Zahris

7 Decks, 49 Comments, 8 Reputation

also, maybe wtich your magma jets or shocks with deering blood to help you race against other aggro decks. Also slaughter games is an amazing sideboard card against most decks out there for your side.

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Posted 02 April 2014 at 19:41 as a comment on Minotaurs Rule

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sounds like ur making a delver of secrets type deck, where u have an evasive creature as a threat and the rest of the deck revolves around protecting him. Also, now i see the interaction you have with pit fight, a rather nice trick. if you decide to gear it this way, i think you'll find it'll b a little more consistant, I havn't played with it so i wouldn't know for sure but i would assume that the enchantment creatures are kind of dead besides getting triggers off your hoplite (as a sorcery) and adding to your enchanment count for your ethereal armor, but if you dedicate your deck on just getting your hoplite in and his interactions it may have more synergy. My suggestions for this would be adding mutavaults, in the case that hard removal deals with your hoplites, replacing your enchantment creatures with some removal such as chain to the rocks, mizzium mortars, arelia's fury and maybe warleader's helix. these will allow you the turns to either get your hoplite or set him up to be win condition. silence in the sideboard might prove to be effective as well. Shiv's embrace I would recomend as well to give your carrier a little more evasiveness in the case you don't get a madcap skills, and the added firebreathing will be amazing. But yes, i would take out the enchantment creatures for this build i'm recomending, the soldiers might want to be kept in, just because as a control player myself, they are rather difficult to deal with. Ajani Caller of the Pride might be good with this concept as well.

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Posted 02 April 2014 at 19:34 in reply to #450817 on Budget Boros Auras

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maybe replace ur shocks with god's willing, it will help set up ur top deck for more burn and it will save ur firedancers, because they will be dying alot. or maybe some pyromancer's gauntlet's in the side, i know they're expensive but, they will be alot harder for your opponent to deal with

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Posted 27 March 2014 at 19:55 as a comment on Show me how you can dance!

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i would swap ur butchers for boros reckoners, still minotaurs super good, all devotion

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Posted 27 March 2014 at 19:37 as a comment on Minotaurs Rule

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i like the idea, but i'd switch out pit fight for soul tithe, its still a cheap card and it goes really well with how many enchantments ur running, also i would take out the non-enchantment creatures for a couple spears of heliod (really cheap rare) and immortal servitude, since all ur creatures will then be one drops, it will bring them all onto the field, and with spear of heliod, they will actually be threatening. and although u have a playset of red creatures, i'd put in brave the elements since it will still more than likely protect more than one creature and can potentially make them unblockable and four seems too much, i'd do two brave the elements and put in two fortifies, another really good common for this deck, it gives all creatures either +2/+0 or +0/+2 can either save ur creatures from an anger of the the gods considering u have a spear of heliod out, which is really the only board wipe you should b afraid of if u had immortal servitude, and can act as a finisher for the kill.

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Posted 27 March 2014 at 19:26 as a comment on Budget Boros Auras

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actually i looked it up, you would still have to deal damage to the blocking creature equal to their toughness and not damage that would be lethal.

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Posted 12 March 2014 at 19:21 in reply to #446692 on Rampaging Honey Badger

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i think you're forgetting that Silvergill Adept and Spreading Seas merely replace the card that they are, and don't offer any further progression. Most of the time your not using your land anyways because of Aethervial so the comming into play tapped occasionally, won't set you back all too much. However, I DO recognize that having an effect on the field without the reprecussion of losing card advantage is very valuable, I would still like the advantage of not having to rely so much on luck in games and remedying that with some top deck manipulation.

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Posted 10 March 2014 at 18:45 in reply to #444905 on Merfolk

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i agree, vapor snag should be in there as well as some halimar depths as lands to fix your top decks since u don't have draw power and phantasmal image, that should just about do it

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Posted 06 March 2014 at 20:31 as a comment on Merfolk

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ya ok, i can see the esper hate, then i'd put in some mutavaults for your packrats and to administer consistant damage to put your control players on a clock.

