Magic: The Gathering Cards

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Found 980 cards matching the selected filters (0.434 seconds)

Card Information

Creature — Goblin 1/1, {2}{R}

Card Rules

When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card, and put it into your hand. Then shuffle your library.

Card Information

Creature — Goblin 1/1, {R}

Card Rules

Mountainwalk.

Flavor Text

Goblin mountaineer, barely keeps his family fed.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Goblin 2/1, {1}{R}

Flavor Text

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Goblin 1/2, {1}{R}

Card Rules

Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Flavor Text

Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Goblin 2/2, {1}{R}

Card Rules

Goblin Raider can't block.

Flavor Text

He's smart for a goblin. He can do two things: hit and run.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Goblin 2/2, {3}{R}

Card Rules

Haste (This creature may attack and {T} the turn it comes under your control.) When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Goblin 1/2, {2}{R}

Card Rules

Flying

Flavor Text

The goblin word for Flying" is more accurately translated as "falling slowly.""

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Goblin 1/1, {3}{R}

Card Rules

Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking.

Flavor Text

"Strength in numbers? Right." —Ib Halfheart, goblin tactician

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Goblins 2/2, {2}{R}

Card Rules

Mountainwalk (This creature is unblockable as long as defending player controls a mountain.)

Flavor Text

Goblins prefer caves to just about anything else. Caves prefer just about anything else to goblins.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature—Goblin 2/2, {1}{R}{R}

Card Rules

Goblin spells you play cost {1} less to play. Goblins you control have haste.

Flavor Text

They poured from the Skirk Ridge like lava, burning and devouring everything in their path.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Summon Gorilla 1/1, {R}

Card Rules

{X}{X}{1}: Destroy target non-creature artifact with casting cost equal to X.

Flavor Text

"Frankly, destruction is best left to professionals." —Jaya Ballard, Task Mage

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {1}{B}{B}{B}

Card Rules

Whenever any creature you control is put into any graveyard, each other player sacrifices a creature.

Flavor Text

"The bonds of loyalty can tie one to the grave." —Crovax

Card Information

Creature — Zombie Spirit 3/3, {2}{B}{B}

Card Rules

At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

Flavor Text

Her voice is damnation, unyielding and certain. —Phage the Untouchable

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Zombie 2/2, {3}{B}

Card Rules

When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

Flavor Text

Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work at the cemetery.

Card Information

Enchantment {2}{G}{G}

Card Rules

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then choose and discard three cards.

Flavor Text

"We have more sprouts than they have hands." —Gamelen, Citanul elder

Card Information

Enchantment {3}{B}

Card Rules

{B}, Pay 2 life: Draw a card.

Flavor Text

An advisor once asked the Western Paladin how much gold would be enough. "I have no need of fools who can imagine 'enough,'" he told the advisor's corpse.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Wizard 1/1, {R}

Card Rules

{R}, {T}, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.

Flavor Text

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {1}{B}{B}

Card Rules

Search your library for a card and put that card into your hand. You lose 3 life.

Flavor Text

He who goes unpunished never learns. —Greek proverb

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact {4}

Card Rules

{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Bear 2/2, {1}{G}

Flavor Text

They've got claws as long as your arm. And they're grouchy. Really, really grouchy.

Card Information

Enchantment {1}{G}

Card Rules

When Ground Seal comes into play, draw a card. Cards in graveyards can't be the targets of spells or abilities.

Flavor Text

"Let all we have buried be buried forever." —Seton, centaur druid

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Druid 1/1, {G}

Card Rules

{1}{G}: Return target basic land card from your graveyard to your hand.

Flavor Text

Whereas the rebels fight to defend the land, they work to renew it.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {1}{R}

Card Rules

Guerrilla Tactics deals 2 damage to target creature or player. If a spell or effect controlled by an opponent causes you to discard Guerrilla Tactics from your hand, reveal Guerrilla Tactics to all players, and it deals 4 damage to target creature or player.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {1}{G}{G}

Card Rules

Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

Flavor Text

"If they can't take the hail, they'd better stay home." —Arna Kennerud, skycaptain

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {1}{R}{R}

Card Rules

Hammer of Bogardan deals 3 damage to target creature or player. {2}{R}{R}{R}: Return Hammer of Bogardan to your hand. Play this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {2}{G}

Card Rules

As an additional cost to play Harrow, sacrifice a land. Search your library for up to two basic land cards and put them into play. Then shuffle your library.

