ash1111100000

51 Decks, 234 Comments, 46 Reputation

this could be a long game...might want to think about removing the shields and 2 orbs (as these are too redundant in this deck) and add in some 2 elixir's to recycle your graveyard for the long haul, as well as a couple board wipes for early game (supreme verdict).

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Posted 21 June 2013 at 18:29 as a comment on Immortality

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Not sure of your budget, but mox opal could potentially turn this into a turn 1 argentum armor on a glint hawk :P

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Posted 21 June 2013 at 18:15 as a comment on Believe in nothing

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this is a good site to see what's being played at all formats: http://www.mtgtop8.com/

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Posted 21 June 2013 at 16:42 in reply to #368239 on Legacy Control

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Thanks :)

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Posted 21 June 2013 at 16:40 in reply to #368778 on Unicorns

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You have to remember the cards that will hurt you i that format...for example, gaddock teag, nimble mongoose, pithing needle, tarmogoyf, vendilion, etc. You need a way to stop them from happening, or can destroy them after they hit the table. You will be out of luck if an opponent casts a turn 2 gaddock and you have only 1 land out. That's where force of will come in, or bounce/remove effects like echoing truth, or swords to plowshares comes in.

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Posted 20 June 2013 at 21:34 in reply to #368239 on Legacy Control

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mind bender?

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Posted 20 June 2013 at 21:19 in reply to #368239 on Legacy Control

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depends what your goal for the deck is...if its just trying to control the board until aetherling (which you should probably change out ) or bolas can come out, then you may want to add in some board wipes as part of your control (damnation, etc). You most likely wont be able to counter everything they drop, so you need some mass removal effects to deal with additional threats until your win conditions are met.

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Posted 20 June 2013 at 21:09 in reply to #368239 on Legacy Control

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but in that format, you going to have to rethink your dissipate/essence scatters, etc

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Posted 20 June 2013 at 19:18 in reply to #368239 on Legacy Control

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legacy and vintage

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Posted 20 June 2013 at 19:17 in reply to #368239 on Legacy Control

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but you dont want to be holding 2-3 of them early game and having them just sit in your hand. You have a good early game with champion and finishing with that combo...maybe make a few slots for midgame...not necessarily control, but maybe anti-control (like faith's reward)

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Posted 20 June 2013 at 16:34 in reply to #368128 on B/W deck

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Maybe remove a couple maps and a summer bloom and a wilspeaker to add in 4 exploration. if on a budget, Burgeoning works ok. Maybe can also make room for either a crucible of worlds or life from the loam.

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Posted 20 June 2013 at 01:09 as a comment on Moving the Earth

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A Job?

just kidding./

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Posted 20 June 2013 at 00:39 as a comment on Stuff i Need

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I play a lot online, and my thought of playing this deck goes something like this:

I cast camel. It gets plowshared.

Then drop a bazaar trader and out comes a force of will.

Then they Show and Tell an Emrakul and win turn 4.

Then you get a private message with NOOB. HAHA BEAT YOUR A$$.

I long for the days that you have a playgroup where decks like this can be fun.

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Posted 20 June 2013 at 00:34 in reply to #368252 on Camel in the desert

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i would lower your equipment numbers and up your creatures.

maybe add benevolent unicorns (which would do wonders alongside your grapeshot).

ok...out of ideas :P

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Posted 20 June 2013 at 00:07 as a comment on Camel in the desert

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He said Modern...Unless he is going to change the name, he cant run these.

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Posted 19 June 2013 at 23:54 in reply to #368240 on Legacy Control

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Jace is banned in modern

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Posted 19 June 2013 at 23:41 as a comment on Legacy Control

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looks good.

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Posted 19 June 2013 at 22:33 as a comment on Mono B control - viable?

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enters with counters

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Posted 19 June 2013 at 21:59 in reply to #368204 on M14 Dark Depths

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maybe dark steel plate :)

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Posted 19 June 2013 at 20:57 in reply to #368150 on Storm Crow Control

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The diamonds aren't restricted.

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Posted 19 June 2013 at 19:56 in reply to #368108 on Koth's Legacy

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