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Posted 06 March 2014 at 20:22 in reply to #444123 on Why so Serious?

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i disagree, lightningbolts aren't standard so the only decks using burn will also have stronger forms of spot removal as well so Alpha Authority will only slow down your damage output and stall the game into the later game, where they will most likely excel. Plus, alpha authority on a glad cover scout will be redundant. Also, those pump spells cost too much for the speed he'll need to beat other decks, and don't offer the top deck fixing that titan's strength offers. However i do agree with the suggestion of rogue's passage, instead of the steam vents since u won't need the blue and allow extra slots for maybe some giant growths

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Posted 04 March 2014 at 20:38 in reply to #443998 on Rampaging Honey Badger

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i'd recomend two mizzium mortars instead of the doom blades, and maybe some anger of the gods in the sideboard. Also, the Sires will be more detramental to you rather then the opponent if they are playing aggro, so i'd switch them with desecration demons, or if money is an issue, you can always use Exava as a win condition.

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Posted 04 March 2014 at 20:22 as a comment on Why so Serious?

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i agree more removal, and doom blade is more of a sideboard option, i'd reccomend devour flesh and/or ultimate price.

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Posted 03 March 2014 at 20:01 in reply to #443731 on standard orzhov

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oh ya, didn't see the blind obediance lol

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Posted 27 February 2014 at 20:54 in reply to #442741 on Phyrexian Church

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matrial coup and path of exile should be in here too, and if ur gonna run due respect, u should run blind obediance instead.

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Posted 27 February 2014 at 20:14 as a comment on Phyrexian Church

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ya i could see Exava instead of the two reapers o he wild, she fits more with the deck, and Kalonian hydras would be really nice to have instead of the desecration demons. However, I have Desecration Demons IRL and Kalonian Hydras are pretty expensive, so i'd have to build up to having those hydras.

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Posted 24 February 2014 at 08:53 in reply to #441102 on Jund Aggro

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I'd recomend Aetherize against tokens or highimpact or buff oriented aggro decks like Gruul aggro Heroic aggro decks or Selesnya tokens, or even Esper control's Elspeth tokens, but put Aetherize in the sideboard. I would go more countermagic heavy in the mainboard, just because there is so much you can't deal with, like Bloodbaron of Vizkopa, i know your walls can block him, but the decks that use him run heavy removal. And elspeth can be a problem as well as board wipes even though supreme verdict can't be countered.

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Posted 20 February 2014 at 20:58 as a comment on Phenax, The Milling lord

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in the sideboard i'd put some witchstalkers, and maybe some ranger's guile's against heavy spot removal decks, like monoblack devotion. as well as mist cutter hydras and skylashers for monoblue devotion. Also Pithing needles against Esper control, just don't put too many buff carrierers out on the field at one time and pithing needle planeswalkers like Elspeth or Jace.

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Posted 20 February 2014 at 20:32 as a comment on Rampaging Honey Badger

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i like the idea of the domri switch for the rubblehulk, and i would actually recomend the Xenagos God rather than the planeswalker for this deck.

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Posted 20 February 2014 at 20:28 in reply to #440689 on Rampaging Honey Badger

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i would do titan's strength instead of the gian growth, you don't really need the toughness from giant growth because of your target's evasivness and, the makka can still b a creature and lets not forget boodruch is uncounterable

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Posted 20 February 2014 at 20:24 in reply to #440651 on Rampaging Honey Badger

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Blasphemous act is garbage imo, i'd run slag storm it's hella cheaper and you can use it as player damage as well, i know it hurts you too, but if you don't wanna get burned don't play with fire.

also i'd take out traitorous bloods for gut shots to make ur pheonix's that i saw you put in more consistent.

lol, one more thing, ur not proliferating anything and i get that u like shooting things for three but u already have alot of early and mid game burn, you should replace the volt charges with something that'll win the game for you like devil's play or fireball. or if you like cheap burn go with geist flames to go with ur pheanix's

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Posted 11 October 2011 at 09:56 as a comment on Chandra's Rage

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