Aggressive Population

by Zoakselot on 18 July 2017

Main Deck (61 cards)

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Deck Description

Snakes, and Centaurs, and Wurms! Oh My! When I was looking at the card list for Hour of Devestation, I was getting disappointed. "At least they have a mythic white unicorn, right?" I thought. But no, I was wrong. It's not a unicorn, just a horse. Not even a pegasus. Since when do normal horses have magical powers to summon other completely invulnerable horses? But when I looked closer, it appeared that it was not just a regular horse, but some kind of disgusting horse-jackal mix. Just look at the ears and tail. But seeing strange combinations of animals lifted my spirits a little, as I was reminded of that cat snake mix, which was pretty darn cool. So I kept scrolling down, sad that green (my favorite MTG color) is always at the bottom, and always seems to have the worse cards. But then, near the end, I saw that one fateful card - Ronas's Last Stand. It was totally the best last stand out of all of them (Especially Oketra's, I mean, you would use it when you're about to die, so you gain full health and don't die. But then your lands don't untap, so you just get screwed over the next turn). So, maybe Ronas's Last Stand is a crap card, and I don't realize it, because I'm such a casual (I used to think that those rare really valuable land cards were bad, because you had to pay life or something like that. I was content with my Guildgates) but it reminded me of when I first started playing the game back in Return to Ravnica (I'm still fairly new) and had gone to the Pre-release and chose Selesnya. I got some really great cards, but it was pretty much the first deck I ever made, so I lost all the games (except one Dimir guy who had milled down to two, and never ended up getting lands). I bet I still have a bunch of those great cards, and so I made a Selesnya Aggro deck, or something? I'm not really sure how the deck works, and I spent much more time writing this than actually making the deck. Hopefully MTGvault will be able to help this deck out.

How to Play

I'm all about decks that decide whether or not you win by the second turn. For example, by second turn you could get five 5/4 snakes, or you could just wait for ten turns until a slow death claims your D20, if you don't draw the exact cards that you need. The deck isn't supposed to be, well, good, just fun.
So you play some kind of ramp on your first turn, before casting Ronas's Last Stand, Or call of the conclave. Since the Advent of the Wurm token is more costly, you'll want to use that card less offensively. It'll hurt more when an opponent uses Fatal Push unrevolted on your wurm, than if they use it on your centaur. Use it when you have out a Wayfaring Elemental, or enough mana to cast a populate spell. You can use the centaur as kind of a test to see if your opponent has removal. If they know you have two wake the reflections in your hand, they might use the removal on the centaur, hoping to remove the threat of three 3/3's, right before you get three 5/4's. Grove of the Guardian seems like something that you might get, or might not, but it won't affect much. Sure, you can get an 8/8 to populate, but is it worth tapping two 5/5's?
No cost limit as I probably won't end up buying the deck.
This deck needs improving in every aspect, because I'm a crap deck builder.

Deck Tags

  • Populate
  • Aggro
  • Green
  • White
  • Modern
  • Ramp
  • Selesnya
  • Token

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,588 times.

Mana Curve

Mana Symbol Occurrence

2410042

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Aggressive Population

Arbor Elf Loves Utopia Sprawl. You can drop Wake the Reflections for them. Wake the Reflections isn't that great as it does nothing if you don't have a token in play. The biggest problem I have with it is it's a sorcery.

To help get around the inevitability to untap your lands because of Rhonas's Last Stand, I'd replace Llanowar Elves and Avacyn's Pilgrim with Voyaging Satyr. Sure, it costs two mana, but if you include the Utopia Sprawls, these become insurance, especially because Arbor Elf can't untap non-forests.

While it doesn't have Populate like Rootborn Defenses, another mass indestructible I like is the Ready half of Ready // Willing as it gives a pseudo Vigilance effect by untapping all your creatures, which is also good with Arbor Elf and Voyaging Satyr. Plus, with Growing Ranks and Wayfaring Temple (and Druid's Deliverance), you should have enough Populate effects.

