Magic: The Gathering Cards

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Found 980 cards matching the selected filters (0.437 seconds)

Card Information

Instant {2}{B}

Card Rules

Destroy target green creature. It can't be regenerated. Draw a card.

Flavor Text

The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Summon Minion 3/3, {B}

Card Rules

When Sleeper Agent comes into play, target opponent gains control of it. During your upkeep, Sleeper Agent deals 2 damage to you.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {U}

Card Rules

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Flavor Text

"Most people believe magic is only a trick. Why change their minds?"

Editions

Legality

  • Legal in Standard
  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {2}{R}

Card Rules

Destroy target artifact. Draw a card.

Flavor Text

"They're ugly, and they're in my way." —Tahngarth

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {W}

Card Rules

Destroy target blocked creature.

Flavor Text

"You've got your childhood wish at last. Now you get to die." —Gerrard, to Volrath

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {1}{B}

Card Rules

Destroy target creature with converted mana cost 3 or less. It can't be regenerated.

Flavor Text

I can't hear them scream, but at least I don't have to listen to them beg." —Phage the Untouchable"

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Drake 3/2, {3}{U}

Card Rules

Flying.

Flavor Text

Drakes claim to be dragons-until the dragons show up.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Illusion 1/1, {1}{U}

Card Rules

Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

Flavor Text

Keep watch only for giants, and you'll be eaten by the ants.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Card Rules

{T}: Add {G} to your mana pool.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Card Rules

{T}: Add {U} to your mana pool.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Card Rules

{T}: Add {R} to your mana pool.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Card Rules

{T}: Add {W} to your mana pool.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Card Rules

{T}: Add {B} to your mana pool.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Legendary Creature — Demon 5/5, {2}{U}{B}{R}

Card Rules

Swampwalk Whenever a player plays a black spell, you gain 1 life.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {3}{W}

Card Rules

Creatures you control get +0/+5 until end of turn.

Flavor Text

Their commitment to Serra is as solid as any shield.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {2}{W}

Card Rules

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Soltari Cleric 2/1, {W}{W}

Card Rules

Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)

Flavor Text

"In Rath," the priest said, "there is even greater need for prayer."

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Vampire 3/4, {3}{B}{B}

Card Rules

Flying Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control. Morph {B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {3}{B}{B}

Card Rules

Target player loses 4 life and you gain 4 life.

Flavor Text

You are who you eat.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Summon Cleric 1/1, {W}

Card Rules

Whenever any other creature comes into play, gain 1 life.

Flavor Text

Count carefully the souls and see that none are lost. —Vec teaching

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {2}{R}{R}

Card Rules

Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Card Rules

Spawning Pool comes into play tapped. {T}: Add one black mana to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black creature with "{B}: Regenerate" until end of turn. This creature still counts as a land.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {X}{U}

Card Rules

Counter target spell with converted mana cost equal to X.

Flavor Text

Call it the thinking mage's version of brute force.

Card Information

Artifact {0}

Card Rules

You have no maximum hand size.

Flavor Text

Knowledge knows no bounds.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Spike 0/0, {1}{G}{G}

Card Rules

Spike Feeder comes into play with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Drake 1/1, {1}{U}

Card Rules

Flying Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.

Flavor Text

It dodges waves of water to prepare for waves of magic.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Sliver 2/2, {R}{G}

Card Rules

Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

Flavor Text

"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry." —Mogg children's rhyme

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Wurm 5/4, {4}{G}

Flavor Text

"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!" —Wandering mage

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Mercenary 2/2, {1}{B}

Card Rules

Spineless Thug can't block.

Flavor Text

What is lacks in backbone, it makes up for in cruelty.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchant Creature {W}

Card Rules

Whenever enchanted creature deals damage, you gain that much life.

Flavor Text

The noble paladins draw strength from the courage of others.

Card Information

Creature — Wizard 2/1, {1}{W}

Card Rules

{2}: Target green or blue creature gets +0/+1 until end of turn.

Flavor Text

"Let my hope be your shield."

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {1}{R}

Card Rules

Spitting Earth deals damage equal to the number of mountains you control to target creature.

Flavor Text

"We were ready for an attack from the front, sides, or back-but the mage hit us from below." —Veteran soldier

Card Information

Creature — Slug 2/4, {1}{G}{G}

Card Rules

Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Spider 3/5, {3}{G}{G}

Card Rules

Spitting Spider may block as though it had flying. Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {2}{G}{G}

Card Rules

Remove target artifact from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Frog 1/1, {G}

Card Rules

Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.

Flavor Text

The end of one life is merely the beginning of thousands more.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchant Land {G}

Card Rules

Play Spreading Algae only on a swamp. When enchanted land becomes tapped, destroy that land. When Spreading Algae is put into a graveyard from play, return Spreading Algae to owner's hand.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Goblin Legend 1/1, {2}{R}

Card Rules

At the beginning of your upkeep, if Squee, Goblin Nabob is in your graveyard, you may return Squee to your hand.

Flavor Text

"General?!" Tahngarth roared. "General *nuisance*, maybe."

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Soldier 1/2, {1}{W}

Flavor Text

"Of twenty yeer of age he was, I gesse. Of his stature he was of even lengthe. And wonderly delyvere, and of greete strengthe." —Geoffrey Chaucer, The Canterbury Tales

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Squirrel 2/2, {1}{G}{G}

Card Rules

Squirrel Mob gets +1/+1 for each other Squirrel in play.

Flavor Text

An army of squirrels is still an army.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchant Land {1}{G}{G}

Card Rules

Enchanted land has "{T}: Put a 1/1 green Squirrel creature token into play."

Flavor Text

In the Krosan Forest, you've got to keep an eye out for the squirrels.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Card Rules

{T}: Add one colorless mana to your mana pool. {6}: Stalking Stones becomes a 3/3 artifact creature permanently. (This creature still counts as a land.)

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Tiger 3/3, {3}{G}

Card Rules

Stalking Tiger can't be blocked by more than one creature each combat.

Flavor Text

In the Jamuraan jungles, there is often no separating beauty from danger.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Summon Wildebeests 5/4, {2}{G}{G}

Card Rules

Trample During your upkeep, return a green creature you control to owner's hand.

Flavor Text

Prayers for rain are answered with the thunder of hooves.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Soldier 1/4, {2}{W}

Card Rules

Attacking doesn't cause Standing Troops to tap.

Flavor Text

They fight so closely together a mouse couldn't slip past their guard.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact {2}

Card Rules

Star Compass comes into play tapped. {T}: Add to your mana pool one mana of any color a basic land you control could produce.

Flavor Text

It doesn't point north. It points home.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Cleric Mutant 1/3, {1}{W}

Card Rules

{7}{W}: You gain 5 life.

Flavor Text

The Mirari glows in her eyes.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Soldier 3/4, {3}{W}{W}

Card Rules

When Staunch Defenders comes into play, you gain 4 life.

Flavor Text

"The key to winning any fight is simply staying alive." —The Southern Paladin

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Rebel 2/2, {W}{W}

Card Rules

Attacking doesn't cause Steadfast Guard to tap.

Flavor Text

The Mercadians were prepared for the guard, but the guard was even more prepared for the Mercadians.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchant Artifact {2}{U}{U}

Card Rules

You control enchanted artifact.

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