Fast and Unfair Death By Ornit..

by Beowulf85 on 06 October 2012

Main Deck (60 cards)

Sideboard (52 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

While playing my Overwhelming Stampede deck, I found that I often was able to win with 1/1 creatures (or smaller) just using Sword of Fire and Ice. Thus, I decided to design a deck with the main win con being the use of swords and a few other artifact equipments.

So far one of the coolest deck highlights is a grand total of 12 creatures with a CMC of zero.

I have included an extensive sideboard for fiddling around and this could easily change in to a sacrificial deck with a few tweaks, probably even going infinite if I did some research, though I hate infinite combos. The deck is very much a work in progress and I would appreciate any well explained advice.

This deck as is has an average CMC of 1.62, and a bunch of mana geeks, so I'm not too worried about how little land is in it. Again, don't forget my Dryad Arbors are both CMC 0 creatures and lands.

Update: First time playtesting it, I killed all 3 players in a 4 way FFA. Controlled their creatures in to oblivion, brought ornithropter back from the grave with light and shadow to keep sacking it to Arcbound, which triggered Disciple of the vault. This deck is dirty and unfair and fast. One of the opponents was even playing an Eldrazi Omniscience deck and I just slaughtered him. It won its second and third games too. Not too bad for a deck that took about an hour to build. Unfortunately, I like playing casual, and this deck is WAY to powerful for casual. It's just not fair or fun. I'm happy it's a success, but I'll need to put it away.

How to Play

Step 1 - Drop CMC 0 creatures turn 1 and a Tolarian academy or Gaea's Cradle.
Step 2 - Tap for more mana than should be possible turn one to play any artifact equipments you can.
Step 3 - Beat your opponent in to submission with the absurd effects from your artifact equipments.
Step 5 - Steal any creatures you can't deal with using Guilded Drake.
Step 6 - If you're really in a corner, sac your artifacts to Arcbound Ravager in order to trigger Disciple of the Vault, then bring the artifacts back using sword of light and shadow (works really well with card draw from Baleful Strix).
Step 7 - Do the math in advance and put your opponents out of their misery by sacking all of your artifacts to Arcbound Ravager before declaring victory, because adding insult to injury with style is the proper way to play this deck.

Deck Tags

  • Weenie
  • Artifact
  • Expensive
  • Evasion
  • Evasive
  • Protection

Deck at a Glance

Social Stats

11
Likes

This deck has been viewed 3,283 times.

Mana Curve

Mana Symbol Occurrence

068014

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Fast and Unfair Death By Ornithropter

Great original concept.

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Posted 07 October 2012 at 06:23

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Sword of Feast and Famine does not really seem useful in this deck as it currently stands. Untapping all your mana doesn't really benefit you since you won't have a use for extra mana with everything being so cheap. Sword of Body and Mind could be a useful replacement since it gives you a chump blocker and wrecks their library.

Green Sun's Zenith is a necessity for this deck IMO. Turn one land, green sun for 0 to grab Dryad Arbor is one of the best "ramp" effects in the early game and the faster you can set up the quicker you can disrupt them.

Goblin Welder is another must have since it's so heavily artifact based. It gives your artifacts some additional recursion and some additional exploitation of enter and leave triggers.

Wild Cantor would be more reliable mana fixing so you don't have to use all the duals... Also tutorable with the Green sun.

A "no restrictions" expendable artifact list should have Tinker to get the exact equipment it needs.

Skullclamp needs to be main deck. Card draw is super necessary with all your cheap spells.

Baleful Strix is Planechase 2012 and they haven't bothered to add it.

48 card sideboard, really? Make up your mind lol

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Posted 08 October 2012 at 08:13

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A++ Comment. Good advice, concise, explained in a logical manner. If only everyone would leave comments like this. I'll take it all in to consideration, but I've discovered that Tolarian Academy is illegal in most play formats, and restricted in all others. I'm considering taking it out and making the deck more legal friendly.

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Posted 08 October 2012 at 10:36

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Love the idea behind this deck. It is by far not friendly on the wallet though with a low cost of $1,391.22

Still impressive though.

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Posted 12 October 2012 at 07:17

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Yeah, I agree, and unlike many of my other decks the expensive lands are necessary. The deck is just a theoretical experiment. I've played with it online on Cockatrice a few times but I would never build it in RL unless it was a proxy.

