posted 17 June 2013 at 01:42

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Just noticed you have 2 Phyrexian Portals in there.

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Posted 17 June 2013 at 02:47

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Yeah I noticed that too. Whoops. -_- One the plus side, that's another artifact I can cram in there! :p

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Posted 17 June 2013 at 03:44

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Someone in my playgroup made a Kozilek edh deck and his kill switch was infinite mana into rod of ruin untap, wash rinse repeat, ftw. I think he had fun with it but it was not cool to lose to the rod. Also I am fairly sure that you can't use the islands, even if you were thinking that you were only going to use them to produce colorless mana, there is a mana symbol on the land there is no colored mana symbol on karn.

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Posted 17 June 2013 at 02:59

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Yeah I know about the land, I talked to my friends about that and they're cool with it until I get the rest of the colorless lands! I'm not gonna be using the infinite combos TOO often as I feel it would take the fun out of it and that's what EDH is based off of after all. Thanks!

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Posted 17 June 2013 at 03:43

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Okay just as long as your playgroup is open to let you do it then go for it. I agree there should be a winner in edh games but they should also be fun.

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Posted 17 June 2013 at 03:48

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If I happen to draw all the pieces for the combos I might use it but they're not something I'm gonna go dig through my deck to pull out (unless I'm in a ornery mood :p). I'm more looking forward to the neat interactions this deck will have with others than pinging someone with 40 damage to the dome!

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Posted 17 June 2013 at 03:55

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you can have islands they just produce colorless mana
you can have any land you want in there for any edh deck
in my area every1 runs the anti graveyard land just cause they can and it adds a little control, when tapped it produces colorless if you commander aint black

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Posted 19 June 2013 at 13:35

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please look at previous comments, the land issue has already been resolved. This and any deck with a colorless commander cannot have any basic lands. His playgroup allows him to use the islands until he gets lands to replace them. Also you cannot have any land in any edh deck, you must go along with what colors the commander is and use lands that produce the colors the commander is. Some people are misinformed to think that using lets say three basic land types in a deck that is two colors and allowing for the unused land to just produce colorless mana is incorrect, the unused land type is not allowed.

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Posted 20 June 2013 at 17:04

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all that matter is what is in the mana cost of the card that determines what color the card is so, lands have no mana cost hence they are colorless it is in the official mtg rules hence you can use any land you like ( i.e. you run a green red deck, you are allowed to use a land that produces green red white mana. the white just taps colorless) . it doesnt matter what it produces. also i was just stating that there was nothing wrong with islands in his edh deck and what other play groups beside his own do to maybe counter some decks

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Posted 22 June 2013 at 04:12

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While you are right that the actual color of the card is dictated by it's mana cost (or what's written in the rules text, like with Pact of Negation or Evermind), the problem is that Commander/EDH Guidelines state that the "color identity" of a card, for the purposes of building a Commander/EDH deck, is also determined by any mana symbol that appears in the text of that card (and to be even more specific, mana symbols in the reminder text of a card does not count towards it's color identity; Blind Obedience, for example). Here are the rules, straight from the horse's mouth http://www.dragonhighlander.net/rules.php

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Posted 23 June 2013 at 15:12

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i kinda want you to turn this into a sen triplets edh for better options
ill look into artifact field wipes like Nevinyrral's Disk and oblivion stone
you'll also need planar portal for a tutor

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Posted 19 June 2013 at 13:26

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Whoops, hmm I'm not sure how I passed over Planar Portal when putting this up, I was planning on using it! And my friend plays a triplets deck so I couldn't do that. Plus I'm looking to run strictly colorless. My friend has an oblivion stone and I was trying to get him to trade it but sadly he wouldn't. :/ I did add a Steel Hellkite though, that should help clean up the board a bit!

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Posted 19 June 2013 at 18:28

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Nevinyrral's Disk seems pretty sick if I have a Darksteel Forge out. Pay 1 and tap it, destroy everyone's creatures, then animate and alpha strike with all of my artifacts! I might have to try that out!