Flavor Text

No spot in nature is truly barren.

Card Information

Creature — Wizard 2/1, {1}{B}

Card Rules

{2}: Target blue or red creature gets +1/+0 until end of turn.

Flavor Text

"Let my hate fuel your fury."

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {3}{B}{B}

Card Rules

Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {3}{B}{B}

Card Rules

Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {W}

Card Rules

Choose one - Target player gains 3 life; or prevent the next 3 damage to target creature or player this turn.

Card Information

Instant {X}{R}

Card Rules

Heat Ray deals X damage to target creature.

Flavor Text

It's not known whether the Thran built the device to forge their wonders or to defend them.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Summon Hell's Caretaker 1/1, {3}{B}

Card Rules

{T}: During your upkeep sacrifice a creature and take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned.

Flavor Text

You might leave here, Chenndra, should another take your place. . .

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {G}{W}

Card Rules

Target player gains 7 life.

Flavor Text

"You helped save my people from a Phyrexian fate. Did you think I wouldn't return the favor?" —Eladamri, to Gerrard

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {2}{U}

Card Rules

Return all green permanents to their owners' hands.

Flavor Text

The deep sleep of winter is not always restful.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Horror 4/4, {1}{B}{B}

Card Rules

When Hidden Horror comes into play, choose and discard a creature card from your hand. If you don't, sacrifice Hidden Horror.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {W}

Card Rules

Each creature you control may block one additional creature. (All defense must be legal.)

Flavor Text

In war, as in society, position is everything.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Mercenary 2/2, {2}{B}{B}

Card Rules

When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life.

Flavor Text

"Tonight, madam, it's your money *and* your life."

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Giant 3/3, {3}{R}

Flavor Text

Hill giants are mostly just big. Of course, that does count for a lot.

Card Information

Creature — Hounds 3/3, {4}{B}

Card Rules

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

Flavor Text

A hollow dog is never empty. It is filled with thirst for the hunt.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {W}

Card Rules

Prevent all combat damage that would be dealt this turn.

Flavor Text

"Will history remember this as the day demons arrived or the day saviors arrived?" —Barrin

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchant Creature {W}

Card Rules

Enchanted creature gets +1/+2.

Card Information

Creature — Soldier 1/1, {W}

Card Rules

{W}: Honor Guard gets +0/+1 until end of turn.

Flavor Text

The strength of one. The courage of ten.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {1}{W}

Card Rules

The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals damage equal to the damage prevented this way to the source's controller.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Troll 2/2, {2}{G}

Card Rules

{G}: Regenerate Horned Troll.

Flavor Text

"If I says it's a troll, it's a troll. Goblins is always right in Mercadia." —Squee

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Turtle 1/4, {2}{U}

Flavor Text

It doesn't like having visitors . . . unless it's having them for lunch.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {3}{B}{B}

Card Rules

Allows caster to sacrifice a swamp to regenerate a target black creature.

Flavor Text

"And a horror of outer darkness after, And dust returneth to dust again." —Adam Lindsay Gordon, The Swimmer

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Summon Crab 1/3, {2}{U}

Card Rules

{U}: Untap Horseshoe Crab.

Flavor Text

In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact {2}

Card Rules

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card.

Flavor Text

Legend has it that the mine howls out the last words of those who died inside.

Card Information

Creature — Giant 5/5, {3}{R}{R}

Card Rules

Hulking Cyclops can't block.

Flavor Text

Anyone can get around a cyclops, but few can stand in its way.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Beast 6/6, {3}{G}

Card Rules

When Hunted Wumpus comes into play, each other play may put a creature card from his or her hand into play under his or her control.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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