coldbeer666

90 Decks, 156 Comments, 45 Reputation

Any suggestion? I want to have as many creature i can to make the other grow, but I lack a little bit of removal
http://www.mtgvault.com/coldbeer666/decks/selfmill/

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Posted 24 July 2013 at 19:20 as a comment on GeneralM_ Read the description

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With the orb, everything enter tapped
I initially chose red so I can target my deep slumber titan to untap it(example, pitfight the titan with one of his creature, then attack him with the titan again)
with 8 vivid, maybe I can splash a few white card instead of the red direct damage(I will take a look at this option)

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Posted 22 July 2013 at 20:37 in reply to #381147 on Keep it untapped

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maybe, but it's less likely to hurt them since they draw so many card and chose which one they discard
If my goal is to draw 2 card, there is cheaper ways in CMC
unless I gain control and before he can react, I sacrifice his creature for a draw effect

but I dont think I will add black until I give it a try

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Posted 22 July 2013 at 20:32 in reply to #380809 on Draw more cards

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I do play that card in my discard deck, it works well when my oponent do not have the 2 card to discard.
In this deck, I'm not sure having 2 additional card would do much for me since I know i oponent will discard, otherwise he will discard at the end of his turn

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Posted 22 July 2013 at 00:03 in reply to #380809 on Draw more cards

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technically i want to prevent my oponent from casting while he has tons of card early game, then late game, i get a few big creature out that can block

Soul Ransom is a bad pick since my oponent is going to draw 3-4 card a turn, he doesn't care about discarding 2 card to get his creature back an i lost 4 mana in the process

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Posted 21 July 2013 at 17:50 in reply to #380809 on Draw more cards

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but its black, i want to keep it 2 color

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Posted 21 July 2013 at 16:59 in reply to #380809 on Draw more cards

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grimoir of the undead will do the trick, with my oponent's graveyard full of cards and my hand full so i can discard to put a counter

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Posted 21 July 2013 at 14:33 as a comment on Draw more cards

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Maybe for the silence, but I need a win condition in this deck now that i removed the rack

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Posted 21 July 2013 at 14:14 in reply to #380797 on Draw more cards

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why would i need a creature 1/1 in CMC 4 to imprint a spell while I have 15 or more cardin hand to cast

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Posted 21 July 2013 at 14:11 in reply to #380797 on Draw more cards

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Thanks I was reading it wrong, there was a card i found doing the oposite but it wasn't modern

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Posted 21 July 2013 at 13:56 in reply to #380792 on Draw more cards

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Good catch, i didn't notice the slight difference

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Posted 21 July 2013 at 02:04 in reply to #380671 on Torpor Orb

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for 3 mana it easily gain control of a lot of creature with power 1 and 2, like a royal assasin, elf mana ramp, most defender(power 0),
It's designed to gain control of creature with low power, but those creature can be powerful for their abilities, like vorel in your deck power is power 1
if it would trigger the evolve it would jusr be ridiculous
so everyturn you most likely evolve it at least once and gain control of a second creature

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Posted 20 July 2013 at 18:17 in reply to #380356 on Destroy! Evolve! Destroy!

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adjusted now, it's really experimental, i dont know if its playable

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Posted 20 July 2013 at 14:03 in reply to #380572 on Draw more cards

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I'm adding some silence and render silence, but i will need white
with those card, he wont be able to cast on his turn, so his hand will be even bigger

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Posted 20 July 2013 at 13:48 in reply to #380572 on Draw more cards

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This is an experiment deck, let me know what you think
http://www.mtgvault.com/coldbeer666/decks/draw-more-cards/

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Posted 20 July 2013 at 05:06 as a comment on GeneralM_ Read the description

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unless i'm wrong, evoke can only be cast as a sorcery

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Posted 20 July 2013 at 04:37 in reply to #380509 on Cheap control red

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Smelt isa good card because it's an instant in 1
I replaced 2 fury charm for 2 Ingot Chewer since I dont need the other effect of the charm and it cost 2
I dont think i need protection from artifact, my oponent wont keep many artifact(or many permanent, I will tranform hi land in artifact)
I dont like giving back the artifact at the end of turn, i prefer to destroy it
Manic Vandal is an option, maybe having more creature would be good for me, i will keep it in sideboard

I've been working on this deck as well, but I feel i lack damage, any idea?
http://www.mtgvault.com/coldbeer666/decks/draw-more-cards/

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Posted 20 July 2013 at 04:36 in reply to #380509 on Cheap control red

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not really, it would destroy my mecanic transforming permanent of my oponent in artifact. Vandalblast does better, all artifact i don't control

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Posted 20 July 2013 at 04:08 in reply to #380509 on Cheap control red

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tragic slip is from dark ascension and it would bea great removal spell in your deck

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Posted 19 July 2013 at 17:47 in reply to #380351 on Beware the Shadowborn

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You mention about recycling your apostle from your graveyard in your librairy, but with 20 in your deck, there should be plenty left and I dont see a mecanic that would benefit from returning them to your librairy unless you realy draw a lot of cards

the staff would do the job in a mono color deck

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Posted 19 July 2013 at 17:42 in reply to #380351 on Beware the Shadowborn

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