Angelic Rebirth

by badwolf on 21 September 2013

Main Deck (60 cards)

Sideboard (14 cards)

Creatures (4)


Instants (6)

Artifacts (2)


Enchantments (2)

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Deck Description

Hi guys, newb player here. I am currently building up a White/Black lifegain deck, and I am looking for tips for the deck.

Yes I am aware I have too many cards right now, but I'm inexperienced and I don't know what to keep for now.

Any tips or help is apreciated, thx!

Deck Tags

  • White
  • Black
  • Standard
  • Help

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,249 times.

Mana Curve

Mana Symbol Occurrence

1702700

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Angelic Rebirth

Inexperienced or not, doesn't look bad to me. I am very experienced, just not with Standard, so I'll keep it to suggestions what to remove in order to go down to 60, ok?

I do not think Bubbling Cauldron is worth adding without Ferstering Newt. I understand the synergy with Angelic Accord, however, without Newts they are inferior to Elixir of Viality. I would go up to 4 Elixirs and drop the Cauldrons altogether. Down to 64.

I do not see any combos with Blind Obedience. It has extort, but I'd rather add another card with extort that does something else. For the same mana you can get Tithe Drinker that fits much better to your deck, so replace the Obediences with them. Okay, so I did make suggestions to add anyway and we are still at 64 ...

Underworld Connections seems a bit weak for my taste since it occupys the land it enchants. I supposed there is no better card with that effect in standard? Is Bloodgift Demon still legal? He would fit perfectly. If so, replace them. If not, cut one of the Connections because they are so slow and once you got one, you will be busy casting stuff and do not need a second. Down to 63.

Next call will be difficult. It will come down to your metagame. Personally I don't like Angelic Accord that much because they do not do anything until you gain more than 4 life in a single turn. But maybe you need additional flyers in standard. but the Accord would be the next card I would drop. However, if you kick out all 3, you do not really need 4 Elixirs anymore. Another candiate would be Banisher Priest because he works against Gideon and because he doesn't solve problems permanently. And with each priest gone, the usefulness of the Necromancer declines. So, for a compromise, I'd remove one of each the Necromancers, Priest and Angelic Accord, but these choices are made without knowing what you are playing against usually.

Watch out for Crypt Ghast. They would be an excellent addition to your deck!

1
Posted 23 September 2013 at 19:00

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I took your ideas into consideration but chauldrons, angelic accord and elixir are pretty much must have. Because, with Gift of Immortality on Xathrid Necromancer I can gain both a 2/2 zombie and a 4/4 angel while gaining 4 life everytime it's my turn. Other than that I can also use gift of immortality on Shadowborn Demon, therefore gaining a 4/4 angel and destroying a a target creature everytime it's my turn.

That aside, You are right for Blind obedience, exept for extort, they don't have much use, I will remove them. Down to 64 cards. You are also right for banisher priests, wich I could replace for Bogbrew Wiches who are also humans! Wich makes the addition of of Festering Newt Useful. So let's say - 4 Banisher Priests, +2 Bogbrew Witches + 3 Festering Newts and remove my 4 Thrull parasites? Down to 61 Cards.

I will remove 1 Underworld connections as you said, because what you said about it is totally right. So right now, im back to 60 cards. This needs play tests, yes but I will give it a shot! thank you for the help!

1
Posted 23 September 2013 at 22:20

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I understand the synergies between cauldrons, accord, Necromancer, Sanguine Bond and your demon. However, many of those cards rely on each other and don't do anything else. Cauldron, Accord and Bond do not affect board position. If you have them all it's pretty nifty but that assumes alot of mana and several turns where the opponent doesn't kill you nor destroy any of them.

Don't get me wrong, the deck is quite good and organized and surprisingly many synergies for a beginners deck, I like it very much, most decks of more experienced players are less imaginative. Playtesting will surely help sort out questions.

0
Posted 23 September 2013 at 23:13

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You have a good point. I will try both possibilities, mine and yours, and see what works best!

0
Posted 23 September 2013 at 23:29

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Did you ever test it out? I'd love to hear how it worked.

0
Posted 13 November 2016 at 21:58

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