Speaking of Wayfaring Temple, it NEEDS trample or some other form of combat evasion. Rancor is my favourite for this as it's tougher than most Auras.

You might want to work in a few removal spells like Path to Exile (arguably the best white removal spell in Modern) and Selesnya Charm (Which can also produce a token or give trample to Wayfaring Temple).

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Posted 18 July 2017 at 10:38

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I dig your passion for Green and magic in general. I love hearing about why certain people like a certain color the most or certain combination of colors the most. Can I ask why you love Green so much? Is it from the cool creature designs in the past?

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Posted 19 July 2017 at 13:23

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Hey, thanks for commenting. :) So, today, Magic the Gathering seems less about winning, and more about making your opponent lose. I remember when my brother and I first started playing MTG, we bought this learner's set, which had just really old simple cards, like Glory Seeker, and Giant Octopus. You know, the cards that don't really have any mechanics, and are just creatures. There were also simple spells like Giant Growth, and Sacred Nectar. The set showed all the basic rules, and taught the players how to play the game. My brother and I played with the same two decks that came with it over and over, and you know how we beat each other? Overwhelming strength from a set of strong basic creatures, powered by a few simple spells here and there. In that set, it was all about White= Small to Medium sized Humans that buffed each other. Blue= Flying creatures that could get around your opponents creature, and then huge leviathans in late game. Red= Very small Goblins that didn't buff each other, but could easily get numerous. Black= A wide variety of creatures that had more complicated abilities than the other colors, like lifelink. Green= All types of nature's beasts and plants that were overwhelming not in numbers, but in how big they were. In those times, we had the most fun in late game, when each player had massive creature having wars with each other. Now, instead of trying to get those cool creatures, we try to make each other lose creatures with control, discard, etc. Blue is all about instants and sorceries that just delay the game. White is now about trying to deny resistance from your opponent. Red is all about killing your opponent before they get a chance do do anything. Black is filled with spells that just kill stuff, and make players discard. Green seems to be the only color that allows players to have fun. Take this deck for example: I try to amass all of my tokens, and eventually overrun my opponent with brute force. I couldn't care less about what my opponent is doing, and I certainly wouldn't be trying to stop their deck from doing what it's supposed to. I try to win, not make my opponent lose. But sadly these kinds of creature decks would be crap in any type of tournament, because my opponent would be stopping me from getting cool creatures. I know that a lot of people would disagree at the stereotypes that I've associated with the colors, but that's just my opinion. Green is best (still my opinion) because it is the only color that still tries to have fun, and not ruin others' fun. What's your favorite color and why?

TL:DR Vizzerdrix used to be an amazing card. Green seems to be the only color that still thinks it is.

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Posted 20 July 2017 at 05:51

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Awesome answer. I too pine for the days of yore when magic was much simpler. I still remember my first deck was a pre-made deck from Odyssey. Lot's of green in that, so I have a strong personal connection with Green as well, though over time my love became blue.

What I loved about Blue was that blue seemed to be about learning forbidden knowledge. Most of blues creatures were vary weak -- 1/1 wizards who had little effects like "Counter Unless They Pay 1" and that sort of thing. Propaganda so they can't attack without paying more mana, stuff like that. Then by drawing tons of cards, finding the big fatty with three drawbacks but it's a 10/10. I loved that sort of thing, it always felt like I was taking a big gamble by playing Blue, and I like that uncertainty.

I love your description of discovering Magic for the first time and seeing how the colors act. It was certainly a much simpler time. I think Onslaught was probably the last block that felt like "true" mtg to me. I still love this game but I fall out of it easily, and I still detest tournament play/drafts/pay-to-win stuff. I'm all about Budget decks -- making decks for cheap that can actually win against expensive decks. When I beat my buddy's deck that he's put 200+ dollars into over years with a $15 deck, feels pretty good haha. Blue is always a factor in these decks for me.

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Posted 23 July 2017 at 23:24

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I most agree with your last paragraph, and yeah, the tournament decks make me sad.

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Posted 24 July 2017 at 07:56

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