Chiligyro

236 Decks, 150 Comments, 9 Reputation

if you carefully read what I wrote I simply stated how much damage Burning inquiry would do with megrim on the table, never said you should replace it. It was Mind Rot and Sanity Gnawers I were after.

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Posted 24 December 2009 at 06:14 as a comment on Mental Combustion (Standard)

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Totally unrelated to the deck (well not TOTALLY), but I think it would have been better to add some more plague-themed cards for a deck with this name.
Nosferatu does refer to vampire in modern times, but its actual origins are from the Greek word nosophoros (I think it is spelled like that I'm not a Greek), which means plague-bearer (or disease bearing, something like that).

Back to the deck:
I really think it needs more removal OR less highly expensive vampires (cmc 5+), this will also allow you take out a few lands for more effective cards, as I guess it is the vampire theme you work on, Phage on the other hand is not very useful in this deck, but fits the plague/disease theme well (hehe).

That was all from me and I hope you could use it and vampire decks are not my strongest side, I admit that, but I do have an idea of how they should be after seeing so many of them everywhere...

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Posted 23 December 2009 at 18:21 as a comment on Nosferatu Deck

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Ok then, you forgot Burning Inquiry (exchange for Sanity Gnawers) 6 damage for 1 red with Megrim on the table I really hope you wont say no to that. And you might want to expand your mana base since you also use some rather "expensive" spells, removing a 2 Mind Rot and add a Mountain and a Swamp should do the trick.

Besides that I like the deck. Discarding have always been a personal favourite mechanic in my world.

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Posted 23 December 2009 at 16:42 as a comment on Mental Combustion (Standard)

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What have those poor swamps ever done to you :'(
Anyway good job +1

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Posted 23 December 2009 at 05:48 as a comment on Turbo Land Destruction

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To both of you. Read Dauthi Embrace that is what you ask for right?

Second I would replace Damnation and Choice of Damnations and maybe even Vile Requiem with some spot removal as your opponent hopefully aren't surviving long enough for Vile Requiem and Choice of Damnations to be effective.
And Damnation just just ruins you in this deck as it is creature-based.

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Posted 22 December 2009 at 17:01 as a comment on Spooky Shadows

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I know they are boring to play against, annoying like hell might be a better wording, but I might consider using one at a tournament.
I would never use a land destruction deck casually as it is not worth it.

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Posted 22 December 2009 at 10:38 as a comment on Shattered Ground

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Hmmm.... Add some lands.
You might consider Underworld Dreams just if your opponent does not have anything left to discard he/she can always get hurt by drawing (also a good sideboard card versus draw decks).
Liliana Vess would also a good choice for this deck
Dash Hopes for sideboard, a really annoying card. (No one expect a black counterspell or 5 damage for two black mana is also a good deal)
And some removal just in case it is needed (either sideboard or main deck)

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Posted 21 December 2009 at 11:47 as a comment on WayTooMuchDiscard T2 (comment)

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Add some Burning Inquiry, that forces your opponent to draw 3 cards (activating Runeflare Trap) and discard 3 cards, also if he does not have any cards in hand it is still 9 damage from a single UWD and Megrim.

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Posted 18 December 2009 at 05:44 as a comment on Runeflare Scheme

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May I suggest Burning Inquiry and Wheel of Fate, maybe instead of the vampires.

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Posted 03 December 2009 at 10:52 as a comment on OMG u dead already

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Ok @ Æthercraft
Yes, I am aware of the difference between black and red, I was just using my statement to create a fun angle to start this black "burn" in. And it is also possible to play black beatdown, that wins on 4-6 (even turn 2, if we are counting Hatred decks), and I do not want you to try to tell me that red cannot be used as control color (they even have counterspells, only versus blue though). I have been playing this game for around 10 years so I am fully aware of game mechanics and the colors main functions etc.
And that storm combo, I am aware of the existence of it and I went away from it, simply because it already existed.

@Noob4Life
I have a UWD/Megrim called Roulette:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=31921
But I am afraid that one is illegal.

Ok, now that it is settled I would like to say thanks for the feedback. I will look into your suggestions, but for now I will not change this.

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Posted 03 December 2009 at 10:31 as a comment on Black Burn

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Cool combo, sounds a bit like immortality! The only disadvantage is if your army is wiped before they are indestructible. Good job I must say.

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Posted 02 December 2009 at 00:51 as a comment on Dawn of Battle

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Actually it also surprised me how many of the newly created decks that contained Eon Hub.
Anyway nice one.

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Posted 02 December 2009 at 00:31 as a comment on untouchable complex

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And another thing thought of Battle Mastery (Double strike)?

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Posted 01 December 2009 at 01:00 as a comment on worth a look

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I would say your biggest problem is spot removal and to be killed before you kill them. Also I would recommend removing the Black Lotuses to make it legal at least and maybe replace it with some removal yourself.

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Posted 01 December 2009 at 00:54 as a comment on worth a look

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Hmm... a dredge knight reanimator deck. I like it, especially the Ground Seal part, makes the combo a lot safer. Also the added Brawn gives the deck some deserved offensive power (especially combined with alpha status, thought of Coat of Arms and then chose Alpha Status budget-wise?)
Anyway +1 from me :)

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Posted 01 December 2009 at 00:43 as a comment on The Dawn of Battle

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Dash Hopes is one of my favourite cards, simply because it is a counterspell and it is black! And yes those 5 life, people regret losing them and chose to let their spell get countered in later games and especially if it is second time in one game.

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Posted 30 November 2009 at 15:06 as a comment on Silent Stalking

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OK, I exchanged a Liliana with a tutor. And about those creatures yes they kill themselves, that's the point. But the only of them you can play before Grave Pact is Abyssal Gatekeeper. That is why Grave Pact is a so important card in the deck. I agree that my creatures leave me defenceless, but that is the exciting part about it.
This deck was created to be fun playing with as it is made as a multi-player deck, not to win every time. I might also consider Quest for the Gravelord to this deck, but since it is a token it becomes useless when it dies (and it certainly will).
And on a side note, Abyssal Gatekeeper is in the deck to die and because of Grave Pact it becomes two creatures for three (considering one of the opponents managed to get that many creatures out before they were killed)

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Posted 29 November 2009 at 10:09 as a comment on Gifts of the Grave

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Maybe I should have thought of that... well in that case it just sucks to be me :D

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Posted 27 November 2009 at 12:59 as a comment on Leveled Rath

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I thought a bit about Jhessian Infiltrator, maybe replacing the Deadly Recluse in the deck, it would give you a bit more offensive strength. But it is up to you if you want to sacrifice defence for offence (also it gives an extra early multi-coloured permanent to your Naya Hushblade).

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Posted 27 November 2009 at 12:05 as a comment on again (still need help and suggestions)

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About Dark Ritual and Consume Spirit. Both of them are effective cards, but I will have trouble fitting them into this deck. Maybe exchanging the Fallen Askari for Dark Rituals could be an idea, but I will leave the deck as it is right now. After all it is a contest right? :D

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Posted 27 November 2009 at 11:13 as a comment on Legion of the Damned

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