Magic: The Gathering Cards

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Found 980 cards matching the selected filters (0.386 seconds)

Card Information

Creature — Merfolk Assassin 1/2, {U}{U}

Card Rules

{T}: Destroy target creature with islandwalk.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Merfolk 1/1, {1}{U}

Card Rules

{T}: Draw a card, then discard a card from your hand.

Flavor Text

When you sink a lot of ships, it's easy to find sunken treasure.

Card Information

Creature — Merfolk 1/1, {U}

Flavor Text

"The paladins would be wise not to forget about the Pearl Trident. The merfolk warriors have turned the tide of more than one human war . . . and I have no doubt they shall do so again." —Onean scholar

Card Information

Legendary Creature — Human 1/1, {W}{U}{B}

Card Rules

Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {X}{2}{B}

Card Rules

Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a black 2/2 Zombie creature token into play.

Flavor Text

Bury old friends deeply, lest they return bearing worms.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {3}{G}

Card Rules

Target creature gets +7/+7 until end of turn.

Flavor Text

"Guess where I'm gonna plant this!"

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Wizard 2/1, {1}{G}

Card Rules

{2}: Target red or white creature gains trample until end of turn.

Flavor Text

"Let my strength harden your resolve."

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact Creature 0/1, {2}

Card Rules

{T}, Put the top card of your library into your graveyard: Add one colorless mana to your mana pool.

Flavor Text

The toymaker frowned in bewilderment. None of his creations had ever sneezed before.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact {2}

Card Rules

{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.

Flavor Text

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.

Card Information

Instant {U}

Card Rules

Change the text of target permanent by replacing all instances of one color word or basic land type with another. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {2}{B}

Card Rules

Target player discards two cards from his or her hand.

Flavor Text

What wizards fear most is losing their minds.

Card Information

Enchantment {1}{B}{B}

Card Rules

{B}, Sacrifice a creature: Look at target opponent's hand and choose a card from it. That player discards that card. Play this ability only if you could play a sorcery.

Flavor Text

"I can't think with all that screaming."

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {4}{B}

Card Rules

Target player discards a card from his or her hand for each swamp you control.

Flavor Text

When you get into the swamp, the swamp gets into you.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact {2}

Card Rules

{T}: Add one colorless mana to your mana pool. Play this ability as a mana source. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Card Information

Artifact Creature — Construct 0/0, {4}

Card Rules

Mindless Automaton comes into play with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Horror 4/3, {2}{B}{B}

Card Rules

When Mindslicer is put into a graveyard from play, each player discards his or her hand.

Flavor Text

It is the thing that goes bump in the night.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Legendary Artifact {5}

Card Rules

Whenever you play an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.

Flavor Text

"It offers you what you want, not what you need." —Braids, dementia summoner

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {3}{G}{W}

Card Rules

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Flavor Text

The land drank power from the Mirari as though it had thirsted forever.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Summon Legend 2/3, {1}{G}{G}

Card Rules

Mirri, Cat Warrior counts as a Cat Warrior. First strike Forestwalk (If defending player controls any forests, this creature is unblockable.) Attacking does not cause Mirri to tap.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Card Rules

{T}: Add one colorless mana to your mana pool. {1}: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play. {T}: Target Assembly Worker gets +1/+1 until end of turn.

Card Information

Legendary Creature — Illusion 3/3, {3}{U}

Card Rules

Mistform Ultimus is every creature type (even if this card isn't in play).

Flavor Text

It may wear your face, but its mind is its own.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {2}{W}

Card Rules

Attacking doesn't cause Soldiers to tap. {2}{W}: Put a 1/1 white Soldier creature token into play.

Flavor Text

Newcomers to Otaria find themselves at the bottom of the heap. In the pits, they at least have the chance to climb atop a heap of bodies.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Summon Goblin 1/1, {R}

Card Rules

Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

Flavor Text

"I got it! I got it! I-"

Card Information

Summon Goblins 3/3, {1}{R}

Card Rules

Mogg Flunkies cannot attack or block during a turn in which no other creature you control attacks or blocks.

