Found 980 cards matching the selected filters (0.437 seconds)
Instant {2}{B}
Destroy target green creature. It can't be regenerated. Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
Summon Minion 3/3, {B}
When Sleeper Agent comes into play, target opponent gains control of it. During your upkeep, Sleeper Agent deals 2 damage to you.
Sorcery {U}
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Most people believe magic is only a trick. Why change their minds?"
Instant {2}{R}
Destroy target artifact. Draw a card.
"They're ugly, and they're in my way." —Tahngarth
Instant {W}
Destroy target blocked creature.
"You've got your childhood wish at last. Now you get to die." —Gerrard, to Volrath
Instant {1}{B}
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
I can't hear them scream, but at least I don't have to listen to them beg." —Phage the Untouchable"
Creature — Drake 3/2, {3}{U}
Flying.
Drakes claim to be dragons-until the dragons show up.
Creature — Illusion 1/1, {1}{U}
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Keep watch only for giants, and you'll be eaten by the ants.
Land
{T}: Add {G} to your mana pool.
{T}: Add {U} to your mana pool.
{T}: Add {R} to your mana pool.
{T}: Add {W} to your mana pool.
{T}: Add {B} to your mana pool.
Legendary Creature — Demon 5/5, {2}{U}{B}{R}
Swampwalk Whenever a player plays a black spell, you gain 1 life.
Instant {3}{W}
Creatures you control get +0/+5 until end of turn.
Their commitment to Serra is as solid as any shield.
Enchantment {2}{W}
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.
Creature — Soltari Cleric 2/1, {W}{W}
Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)
"In Rath," the priest said, "there is even greater need for prayer."
Creature — Vampire 3/4, {3}{B}{B}
Flying Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control. Morph {B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Sorcery {3}{B}{B}
Target player loses 4 life and you gain 4 life.
You are who you eat.
Summon Cleric 1/1, {W}
Whenever any other creature comes into play, gain 1 life.
Count carefully the souls and see that none are lost. —Vec teaching
Sorcery {2}{R}{R}
Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
Spawning Pool comes into play tapped. {T}: Add one black mana to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black creature with "{B}: Regenerate" until end of turn. This creature still counts as a land.
Instant {X}{U}
Counter target spell with converted mana cost equal to X.
Call it the thinking mage's version of brute force.
Artifact {0}
You have no maximum hand size.
Knowledge knows no bounds.
Creature — Spike 0/0, {1}{G}{G}
Spike Feeder comes into play with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
Creature — Drake 1/1, {1}{U}
Flying Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
It dodges waves of water to prepare for waves of magic.
Creature — Sliver 2/2, {R}{G}
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry." —Mogg children's rhyme
Creature — Wurm 5/4, {4}{G}
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!" —Wandering mage
Creature — Mercenary 2/2, {1}{B}
Spineless Thug can't block.
What is lacks in backbone, it makes up for in cruelty.
Enchant Creature {W}
Whenever enchanted creature deals damage, you gain that much life.
The noble paladins draw strength from the courage of others.
Creature — Wizard 2/1, {1}{W}
{2}: Target green or blue creature gets +0/+1 until end of turn.
"Let my hope be your shield."
Sorcery {1}{R}
Spitting Earth deals damage equal to the number of mountains you control to target creature.
"We were ready for an attack from the front, sides, or back-but the mage hit us from below." —Veteran soldier
Creature — Slug 2/4, {1}{G}{G}
Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
Creature — Spider 3/5, {3}{G}{G}
Spitting Spider may block as though it had flying. Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
Sorcery {2}{G}{G}
Remove target artifact from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
Creature — Frog 1/1, {G}
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
The end of one life is merely the beginning of thousands more.
Enchant Land {G}
Play Spreading Algae only on a swamp. When enchanted land becomes tapped, destroy that land. When Spreading Algae is put into a graveyard from play, return Spreading Algae to owner's hand.
Creature — Goblin Legend 1/1, {2}{R}
At the beginning of your upkeep, if Squee, Goblin Nabob is in your graveyard, you may return Squee to your hand.
"General?!" Tahngarth roared. "General *nuisance*, maybe."
Creature — Human Soldier 1/2, {1}{W}
"Of twenty yeer of age he was, I gesse. Of his stature he was of even lengthe. And wonderly delyvere, and of greete strengthe." —Geoffrey Chaucer, The Canterbury Tales
Creature — Squirrel 2/2, {1}{G}{G}
Squirrel Mob gets +1/+1 for each other Squirrel in play.
An army of squirrels is still an army.
Enchant Land {1}{G}{G}
Enchanted land has "{T}: Put a 1/1 green Squirrel creature token into play."
In the Krosan Forest, you've got to keep an eye out for the squirrels.
{T}: Add one colorless mana to your mana pool. {6}: Stalking Stones becomes a 3/3 artifact creature permanently. (This creature still counts as a land.)
Creature — Tiger 3/3, {3}{G}
Stalking Tiger can't be blocked by more than one creature each combat.
In the Jamuraan jungles, there is often no separating beauty from danger.
Summon Wildebeests 5/4, {2}{G}{G}
Trample During your upkeep, return a green creature you control to owner's hand.
Prayers for rain are answered with the thunder of hooves.
Creature — Soldier 1/4, {2}{W}
Attacking doesn't cause Standing Troops to tap.
They fight so closely together a mouse couldn't slip past their guard.
Artifact {2}
Star Compass comes into play tapped. {T}: Add to your mana pool one mana of any color a basic land you control could produce.
It doesn't point north. It points home.
Creature — Cleric Mutant 1/3, {1}{W}
{7}{W}: You gain 5 life.
The Mirari glows in her eyes.
Creature — Soldier 3/4, {3}{W}{W}
When Staunch Defenders comes into play, you gain 4 life.
"The key to winning any fight is simply staying alive." —The Southern Paladin
Creature — Rebel 2/2, {W}{W}
Attacking doesn't cause Steadfast Guard to tap.
The Mercadians were prepared for the guard, but the guard was even more prepared for the Mercadians.
Enchant Artifact {2}{U}{U}
You control enchanted artifact.
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