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Posted 12 October 2012 at 09:41

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I would have replaced some colored weenie like dryad arbor with the more themed phyrexian walker.

Other than that, no suggestion here. Really brutal deck, bravo Beowulf.

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Posted 20 October 2012 at 18:05

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Thanks Raz! I actually just played against a deck with walker in it yesterday. I'll add it when I mod the deck but I don't play with it too often since it is so dirty. Should add artifact lands too.

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Posted 21 October 2012 at 01:41

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The only problem with replacing dryad arbor is that she serves as a land as well, need her for early game mana at times. I'll retool the deck eventually and figure it out.

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Posted 21 October 2012 at 01:47

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So, I'm a little slow to catch the metods.. but check if I'm wrong:
U will keep sacrificing ornithopter to get counters on Arcbound,and deal damage with disciple of the vault.
Using the swords to do some damage and rescue some creatures cards from the graveyard and other stuffs
Plus, u have a lot of ways to get manas and play genesis wave...
Is it right?
Well...anyway, there are a lot of combinations that can make your opponent crap in his pants ;D
Nice deck bro !!

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Posted 05 November 2012 at 20:03

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Yeah, that's pretty much it. Plenty of card draw in here too. Sword of Fire and Ice does it, as does Baleful Strix, and I can sac Strix then bring him back to my hand to play again with Light and Shadow for continual bonus cards. If all else fails, I can often sac all of my artifacts, swords included, in order to make a huge bang with three or four Disciples on the table too. It's a very dirty deck.

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Posted 06 November 2012 at 10:58

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Cradle AND Academy :P

Ha, finally someone using Sword of Vengeance! I don't get why it's seen so rarely. However, I think this deck actually needs more equipments that grant haste.

Maybe Phyrexian Walker instead of Memnite? Since you use all those equipments to power them up, that one point of power is worth less than 2 points of extra power. I think. I would also consider Signal Pest.

Windfall?

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Posted 10 June 2015 at 13:41

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Phyrexian Walker is now sideboarded. I kind of feel silly saying that Signal pest, a 1 CMC creature, increases my mana curve too much, but, well...

Why would I want to windfall my opponents in to extra cards? As it is I draw of of my Sword of Fire and Ice (double strike = double draw, equip more swords is also more drawing) and my Baleful Strix, which I sac every Main Phase 1, and put back in to play every Main Phase 2 thanks to Sword of Light and Shadow (or I use it as a chump blocker with deathtouch, then bring it back on my next turn). I'm easily drawing 3-7 cards per turn with this deck, my hand stays full so Windfall would really only benefit my opponents (unless you are seeing something I'm not).

Haste isn't really necessary as I drop 3-4 creatures on turn 1, and they can all attack on turn 2. If I drop any creatures later, I can just re-equip my swords to any new creature to give them haste until after they attack. I shouldn't need to give more than one or two creatures per turn haste anyway, as this deck works very well just by equipping everything to one or two creatures, granting them protection from whatever might block them, and charging through to smack my opponents over and over.

Between sword of Light and Shadow giving me up to 12 life per turn and Sword of Fire and Ice providing up to 16 direct damage to creatures or players (assuming all are equipped and double striking) this deck just gets really out of hand really fast.

As I said, this is probably the closest thing to a competitive deck I have designed, so I stopped playing it, but remember what it did to people's Eldrazi decks still makes me smile.

Them - "Turn 3 Legendary Eldrazi drop in casual."
Me - "K, you're dead now."
Them - "D:"
Me - ":D"

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Posted 11 June 2015 at 08:05

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Well, by now I think there is a really big difference between our environments. What kind of multiplayer are you playing? What are your opponents running? Your decks are all tending towards "all or nothing" and "offense is my best defense" which are two things that aren't best advice in most multiplayer formats and against more sophisticated decks. Here the reasonings behind my suggestions:

Walker vs Memnite because 2 extra toughness wears more in multiplayer than 1 power. Your creatures are powered up by equipments (and if you don't have equipments, power 1 instead of 0 won't get you far either). But if the creatures die, all your equipments are useless, so that extra toughness is critical.