Flavor Text

They'll attack whatever's in front of them-as long as you tell them where that is.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {2}{R}

Card Rules

If an opponent controls an island and you control a mountain, you may play Mogg Salvage without paying its mana cost. Destroy target artifact.

Flavor Text

Three moggs, one treasure, too bad.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Goblin 1/1, {R}

Card Rules

Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.

Flavor Text

"Nobody stands in one place better than a mogg." —Tahngarth

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Legend */*, {4}{G}{G}{G}

Card Rules

Trample Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Flavor Text

"The world calls and I answer."

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {1}{G}

Card Rules

Target creature gets +4/+4 until end of turn.

Flavor Text

Get in touch with your inner monster.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Knight 3/3, {2}{W}{W}

Card Rules

Trample

Flavor Text

Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {2}{B}{B}

Card Rules

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Flavor Text

The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Lhurgoyf */*, {2}{B}{B}

Card Rules

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Summon Monster 3/6, {3}{G}{G}

Flavor Text

After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Editions

Legality

  • Legal in Standard
  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {1}{G}

Card Rules

Reveal the top four cards of your library to all players. Put any of those cards that are lands into your hand and the rest into your graveyard.

Flavor Text

Hope is the one crop that can grow in any climate.

Editions

Legality

  • Legal in Standard
  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {B}{B}{B}

Card Rules

{B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated.

Flavor Text

In darkness, the assassin sneaked into the village and destroyed what Eladamri loved most: his daughter.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {2}{B}{B}

Card Rules

All creatures get -1/-1 until end of turn for each swamp you control.

Flavor Text

"They appreciate my handiwork. I hear their joy in every scream." —Chainer, dementia master

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Nomad Mystic 3/3, {2}{G}{W}

Card Rules

Protection from black Threshold — Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Snake 2/2, {1}{G}{U}{U}

Card Rules

Flash (You may play this spell any time you could play an instant.) When Mystic Snake comes into play, counter target spell.

Flavor Text

Its fangs are in your flesh before its hiss leaves your ears.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Insect Druid 2/2, {3}{G}

Card Rules

When Nantuko Cultivator comes into play, you may discard any number of land cards from your hand. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Insect Druid 2/2, {3}{G}

Card Rules

{G}, {T}: Target creature gets +2/+2 until end of turn.

Flavor Text

Unanswered prayers are themselves answers. —Nantuko teaching

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Zombie Insect 2/2, {2}{B}

Card Rules

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

Flavor Text

The soul sheds light, and death is its shadow. When the light dims, life and death embrace. —Nantuko teaching

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Insect Shade 2/1, {B}{B}

Card Rules

{B}: Nantuko Shade gets +1/+1 until end of turn.

Flavor Text

"If the Nantuko only knew what awaits them beyond death, they would abandon all they hold dear." —Cabal Patriarch

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {2}{G}

Card Rules

All lands become 2/2 creatures until end of turn. They still counts lands.

Flavor Text

As long as the dryads are a part of the forest, the forest is a part of the army.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {3}{G}{G}

Card Rules

Target player gains 8 life.

Flavor Text

Mirri listened intently, even as Hanna held the healing water to her lips. Would the sound of the spring drown out the elves' approach?

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {1}{G}

Card Rules

Destroy target artifact or enchantment.

Flavor Text

From here, let the world be reborn.""

Card Information

Sorcery {1}{B}

Card Rules

All creatures get -1/-1 until end of turn.

Flavor Text

No fear. No sense. And soon, no lunch.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {2}{G}

Card Rules

Needle Storm deals 4 damage to each creature with flying.

Flavor Text

The rain is driven like nails.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Summon Nekrataal 2/1, {2}{B}{B}

Card Rules

First strike When Nekrataal comes into play, bury target nonartifact, nonblack creature.

Flavor Text

"I have seen the horrors Kaervek has freed. My betrayal is certain-but of Kaervek or of Jamurra, I cannot say." —Jolrael

Card Information

Creature — Spirit 2/2, {1}{B}{B}

Card Rules

At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.

Flavor Text

It roams in both the worlds of the living and the dead but belongs to neither.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact {4}

Card Rules

Nevinyrral's Disk comes into play tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

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