cbelzer89

359 Decks, 63 Comments, 13 Reputation

Thanks for your input! The deck is actually more intuitive than just tap hidetsugu nuke the field. You have to time it so that you yourself don't die in the process. Being at an odd life total helps as you pointed out. Lifelink is also a big thing which is why I wanna add batterskull as an addition to LWH and Basilisk collar. You can fetch any of them with Godo which is nice. And yeah bitterfeud is one card I'm considering replacing with batterskull.

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Posted 25 January 2018 at 15:58 in reply to #610704 on Mono Red EDH

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bakaburger1 feel free to make your own version with all those cards included in it ;). Nobody's stoppin' ya.

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Posted 29 December 2017 at 04:57 in reply to #610001 on Muzzio Big Artifacts EDH

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Yep I considered it, but its hefty price tag kind of got in the way. Just wanted to create a basic, budget build and the 4x contaminated ground and 4x evil presence will hopefully provide swampwalk fuel :)

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Posted 28 October 2017 at 06:42 in reply to #607942 on Swampwalk

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Thanks for the suggestions. I took notice of furnace of rath and yeah it would probably hurt me more than help. Sure it could potentially combo off of visions well but not always. Instead i opted for exquisite blood...because all the damage that would be dealt off of fevered visions I'd gain in life. Also works super well with venser's journal. Also, decided to add Vexing devil into the mix because it just adds in an extra clock of damage the opponent would have to deal with.

Exhaustion is basically a tempo stopper for the opponent. Every turn matters in modern, and potentially denying them a turn can mean the difference between a win and a loss. So in my opinion it is a necessary evil to gain the upper hand :).

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Posted 16 October 2017 at 17:47 in reply to #607497 on Grixis Pain/Gain

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Looks good :)

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Posted 14 June 2017 at 11:57 as a comment on Darker Side of Land Hate

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Good recommendations. Anger of the gods is certainly a must for the SB...maybe even MB. It can deal with affinity and most fast creature decks.

I will also consider putting in Goblin Dark-dwellers. It brings a lot of value being able to recycle your molten/stone rains.

I think that Demigod works great as just a 5-mana 5/4 flying beater. Beating down the opponent isn't the main strategy of this deck...looting and pillaging lands is :)

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Posted 14 June 2017 at 11:51 in reply to #601743 on R/B Land Hate

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Alright, I get what your deck is trying to do. You are more set on mana disruption and using mana ramp to establish a board presence to put pressure on the opponent-by making sure you have access to the mana you need, and denying access to your opponent. This deck is basically denying your opponent lands, period. A turn-1 ghost quarter, turn-2 contaminated ground, and turn-3 fulminator/blood moon/crucible of worlds is no joke. You can ensure your opponent has no mana for the entire game.

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Posted 14 June 2017 at 11:22 in reply to #601743 on R/B Land Hate

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"Crumble to Dust" looks sweet though!

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Posted 14 June 2017 at 10:53 in reply to #601743 on R/B Land Hate

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It looks aggressive but seems like a more mid-range aggro type deck with some land destruction tossed in. It has a little mana ramp, a few big creatures, some removal splashed in, etc. It doesn't look like a bad deck. It's just this one is all-in on land destruction. 4 crucibles+4 ghost quarters and 4x fulminator mage...recipe for destruction.

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Posted 14 June 2017 at 10:51 in reply to #601743 on R/B Land Hate

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Okay I'll check it out. What does it do that makes it better?

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Posted 14 June 2017 at 10:44 in reply to #601743 on R/B Land Hate

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Haha that is one I definitely overlooked. Great suggestion!

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Posted 01 June 2017 at 02:32 in reply to #601203 on Mono White Spell Hate

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Yeah that's a good idea, it is more suited for the sideboard.

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Posted 01 June 2017 at 02:31 in reply to #601200 on Mono White Spell Hate

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Ok-thanks for clarifying. What do you think of the deck?

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Posted 31 May 2017 at 09:12 in reply to #601188 on Mono White Spell Hate

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BTW I haven't yet played this deck, so I have no idea how it would hold up in a match.

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Posted 27 May 2017 at 05:02 in reply to #601008 on Hunting for Emrakul

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And correct me if I'm wrong but i'm pretty sure Sanctum will still trigger if a colorless 7 drop or higher is cast from the library and not the hand. It is still being cast.

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Posted 27 May 2017 at 04:54 in reply to #601008 on Hunting for Emrakul

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You are right about Treasure Mage, it didn't quite fit the strategy. I replaced it with fauna shaman instead because it will help tutor for an energy dork to activate marvel. So to your point, if i had an emrakul or ulamog in hand i could discard one of them with fauna shaman, search for a sage or servant for energy, and then build up energy to active aetherworks. There's enough energy producers to pop it and there will undoubtedly be another emrakul/ulamog/wurmcoil somewhere which can be cast from the library-not the hand.

So that's my reasoning.

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Posted 27 May 2017 at 04:52 in reply to #601008 on Hunting for Emrakul

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