Pirate themed! Non-treasure!

by zenzen on 08 October 2017

Main Deck (60 cards)

Sideboard (15 cards)


Instants (4)


Artifacts (1)

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Deck Description

I liked pirated and some of these seemed very cool. need some help with it though. probably a lot of help. Any criticism is greatly appreciated. I didn't want it to be treasure themed though.

How to Play

no clue, haven't tested but any advice about the card layouts and strategies would be appreciated.

Deck Tags

  • pirate
  • Standard
  • Tribal
  • Fun
  • non-treasure

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,173 times.

Mana Curve

Mana Symbol Occurrence

01215150

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Pirate themed! Non-treasure!

I like the route you are going down. However i would remove Duress and replace it with Kitesail Freebooter they basically do the same thing but an early game 1/2 flyer to help activate the Raid mechanic and also Admiral Beckett Brass' ability.

As you are playing x3 March of the drowned its very possible you can cast 3 spells in 1 turn (e.g playing 2 of the dead early game creatures after) you may pretty easily pull off Vance's Blasting Cannons.

The Dowsing Dagger + Daring Saboteur combo is okay i think but i don't think it synergises with the rest of the deck to give your opponent 2 0/2 bodies, and The Lost Vale doesn't seem all that useful as i don't see all that many expensive abilities or spells. However if you were to add a Captivating Crew or Angrath Marauders it would be great!

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Posted 08 October 2017 at 13:53

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yeah, i see that now. You think if i put in captivating crew i should take out hijack? it pretty much does the same but at a lower cost? that is why I originally had dowsing dagger.
Vance's blasting cannons also would be great to squeeze in there. Not sure what to take out.

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Posted 08 October 2017 at 14:25

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thanks for the post. I see the kitesail freeboter and added it. In terms of hijack vs captivating crew and/or angrath marauders; what do you think? i feel like i should take it out. If i'd want to put in either of the higher cost cards.

I really like the idea of having Vance's blasting cannons in here but i don't know what to take out.

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Posted 08 October 2017 at 14:28

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I see you have removed many of the instants and sorceries and have replaced them with pirates, i think because of this you can get away with playing x4 Unclaimed territory if you decide its the way you want the deck to go.

In terms of playing x3 Deadeye tracker with no way of putting cards into your opponents graveyard apart from maybe your opponents choosing to do so themselves it would seem like it would stay a 1/1 for the majority of its time on the battlefield against most decks. I would say then, it would be a great sideboard card against decks in which their graveyard is crucial for their game plan.
However, if you were to play some more removal spells such as Lightning Strike, Abrade, Fatal Push, Duress, Fiery Cannonade, you might see it get more value.

This leads to another point, this deck may struggle against a lot of decks due to its lack of removal. Although x2 Hostage taker is insane and x2 Kitesail Freebooter is pretty good (Vance's Blasting Cannons is also unlimited value but requires some planning), removing the Siren Stormtamer's which is a great card in any aggro list to protect your creatures. It is also a great way to proc Admiral Beckett's ability and it's also an extra 1 drop so you can play Fathom Fleet Captain's ability on 3 if you don't have a better play on turn 3, and better setup for your Vance's blasting cannons play 3 spells in a turn turn :P .

On a side note, i didn't mention Angrath's marauders because it would suit the deck, just as an example of a high costing creature, although it works great with burn (makes Fiery cannonade deal 4 damage to all non pirates or lighting strike deal 6 damage for 2 mana) and its a great snowball card; another win condition if you are ahead by a bit.

For other cards to maybe play in this deck, Kari Zev, Skyship Raider from Aether Revolt seems like it would suit this deck well. DreamCaller Siren also looks like it would add a lot to this deck; being able to tap a few of your opponents permanents so that you can attack. Or if you want to go very all out Wanted Scoundrels although when it dies it gives your opponent 2 temporary mana sources, maybe you can put enough discard, removal or protection so that doesn't happen.

Have fun making some alterations, but i'm only an adviser :)

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Posted 09 October 2017 at 11:05

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i see all of what you're saying. I think it's rather incredible that you can do pretty much everything with the pirates in this set (correct me if i'm wrong) they have some control aspects (stormtamer) some direct damage dealing capabilities. I'll keep working on it, trying to get a solid pirate crew going XD

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Posted 09 October 2017 at 13:55

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