coldbeer666

90 Decks, 156 Comments, 45 Reputation

ok i'm redesigning this one, didn't have ennough ramp and winning condition
http://www.mtgvault.com/coldbeer666/decks/lose-until-you-win-2/

0
Posted 31 July 2013 at 14:11 in reply to #384596 on GeneralM_ Read the description

Permalink

Really simple deck
http://www.mtgvault.com/coldbeer666/decks/the-4-cards-deck/
winning the game by losing it
http://www.mtgvault.com/coldbeer666/decks/lose-until-you-win/

0
Posted 31 July 2013 at 04:10 as a comment on GeneralM_ Read the description

Permalink

so you end up with 20 rats 22/22 at turn like 5 or 6

0
Posted 31 July 2013 at 01:20 in reply to #384531 on The 4 cards deck

Permalink

I made a few adjustment to make it a bit more playable

0
Posted 30 July 2013 at 23:38 in reply to #384499 on The 4 cards deck

Permalink

yeah I was just throwing this, it would be the most boring deck to play anyway

0
Posted 30 July 2013 at 23:31 in reply to #384499 on The 4 cards deck

Permalink

Could be but then it's no longer Modern, it could also be used to get the artifact in turn 3

0
Posted 30 July 2013 at 23:29 in reply to #384499 on The 4 cards deck

Permalink

You need 4 dragonskull summit, those land will not come tap and wont cost you 2 life, they are not really expensive to buy(cheaper then blood crypt)

have you though about "Infernal Plunge", sacrifice a creature to get 2 additional mana, it would let you ramp early game, sacrificing your eggs to get the big dragon earlier?

2
Posted 29 July 2013 at 17:48 as a comment on Diabolic Dragons

Permalink

Wall of glare is not modern, it think it's the only card not modern
Wall of denial is a 0/8 defender costing 3, i think it's better then a few of your defender like Guardians of Akrasa
Tree of Redemption is a 0/13 defender that could be good in your deck(you can exchange his toughness with you life)
Perimeter Captain is a one drop that can give you back life
I've used a few Mentor of the meek in my defender deck, at one point you hand gets empty, with Mentor, you pay 1 mana and when a creature with power 2 or less enter the battlefield, you draw a card(most defender have 0 or 1 power)

Devil's Play is a good card too since you can cast it twice with its flashback
Mind grind is a winning condition by itself in a deck like this, you cast it for 18 mana(late game) and the oponent has to flip card from his librairy in his graveyard until he flips 16 land. Combined with doorkeeper you might be able to kill your opponent with a lot less

0
Posted 29 July 2013 at 17:36 as a comment on Defenders of Death

Permalink

but sol ring is not even allowed in legacy

0
Posted 28 July 2013 at 20:47 in reply to #383693 on Mutavault is an Eldrazi >8D

Permalink

If you don't plan to recast gravecrawler you could use Dryad Militant, it's 2/1 for CMC 1, you have more green land(easier to cast turn 1), it can block and it's a lot cheaper

Doom blade is ok in sideboad when you know you dont play vs black, but in the main deck it's not worth it. Like you said putrefy is much better

I would still go with the Elk, but otherwise Caravan Vigil is better then lay of the land since it has a morbid effect

0
Posted 28 July 2013 at 19:37 in reply to #383656 on Scavenged Supremacy

Permalink

7$ the card, i'm trying to avoid card costing most then 3-4$ each card, but i will keep it sideboard

0
Posted 28 July 2013 at 03:28 in reply to #383548 on Eldrazi budget

Permalink

Eldrazi deck on budget under 30$, suggestion appreciated
http://www.mtgvault.com/coldbeer666/decks/eldrazi-budget/

0
Posted 28 July 2013 at 02:49 as a comment on GeneralM_ Read the description

Permalink

I built an eldrazi budget deck for under 30$
do you have suggestion while keeping it low budget
http://www.mtgvault.com/coldbeer666/decks/eldrazi-budget/

0
Posted 27 July 2013 at 21:52 as a comment on Mutavault is an Eldrazi >8D

Permalink

instead of Lay of the land, you could use Dawntreader Elk, you can block with it then sacrifice it so it negates the attack and place a land in the battlefield. Also you can scavenge it after from the graveyard

1
Posted 27 July 2013 at 15:05 as a comment on Scavenged Supremacy

Permalink

I though about it. Most were not blue and i need a winning condition. Mindslaver might not be able to kill my opponent by itself.
I'open for card suggestion and probable car splash more color

0
Posted 27 July 2013 at 04:08 in reply to #383306 on Mindslaver

Permalink

This is a tentative deck arround Mindslavers, i'm open for suggestion to improve it

www.mtgvault.com/coldbeer666/decks/mindslaver/

0
Posted 27 July 2013 at 03:54 as a comment on GeneralM_ Read the description

Permalink

nice deck if the eldrazi were not so expensive, i would like to build something arround this

0
Posted 26 July 2013 at 19:48 as a comment on Mutavault is an Eldrazi >8D

Permalink

You could add those land and it would make it easier to play the eldrazi since you ahve 16 eldrazi spell
- Eldrazi Temple
- Eye of Ugin

Brood Birthing(ramp, cost 2 mana and gives 3 mana)
Skittering Invasion(cost 7 and gives 5 mana, but you might cast this spell for less then 7 with the eldrazi land)
Growth Spasm(search and place a land on the battlefield and gives 1 mana)

all this mana is in a form or creature so you dont need to use it right away and you can use it the folloing turn.

Example
turn 4 with 2 of each of those land, you can cast Skittering Invasion and have 5 creature
turn 5 you have at least 13 mana to cast a ridiculous eldrazi

I've wanted to build an eldrazi deck, but it's just too expensive

0
Posted 26 July 2013 at 19:02 as a comment on Accelifact

Permalink

most artifact land are not modern except darksteel citadel

0
Posted 26 July 2013 at 18:52 in reply to #383006 on Accelifact

Permalink

Having more creature allows
Boneyard wurm
splinterfright
ghoultree
wreath of geist

to be low CMC and very strong

I use armored skaab and deranged assassin to start the game then by turn 3 I usually have a creature 10/10 in play

I just added the skaab ruinator which will also benefit from more creaure in graveyard since i need to exile some(I needed something to block flying

the laboratory maniac stays in my hand until I think i might mill myself completely

Tracker instinct can be cast twice and allow me to chose the creature i keep in addition to boosting my creature in play

If I have spells, ideally is that i can recast them from the graveyard, because there is a big chance they will end up there without been cast

0
Posted 24 July 2013 at 19:54 in reply to #382218 on Self-Mill

Permalink

81-100 of 152 items

First 1 2 3 4 5 6 7 8 Last