Dark depths Vintage fun

by Zaklax13 on 13 June 2014

Main Deck (60 cards)

Sideboard (15 cards)

Instants (3)


Artifacts (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

play dark depths. use Vampire hexmage to make it a creature on turn 2... then win. every other card is plan B

Deck Tags

  • Vintage
  • Legacy
  • Black
  • Fun

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,594 times.

Mana Curve

Mana Symbol Occurrence

005400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dark depths Vintage fun

Have you thought about slipping an Urborg in there? Then you can turn 2 Merit Lang

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Posted 13 June 2014 at 18:11

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Yeah, Urborg and Cabal Coffers are pretty powerful.

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Posted 13 June 2014 at 18:43

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Type your deck name...Thanks guys! i finding it hard to fit more than one of each in, i dont want to go to far down on my swamps. Great suggestions, keep em coming!

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Posted 13 June 2014 at 18:51

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any opinions on how to stay mono black and fetch Dark depths early?

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Posted 13 June 2014 at 19:23

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4x Urborg, since it is a required part of the turn two combo and makes all of your lands swamps in addition to their other types, so you can tap every land for black mana.
As for staying mono black I don't know.
http://www.mtgvault.com/couch312/decks/marit-lage/
That is what I ran when I played the dark depths combo. I played crucible of worlds for dark depths recursion should the exile it and expedition map and divining top to dig. I also played hymn to tourach since it is one of the most powerful hand hate cards in the game.
I don't really recall my sideboard.

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Posted 17 June 2014 at 04:39

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Thanks! Will update

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Posted 17 June 2014 at 04:50

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Unless you're afraid of something like Dispel or Redirect, Cruel Edict is worse than both Chainer's Edict and Diabolic Edict. Innocent Blood is also good against Delver and True-Name, especially if you haven't played anything.

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Posted 13 June 2014 at 19:35

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Thanks, just changed it to chainer's edict, was not familar with that card, the flashback will be great. not sure exactly why diabolic is better than cruel, only difference seems to be i can target myself?
Im going to try to work in innocent blood!

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Posted 13 June 2014 at 19:45

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Instant speed, no?

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Posted 13 June 2014 at 19:47

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lol duh. yes you are 100% right on that.

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Posted 13 June 2014 at 19:48

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A couple of suggestions:

I feel like Thespian's Stage would be good to have one or 2 of. It works as a another way to remove the ice counters from Dark Depths (Copy Dark Depths, put the original with 10 ice counters in the graveyard due to legendary rule, the Thespian's Stage has 0 counters, sacrfice it, make your Marit Lage). Thespian Stage is tutor-able by Expedition Map if you have a DD in hand but don't draw a Hexmage. Thespian stage also can't be countered.

Grim Discovery is also a card to consider, lets you reload your combo pieces if they get hit by spot removal.

Shizo, Death's Storehouse gives your Marit Lage more evasion (nothing is worse than having Marit Lage chump blocked by a bunch of 1/1 Spirit Tokens, and Lingering Souls and Spectral Procession are a thing ) and taps it for black, and can be fetched with a Expedition Map. Rite of Consumption can be another way to win games where the opponent has chump blockers.



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Posted 23 June 2014 at 07:05

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I actually made all your changes. i needed more ways to trigger dark depths, literally everything that doesnt trigger it is in here to stall the game long enough for me to get it off. trying to get this deck to compete in a field of $2000+ dollar decks, its a real work in progress.

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Posted 23 June 2014 at 14:40

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You are on the right track, glad you liked my suggestions. I run a somewhat similar BG version of this deck, and it started out as mono-black. I used to run Lotus Petals for mana accel, and with a god-hand you can pull of a first turn win: A hand with Dark Depths, Lotus Petal, Vampire Hexmage, Dark Ritual, Dark Ritual, Rite of Consumption. Problem is you dont draw that very often :)

I have since added green to the mix, and play a more control deck rather than combo'ing out as fast as I can.

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Posted 23 June 2014 at 16:36

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Type your deck name...that sounds good. it was considered, i have the catacombs for fetchlands, and a playset of deathrites. abrupt decay is nasty in vintage/legacy too. im going to keep playtesting, i need to go pick up 2 shizo's, i have the other cards you recommended. what do you recommend for more control

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Posted 23 June 2014 at 17:24

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http://www.mtgvault.com/elting44/decks/cthulhu-loam/ It is by no means finished/perfect. It uses alot of cards that would be replaced had I had access to more expensive cards. But its fun to play and is kind of a rogue deck, although R/G and Jund Depths have been seeing some top 8s and 16s

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Posted 23 June 2014 at 19:26

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nice compilations. wow how strong is "Phyrexian Obliterator"? (ofc apart from u re card combos). i would consider replacing "Inquisition of Kozilek" though and reducing your lands count to about 21 or 22
greetings
ginnje

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Posted 23 June 2014 at 20:43

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Phyrexian oblitorator is good just because no one wants to block him and sacrifice permanents. he is a 4 turn clock that they have to deal with. i feel i need 3 lands consistnatly, so not sure about messing with the lnadbase too much more. what would you replace the inquisitions with? its probagbly the best discard card they make, and i need removal.

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Posted 23 June 2014 at 20:56

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I would keep IoK in the deck. You want to make sure you have proactive one drops and IoK removes a threat and gives you info on your opponents hand in regards to if they have removal for your Hexmage/Marit Lage token. Thoughtseize is somewhat better, the 2 life is often a fair trade for not having a CMC restricition.

I dont have any experience running Obliterators, but he seems like he would be a good way to force your opponent to answer him, which is one less removal spell for Hexmage/Token.

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Posted 23 June 2014 at 22:25

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Phyrexian Obliterator is so over powered. I need to find this card for my deck :D
yeah, "thoughtseize" seems to be a good compensatory to me :)
there is still some thing i dont get. Why are u playing "Urborg, Tomb of Yawgmoth"? Only for the one Cabal Coffers or did i miss something?

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Posted 24 June 2014 at 19:11

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well it lets me tap dark depths and thespian stage for black, just speeds my combo up to turn 2, and i have alot of black in the cards mana cost

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Posted 24 June 2014 at 19:13

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Build deck around turn 1 obliterator, then turn 1 obliterator in a game, try not to laugh, laugh a lot.
Urborg turns everything into swamps in addition to whatever else they do, so you now have two black sources on turn two to play hexmage, sac it to remove counters from dark depths and have a 20/20 flying, indestructible token.

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Posted 24 June 2014 at 19:13

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thanks couch, perfect explanation

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Posted 24 June 2014 at 19:59

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ok i didnt realise that getting the land type swamp means that tey are able to tap for a black mana.
i found a card for u :D
-> Encroach

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Posted 24 June 2014 at 20:37

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Sideboard? Maybe? Encroach doesn't do much to elves or goblins, there is even an almost mono color death and taxes deck starting to see play. Getting rid of their immediate threats with inquisition or thoughtseize is strictly better.

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Posted 24 June 2014 at 20:43

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nevermind, i read "Target player reveals his or her hand. You choose a nonbasic-land card from it. That player discards that card." this card is quite easy to missunderstand :D

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Posted 24 June 2014 at 21:10

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