Windfall: Because you would empty your hand pretty fast and thus would draw way more cards than your opponents. With Cradle/Academy in play the 0-drops you draw will grant you more mana on the get-go. Basically, you can drop your hand early on, then refill and hit hard before defenses get up. If you win the same turn or the turn after, then it doesn't matter that some of them got extra cards as well.
All of this assumes that your opponents play "proper" multiplayer decks that take a bit time to develop. If they are also playing aggressive suicide style decks like you, well, then Windfall might be a bad idea. That's why I put that question mark at the end of that suggestion.

Haste: Multiplayer is overloaded with removal (global AND spot) simply because of the insane things people can muster in multiplayer these days. At least that's the case in my meta, whether this is my group of casuals or the EDH scene of my city. That basically means, whatever you field, if you cannot use it right away, it will probably not going to damage any opponent, because you give them one turn to find and deploy an answer. Haste denies them that one critical turn. It also circumvents the gang-up factor - during that one turn, alliances can will be forged. If you look too threatening, you'll get picked on. In my meta people would target you just for dropping more than one Sword, regardless of the creatures you might have. Yes, you can potentially gain 12 life per turn etc. but that potential needs a chance to get used. Haste minimizes the probability that anyone interrupts you from unfolding that potential.

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Posted 11 June 2015 at 10:37

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As I said, this deck isn't casual and doesn't fit in to my multiplayer meta. I didn't know that when i playtested it, and someone decided to bring Eldrazi to the table (something I refuse to play in casual and tell people not to play when I'm hosting, I have a number of rules for what constitutes casual and when I was hosting rooms on Cockatrice I made sure everyone agreed to them before starting a game). The meta I played was Cockatrice, which is basically intercontinental online play. As for defenses, this deck has protection from every color, vigilance, flying, creature control, and double strike. As for card draw, I already draw more cards than I possibly need in order to win. As for haste, I can already give two creatures haste (and vigilance) and protection from every color every turn. What exactly would you recommend taking out to put other cards in?

I did sideboard Phyrexian Walker, I just haven't bothered to edit the deck.

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Posted 11 June 2015 at 11:53

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You mention Cockatrice a lot, hasn't that been shut down?

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Posted 11 June 2015 at 12:10

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Not sure of its status at this moment, I played most of these decks on it in 2012. It got shut down, then opened back up again. I could be shut down again, dunno (I think it was running some time last year, but that could have changed).
My casual multiplayer rules on cockatrice were as follows (to the best of my memory):

No power 9, no decks that kill/win before turn 4, no infinite combos, no legendary Eldrazi, no mass land destruction, no complete lockdown decks, free mulligains until you have 3-5 lands, no raging at other players (but feel free to hate on their cards or strategies). Other than that the rules were standard for whatever format we were playing.

If we played tribal I would ask people if there were any tribes they wanted banned (elves and goblins were common bans, sometimes slivers and merfolk as well. I would usually play treefolk, zombies, and knights).

Cocatrice's meta was different because there were no limits when it came to cost or rarity of a card, so people were able to build anything they could think (just as I have). In some cases people didn't like playing with alpha lands, so I had shockland versions of most of these decks as well. It was a great place to see different strategies, learn about new cards, and get advice and ideas for your decks from a lot of people who are familiar with other cards and strategies from their local metas.

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Posted 11 June 2015 at 12:22

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In case you hadn't noticed, all my decks on here were made in 2012-2013. I was basically inactive on here until I had to come back to get a decklist for a friend who I played with and he enjoyed my proxy Treefolk deck. I checked out the main page, saw and commented on a badly built landless deck, you responded with an unusually well thought out response, and I was like "let's comment on each other's decks, this will be fun, huzzah!".

Now, thanks to you and recent deck activity that has drawn a few other comentors, I have been able to make a small number of tweaks and improvements on some of my decks. I've also been able to check out a number of very interesting and unorthodox decks you have built, a number of which I think are front page material just because of the unique strategies they employ.

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Posted 11 June 2015 at 12:26

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Thank you, but actually, no - front page material needs to be simpler with more room for improvements. You don't make front page with creativity, you make it by generating replies and it doesn't matter what kind of replies that are. Also, most decks I post are decks that I play IRL (I use Vault mainly to organize my decks and keep track of ideas) and that means many decks end up expensive even when they are casual. And the people around here have a fetish for budget and will stop reading if they see a price tag of 3 or 4 figures. Plus half a dozen of other reasons my decks aren't front page material.

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Posted 15 June 2015 at 09:25

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