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Posted 20 June 2013 at 00:40

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glad i could help a bit, steel hellkite should be fun for ya in there and halls of mist is beast cause of urzatron

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Posted 20 June 2013 at 02:51

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Argentum Armor is a great removal (and equipment) too.

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Posted 20 June 2013 at 22:47

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I have one of those, I wasn't sure if I wanted to run it or not though. I don't have many creatures and while I can animate my artifacts, it would just become unattached at the end of the turn. I can try it out, is the any card in there would replace with it?

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Posted 21 June 2013 at 01:09

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look up crystal quarry if you want another land that taps for colorless

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Posted 22 June 2013 at 04:15

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If you still are in dire need of mana, try looking up "Scorched Ruins" - I've semi-played with the notion to use it in an all artifact deck =)

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Posted 20 June 2013 at 10:24

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since staff of doination is now unbanned, you can use this as one of utility artifacts. mycosynth lattice + killswitch combo works well at end of turn tricks.. everthing's tapped (for your opponent) and you' re free to do whatever you want on yourturn :)
you can also look into adding nevinrryal's disc. having darksteel forge + nev's is an instant game changer too!

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Posted 20 June 2013 at 10:58

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I was thinking Throne of Geth seems a little misplaced. I'm just not sure what you're proliferating for. If you DO want to proliferate though, I'd definitely suggest Contagion Engine over Throne of Geth. Also Oblivion Stone and Nevinyrral's Disk should definitely go in this if you're able to get your hands on them.

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Posted 20 June 2013 at 11:41

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Well I mean it helps with Magistrate's Scepter, Otherworld Atlas (those can also be done with the unlimited combo though), destroying Spine of Ish Sah so I can cast it again, and it can give Karn Liberated more loyalty among other things but I guess it's not too critical and I should probably replace it with something else! I also thought, say I have 2 creatures and Portcullis out and then I draw say a Blightsteel and can win next turn but I can't play it because of Portcullis, I can use it to get rid of portcullis. The same is true for other artifacts that can potentially hinder me although they mostly hinder other players. But if something I have is stopping me from doing something, I can just use Throne of Geth to sac it. Not sure on it though, would you have any ideas to replace it?

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Posted 20 June 2013 at 14:22

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Hmm I wrote up a big long response and somehow it managed to not post. -_- Anyway, Throne of Geth is more in there for the sac'ing. The proliferate does help with magistrate's scepter, otherworld atlas, karn liberated, and a few others, it's more for getting rid of artifacts that have served their use and become more of a hinderance such as Portcullis! It also works great with Spine of Ish Sah! If I do get rid of it, would you suggest anything else? Again, it's not really in there for the proliferate haha

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Posted 20 June 2013 at 14:34

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Krak-Clan Ironworks would definitely be a replacement worth considering and Claws of Gix, perhaps only for it's 0 mana cost (it might help with combo making? I'm not 100% sure)

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Posted 20 June 2013 at 15:07

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Krark-Clan Ironworks looks to be pretty nasty, I might have to try that out!

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Posted 20 June 2013 at 15:38

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Look up sculpting steel ... I like to use it to copy sol ring.

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Posted 21 June 2013 at 02:29

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That is a very solid card, ill have to squeeze that in somewhere! I'll probably sit down tomorrow and make all of these changes!

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Posted 21 June 2013 at 02:52

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Rings of Brighthearth would be an excellent choice, it can produce infinite mana with Basalt Monolith, Grim Monolith, and Mana Vault. Plus, it will bring down the costs of your artifact abilities to two. Also with two newer card you maybe interested in adding Paradox Engine and Planar Bridge you could produce infinite mana and feed it into Planar Bridge, searching for Paradox Engine follow with another spell, untaps Planar Bridge and pretty much play your entire deck. I run a Memnarch deck and works pretty well with either Planar Bridge or Planar Portal or both.

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Posted 27 June 2017 at 03:48

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